Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 251 252 [253] 254 255 ... 280

Author Topic: Museum III, adventure succession game (DF 0.47.05)  (Read 473800 times)

kesperan

  • Bay Watcher
  • [PREFSTRING:rugged beard]
    • View Profile
Re: Museum III, adventure succession game (DF 0.47.05)
« Reply #3780 on: January 07, 2024, 10:54:41 am »

Ineth I, Part II - Turn 139

Kosothducim Will Rise Again - The Adventures of Ineth Relicheart

1st Felsite 1066

In fact, many years have passed since that fateful day. I settled into a comfortable life here. I became an adequate glassmaker, of all things, and even found a wife, although she was a strange dwarf of The Page of Tiredness. One day my wife left, to search for new adventures to the north, leaving me behind. I didn't know what to do, then I remembered the backpack full of metal spikes. It seems destiny was calling me finally. And so, on the 1st Felsite in the year 1066, I set off on my journey.

I begin my trek northwards from the imposing citadel, towards old Palacework and the lands of the humans and dwarves beyond. A strange feeling to find wind in my hair once more. I must see what has become of my ancestral home. They tell me that nearly a thousand years has passed since the conquest of Palacework by The Yellow Syrups, in the year 121. I can scarcely believe it. The dwarves of the Book of Dreams supplied food and beer, and a stout axe. My mission begins in earnest. I meet a travelling scholar, Limul, just as the forest makes way to tundra. He is travelling from the Citadel too, keen to spread the word.

I spend an afternoon drinking kaniwa beer and wrestling foxes, until I can feel my old reflexes return to me. Onward to Palacework - I must see my old home. I fall asleep atop the haunted glacier of The Fated Frost, dreaming of home.

Spoiler (click to show/hide)

2nd Felsite 1066

Shortly after dawn I come across a strange scene. A clearly undead human is locked in combat with a polar bear. Sensing my presence, this Hollow Zombie turns on me! Its bearing is unfamiliar to me, but the symbol on its helm is of the Nations of Honoring... this wight is far from home! My blistered metal axe bites deeply in the humans chest but it seems to shrug off a seemingly mortal wound! Again and again my axe bites deep, but no blood flows from the wounds. Finally, the axe shatters the undead monsters skull and it falls suddenly in a heap.

I am no stranger to the threat of undeath, but this thing was no mere zombie. I study its corpse. It seems a good old fashinoned head strike is what is needed to fell it. Useful information. I am attacked by another white bear near a squat icy structure resembling an egg. A dwarven fortress? Inside I find a skulking goblin, who I quickly strangle. His socks are less tattered than my own and fit just as well. There are goblin skeletons here too. This place looks mostly abandoned? As I leave, the heavens open, and it rains red slush - frozen human blood! How disgusting. I spot movement from the corner of my eye - a dwarf! It is the performer Thikut Helmedpriests of The Walled Dye. She tells me of bone chilling horror and skulking vermin, but offers no directions. For a travelling entertainer, she has little knowledge of these surrounds.

Spoiler (click to show/hide)

I spend the night in Pillarclapped, a monastery. This place is known to me - Palacework is not far.

3rd Felsite 1066

I am awoken with a start. Someone is here. I creep from my bedroll and look out into the forest - a dwarf! He is one of the undead it seems, though not hostile. A hammerdwarf it seems, Zuntir Lancedthunder. His hammer has seen some use, a slick of elf blood smears its face. His body bears the marks of old wounds. This dwarf appears to be incredibly old. He must remember old Palacework. Perhaps he was a defender like me, fallen to the hands of the undead. Perhaps I knew him, once. I leave him to his silent patrol.

Finally, fair Palacework. It is eerily quiet. I find a pile of salvaged arms and armour in the corner of the abandoned inn. Perhaps some adventurers had used this place as a safe haven? There is little sign of battle on the surface. Oh how the battles raged. The hordes of Cog Wildnesswork... the horrific writhing undead armies of Glazedriven. Its hard to think it was nearly a thousand years ago - it feels like yesterday. I descend the familiar steps, rolling at the shrines of the gods of my people.

Spoiler (click to show/hide)

In the first residential level, I again hear movement, and encounter another undead dwarf. This one has a helm bearing the blueberry bush of The Walled Dye, and is missing a hand. It eyes me quietly, offering no threat. I find little else in Palacework. None of the noise and vigour of the olden days. Deserted and ruined. Clenching my fist, I resolve that it will live again.

The Fort is well protected from the north and east by an enormous rolling mountain range, a good defensible position. Now that Glazedriven is toppled and human merchants have taken the lands, perhaps Kosothducim might have a chance to prosper. I will retrace my steps south, then east across the plains.

4th Felsite 1066

Mosshill, the Mines of Iron? Another fort I am unfamiliar with. Within the fort is a statue of durian trees - symbol of the Staff of Kissing. Now I have visited forts of all three of the surviving clans. This place looks long deserted, though. I find no living dwarven brethren. I press on, south easterly, skirting the mountains. I stumble across an abandoned tent near a shallow river, and make camp for the night.

Spoiler (click to show/hide)

The next fort I see nestled into the foothills is Watchfulpalace. The Equivalent Citadel rule from here. I meet a baroness consort, Mistem Ironname. Sadly she knows nothing of this place and on closer inspection it appears that Watchfulpalace is little more than an abandoned camp. Animal skeletons are scattered around, along with some grizzly bear bone crafts from some other adventurer - the name Muthkat Mothcat the Morsel of Beards is inscribed upon some. A sheriff and militia commander are the only other living souls to see and they have little insight about the surrounding area. I must press north, towards the human lands of the High Confederacies.

7th Felsite 1066

Three days of travel takes me to the twin forts of The Pit and Climaxringed. A colossal corpse of twisted ash lies in the broken ruins of the Pit... some beast from hell unleashed on the earth. I find nothing of value here, nor in its twin. I am ambushed by wolves as I enter the Tundra of Heroes. The axe of blistered metal from The Eternal Citadel makes light work of them. The remaining trek is uneventful.

The towns of Pricerings and Growlsuppers are near here. I stumble into a compact fort called Stasimanors, and am greeted by a necromancer scholar. I am immediately wary. I do not trust those who seek power over death. He greets me warmly, and there are no undead minions in sight. I allow myself to relax a little. He is Atir Tombrapid of the Violet Glazes. Strangely I find an elderly human militia commander, Domas Callmines. I find little else here, but get directions towards the nearby human capital, Growlsuppers of The Creamy Confederacy. I will seak out the law-giver there. Pricerings is a short distance north, and I find the central keep strangely abandoned. No matter, I will claim this site in the name of The Matched Hame! Perhaps I can use this abandoned city as a temporary base of operations, until I can rustle up enough support to launch a true expedition to retake Palacework.

Spoiler (click to show/hide)

The nearby town of Seedwatch seems to be in the hold of goblin bandits. I quickly deal with them. I politely explain that I am in charge now, and the bandit leader runs for the hills. Comical cowardice from the goblin scum.

Spoiler (click to show/hide)

I sneak away and return later, strangling all three of the goblins silently. There is no reward for cowardice.

Spoiler (click to show/hide)

11th Felsite 1066

In Growlsuppers I am attacked by a human justiciar. He slavers and foams at the mouth as he lunges wildly with a boning knife, his skin an unnatural sickly hue. Yet more undead infesting this place? There is no sign of the law-giver of the Creamy Confederacy. I burn the foul ghoulish corpse and head north west, towards the High Confederacies.

12th Felsite 1066

I arrive in Sacklures, the capital of the human civilisation The Armored Confederacy. Instead of a human law-giver though, I find a sinister looking scorpion creature clad in steel armour, its chitin a criss cross of scars. It eyes me warily, and introduces itself as Avolition Crystalcrab the Ruler of Jewels. I enquire about the ruling dynasty of The Eternal Citadel and he seems to have knowledge of them. I hand him a masterwork blistered metal craft and solemnly promise that the Matched Hame will return. He nods in agreement. I must press on.

Spoiler (click to show/hide)

13th Felsite 1066

The castle of Boltspumpkin is famed through the land, or so I am told. So many treasures here. I heard rumours that the spoils of Palacework were to be found here. Of The animal trap the Devil of Questing there is no sign. I present to the staff of the Museum the famed sword Rhythmshowers the Pure Crosses, the artefact that pulled my civilisation back from the mists of time.

Spoiler (click to show/hide)

There are a great many codices and tomes of varied and wondrous design. Some seem crafted of human or elf leather, others bound in blistered metal. Surely this is a necromantic hoard? I find my will wavering. The knowledge of life over death is laid casually before me. If I drink deeply from that chalice will I be no better than Cog herself?

I have so far to go on my journey across the known kingdoms... to be freed of my mortal woes... would that not make my sacred task more easy? My will breaks... and I am a necromancer. I flee in disgust.

14th Felsite 1066

Night falls though I feel no weariness. I press on. I discover a lair of sorts, and some twisted night troll attacks. My axe lodges in its heart but still it comes, before I crush its skull with a morningstar I found on my travels. It seems there are more of these fiends abroad. The lair appears to infact be an abandoned Minotaur labyrinth! The place is infested with Howling Freaks, vicious scaly winged monsters who rain blows upon me. My armour saves me from the worst of it. One lucky beast strikes me in the face tearing my lip. Wiping the blood from my face, I sever its head from its filthy shoulders. The freaks scatter as dawn breaks but I am determined, and I chase a half dozen down before the sun rises.

Spoiler (click to show/hide)

I travel north, towards the human kingdom of The High Confederacies. The first town I encounter is Embracedonkeys, where a lady cowers in the mead hall from the onslaught of elven ghouls. I quickly dispatch them. She tells me that the ruling council are to be found in Clenchportents to the north, near the ancient city of Incenseorder. I head on my way, rubbing at the scar on my lip and neck.

Sculptarches is the next town to the north and it is crawling with undead monstrosities. Blighted thralls and hollow zombies, slavering for the warm blood of the living. My axe bites deep. There is a church here with many priests. The lady of the town is a slavering ghoul and strangely the beast ignores some of the priests, leaving some unmolested when others are attacked. How curious. Vampires! The thralls all die, and the vampires fall next. By the time I am finished I am battered and bruised, and the church is slick with the blood of the ungodly.

15th Felsite 1066

The surrounding villages are similarly afflicted. Vampires and ghouls abound in what was once a prosperous human valley. What has happened here? Will no righteous folk stand against the creatures of the night? I slay as many as I can find, heading steadily northward to imposing Divedact. Clenchportent is further north, near Incenseorder. I hope to speak with the law-giver there, but I am not filled with hope at the sight of all these abominations.

17th Felsite 1066

Divedact, great city of the High Confederacies and the site of the greatest library in the known world. I meet with the Lord Innah Finderpainted in the keep. She tells me that the Raven-Guard of Secrets has ruled here for nearly two centuries, since the efforts of the Witch Hunter Kothvir Shadowstar to rid the lands of the blighted plague. I inform the lord that, from what I have seen, this plague of undeath has returned. I learn of the Blight, a disease which twists the minds of those it infects. It is passed on by biting.

Something else is curious about Innah. In his hand he fumbles with a small coin - a Sastpesor Gebdum Ostsitogi gold coin. Strangely enough, every vampire I have encountered so far was also found with these coins on their person. Could Innah be a creature of the night too? He does not deny it. The priests gathered here are horrified, despite my pointing out he was a bloodsucking fiend!

Spoiler (click to show/hide)

I don't know why there are so many vampires here. And what do the coins have to do with it? Something sinister is happening here. I suspect I might be able to gain some insight if I talked to this famed Kothvir. On the outskirts of town I find a dishevlled drunk in a makeshift tent. She bears the marks of old wounds. Perhaps she could tell me of this vampire cult? It transpires she is the wife of the vampire-apologist priest I met in the keep!

I find Kothvir Shadowstar the Black Raven in the Tall Curl of Metalspread as sun sets. He is a tall and imposing man with long bone-white hair. He looks ancient but powerful. On his chest is a breastplate of the same blistered metal as I was gifted in the Eternal Citadel, set with a black diamond. A masterful black opal amulet hangs around his neck. I enquire about the troubles.

Spoiler (click to show/hide)

He tells me of a strange travelling duo who passed through these parts some years ago, peddling a cure for the Blight. They scurried off when he challenged them, but since then, there have been reports of vampires and creatures that howl at the moon. He is recalcitrant when I ask him why he has done little to quell this new plague. I suppose he has sat in this mead hall for centuries, and has lost his place in this world. He tells me of a new fort to the south, beyond even The Eternal Citadel, where dwarves and angels live in harmony - Lightningrope. I am unconvinced this has anything to do with the vampires.

I tell him I will travel to Clenchportent, slay any ghouls I can find, and seek audience with the Law-giver, whomever that may be.

On the outskirts of Clenchportent I am accosted by a strange being - a mountain gnome dark one. It attacks with vicious fervour, but is quickly put down. I put its odd little mangled corpse in my pack. Clenchportent is in chaos. Zombies and slavering ghouls are attacking the ruling nobles. I do not immediately find the law-giver here, nor is it clear which of these humans has raised the corpses now ransacking the hall.

Spoiler (click to show/hide)

I do my best to bring order to the chaos. I kill as many as I can, including a dwarf merchant vampire. As I leave the hall to burn the corpses I find the almost comical sight of a dark gnome viciously attacking a sleeping royal chef!

Spoiler (click to show/hide)

When the dust settles, I return to the keep. The law-giver is there, alive and well, missing a few teeth and a bit bruised and bashed, but more or less intact. Amongst the debris of this place I find blistered metal arms and armour, including a masterwork gauntlet crafted by Arandil Pagetrades. An unusual name for a dwarf. Perhaps it was traded to the last law giver as a token of respect? I hand him one of my masterwork blistered metal spikes. He accepts it gladly, while boasting of killing a gnome. He recognises me as a lord of the Matched Hame. I bid him and his people good day, and head north to Incenseorder.

In Incenseorder a short travel northwards, I find an old, gray haired wolf man. His body is a criss-cross of scars and he is missing a finger. He claims to be the lord of this place - Maloy Craftsoars the Barricaded. I am confused as to why a wolf man allied to dwarves would rule a human city, but he seems pleasant enough. He gives me directions to a grand fort named Razorbridges, which links the southern land mass to the elven forests of the north.

I head northwest from the city, stumbling across a monastery. I hear some creatures chittering about the sacking of a human town. Night trolls! I am suddenly swarmed by nearly a dozen of these beasts. Luckily I feel the blood of my ancestors flow and my axe strikes true!

Spoiler (click to show/hide)

I travel north. I see no sign of the Razorbridge - perhaps I have taken a wrong turn. Or perhaps I have been sent on a merry chase by that scheming wolf man.

19th Felsite 1066

A curious structure appears on the horizon - a long thin wall, a wooden pallisade?

Spoiler (click to show/hide)

In the dense forest I meet a dwarf hammerer, Goden. He tells me the Daggers of Myth rules Speechlessshames. He tells me the great wall they are building is to protect the southern lands from the unspeakable horror of the Honey Fiend. He is clearly quite deranged. The wall itself stretches along a vast terrain westward, solid wooden blocks and true dwarven craftship. But why? None of the brothers and sisters here can give an answer. I discover I have in fact come a long way out of my intended direction. I leave southwards, retracing my steps. I am amused to find a small dog following me. My new companion and I travel steadily, retracing our journey back to Incenseorder.

22nd Felsite 1066

My new friend feasts on deer meat as we skirt the coast towards the true bearing of the Razorbridge. I spot goblin camps on the horizon. Perhaps we would do better to travel the deep roads? The mountains to the east of the Oracular Hill were long colonised by the dwarves, even before the time of Cog Wildnesswork. We turn south east, to the foothills. As we travel we are attacked by dingoes, and the poor dog is killed. I raise the corpses of the dingos in anger! Not far from where my little friend fell, I am ambushed by a hideous monster.

A huge sauropod wreathed in flame. It is injured, one eye a torn ruin. It shambles slowly, as if its neck is broken, but it is no less deadly for it. Beware its fire!

Spoiler (click to show/hide)

The dingo corpses leap forward to defend me and are immediately engulfed in unnatural flames. They buy me enough time to land some hits on the beast, tearing arteries in its sinister hide. I feel a sharp pain as its horn pierces my leg, but suddenly the enormous creature grows limp!

I survey the battlefield, and put the remaining dingoes out of their misery. There is a corpse here, of a type of being I have never encountered before. I tread gingerly on my ruined knee - I am sure it will heal in time. I have found the remains of Suril Copperscarred the Bloated, as contested by the notches of many kills on his finely crafted iron pick. I find also his steel armour, and various trinkets.

I gather this treasure and head east, towards the mountains. Before heading to the fort of Stoneclasps, I visit the nearby monastery of The Mine of Ambers, Postdweller, and there I place the equipment and possessions of the strange winged creature of the night.

Stoneclasps is crawling with... humans? I expected to find dwarven souls guarding this place. They hail from The Impervious Towers. The humans huddle together in small groups, seemingly afraid of the dark. Why these lanky idiots would wish to stay in the heart of the earth I will never know.

Spoiler (click to show/hide)

Having explored this place, I begin my trek through the deep roads.

Spoiler (click to show/hide)

23rd Felsite 1066

I travel through Bolthandled, Abbeyskinny and Pillartraded, then Clawmanors. All seem deserted. When I finally reach the surface again, it is in Roomblunt - another abandoned fort. I head north, to where the fabled bridge should be, hoping to avoid any goblin raiding parties.

24th Felsite 1066

I travel by darkness through the goblin lands, stumbling across a small camp of camel leather tents. The goblins are alerted by a lookout with a crossbow, and I wade into battle.

Spoiler (click to show/hide)

I sneak between Lakemenace and the surrounding pits before arriving in the dwarven hillocks of Brushsack. Scores of goblin corpses lie around and I hear the sounds of fighting from the civic mound! Goblins scream in terror and a few priests try to flee, only to meet my axe. What is going on in there?

Spoiler (click to show/hide)

There are skeletons and fresh corpses within the mound, and it appears there has been a thrall attack. The offending beast must have been slain by these goblins who claim to be priests. I find an unusual creature - a peregrine falcon man. He silently watches me as I butcher the remaining goblins. He has the look of the Fell about him...

27th Felsite 1066

The Razorbridge is truly wondrous. I meet many elves and strange one-eyed tailed warriors who profess loyalty to The Walled Dye. One of the more bizarre sights is a headless kobold baroness. What madness has occured here? In what passes for a forgehall on a thin bridge over unforgiving water, I stumble into a wiry male elf who tells me he is the hammerer. His name is familiar - Arandil Pagetrades, the smith who crafted the blistered metal armour I found in Clenchportents. I have never met an elf who could work a forge before. Things really have changed since we have been gone. Arandil tells me of this place, and his family.

Spoiler (click to show/hide)

28th Felsite 1066

I leave the bridge and head north, towards Drillshrine. Here is the seat of the Nations of Honoring. I arrive to find it in chaos. Goblins, strange devilish and angelic beings are all attacking and being attacked by blighted thralls! I slay them all as quickly as I can. One gets a lucky blow to my axe arm, and I am forced to fight one handed. When all the dust settles, there are a handful of these devilish creatures they call Hands of Planegifts still standing. And one curiously unharmed goblin. Vampire!

Spoiler (click to show/hide)

He quickly loses his head, to the surprise of the Hands. I rest for a short while, and can use my arm again. I return to find the elven law-giver has survived, and stand surveying the broken ghoulish corpses. I help them burn the mangled remains. I chat to the law-giver, Mawada. She has taken over since Amoya Fernbow was slain by ghouls. I gift her a menacing spike, and remind her that the Matched Hame could be powerful allies one day. She nods quietly. I bid her good day.

I next head to Atticmuffins, where I put down a few vampires. It seems the curse has spread far and wide. I hope Mawada has the courage to do what needs to be done. I head north, towards the elven lands and the coast. I have heard of a human settlement here.

2nd Hematite 1066

Harpies! In the sinister mountains to the north I encounter two of these horrible creatures. Thin wings stretch over gangling limbs and they screech and holler. My shield makes a satisfying crunching sound as it crushes their skulls. I head north east, to Flightseas.

Spoiler (click to show/hide)

3rd Hematite 1066

The clearcut forest is the first sign that I have arrived at Flightseas, on the northern shore of the continent. A small lake drains into an enormous chasm, spraying fresh mist in the air. I spot a structure to the northeast.

Spoiler (click to show/hide)

Near a huge stockpile of logs I find a human who appears to have been slain by a cat... I find a cat corpse atop him with clear signs of the blight! The humans here have excavated a huge cistern and have constructed some strange artifact out of oaken logs. I have never seen anything like it in my life. What could its purpose be?

Spoiler (click to show/hide)

It looks like a vessel to walk on the sea? A "Boat" or so they say. How odd these humans are. I find a badly beaten elf merchant in the bowels of the boat. I offer him the chance to escape this place - he appears to prefer to stay in servitude of these humans. What is this... fresh elf corpse... and fresh pools of blood, to the west of the boat. Thralls! I engage the guild representative blighted thrall while a farmer runs in panic. Behind him another thrall shambles towards me to meet the same fate. Satisfied there are no remaining threats, I move on.

4th Hematite 1066

To the south east, along the sinister mountains, I find the fort of Balancehammer. I stride through a convoluted series of bridge traps until I stumble blindly into a trapped corridor. I would have been minced by masterful steel weapons were it not for the angel-metal armour I wear. My limbs are cut to ribbons and I struggle to stand. I curse my own stupidity! Perhaps there is something of value here which will make my wounded body and pride worth the injury.

Spoiler (click to show/hide)

I find a large central mist generator and let the water wash the blood from my wounds. I do find some masterfully crafted sheep wool socks, an adamantine helm and mail shirt, and a spectacular adamantine battle axe. I also take a steel greataxe - too big to hold one handed, but an impressive weapon all the same. I suppose that makes up for a mangled knee and shattered elbow. As I leave I bump into a female dwarf in fine vestments - General Fikod Metalabbeys. She seems to be clutching a wound on her stomach, though no assailants are nearby. She smells.. strange. Almost cat-like. The hairs on the back of my neck stand on end as I talk to her. Something is off here and I do not like it. I am in no state to challenge the general so I curtly bid her good day, crawling out of the fort with my ill-gotten gains.

5th Hematite 1066

After washing in a cool river, my wounds look much better and I am able to stand again. Luckily, no signs of infection as yet. My goal is now to head south. There are two remaining human kingdoms whose law-givers I wish to beseech - The Empire of Peaks and The Realm of Silver.
I stop at a monastery and roll the well crafted stone die, and I feel my old wounds and scars wash away, like tears in the rain. I am revitalised!

6th Hematite 1066

The journey south is largely uneventful, apart from the interference of a dingo pack. All until I arrive at the dwarven fort of Archquakes and I am ambushed by an enormous horned demon!

Spoiler (click to show/hide)

A great skinless serpent wih two long spiral horns. Beware its poisonous sting! The emaciated hell beast lumbers towards me, its stinger dripping with poison. I reach in my pack for the adamantine axe I looted from Balancehammer - it is light as a feather and unnaturally sharp. I swing the blade at the enormous demonic neck, and I am rewarded by a gouting spray of thick foul goo.

The beast lunges at me again and I dodge and dodge its attacks, before lopping off its stinger. Finally, the axe finds its mark in the demon's thick skull. It twitches and falls silent. I think to myself the stinger would make a nice trophy but I cannot for the life of me find it. An hour later I spot it, half way up an almond tree... I fell the tree and inspect the stinger. It is massively heavy and will only slow me down. I leave it for now.

Spoiler (click to show/hide)

A short while later, I spot a fort to the east as dawn breaks. I head in this direction only to be confronted by yet another horned demon. The partner of the one I slew earlier? The beast is huge, and one blow could easily gore my skull or tear off a limb. I stay light on my feet, dodging its attacks where possible. The horned demon eventually succumbs to a similar axe blow to the head. I drag its enormous corpse towards the fort.

A masterful chalk statue indicates this is Archquakes, founded in 733. It is now home to wild beasts - coyotes and kingsnakes stalk its halls. Troll and beak dog skeletons litter the fields around, testament to a great battle. I presume the demons had set up lair here, though it is not obvious how they came to manifest in this realm. How did such foul abominations escape the depths of hell?

7th Hematite 1066

I spend some time in Archquakes fashioning the horned demon horn and bones into menacing spikes for my armour, in a hope to deter further such attacks. I continue south and find myself in the foul Waste of Strangeness. Goblin pits pock the bitter landscape. I arrive in Flyrots and find evidence of a goblin massacre.

The only living soul I find is strangely an elf poet named Ana Adorekeepers. I cannot fathom who he is here to entertain - the beakdogs? The strange elf declines my offer to rescue him from this foul pit. I leave him to his poetry, stupid knife-ears. I forge on, stopping briefly in an apparently abandoned cave called the Brutal Gloom. It certainly matches its description. The eastern ridges of the perfect horns spread out before me, ominous in their oppresive size. The next valley over contains the Empire of Peeks and my next destination. I arrive at the foothalls as dusk falls, and I sense a malign presence abroad...

8th Hematite 1066

Blighted thralls! They crawl from the cellars of the abandoned hovels of Seerhold and stalk the lands of the living. I hack down as many as I can find.

9th Hematitie 1066

I put down a patrolling goblin warrior, before arriving at Faithtalk, capital of the Empire of Peeks. With the number of thralls roaming the foothills to the north, I am not expecting a warm welcome. I am entirely unsurprised when the mead hall is crammed with thralls, including the law giver, Batow Fortunecarmine. I maintain my promise to deliver the handiwork of the dwarves to all the allied civilisations of the world, although probably not in the way Batow had preferred.

Spoiler (click to show/hide)

The only living untainted noble scrambles out of the door to the north, blood gouting from their leg stump. I suspect they might not make it. I have little hope for these humans. I am quite sure more thralls will soon take the place of those nobles whose sufering I ended. I clean up the mess as best I can. The executioner surprises me by not dying, although they appear a little pale. I find their severed leg and give it back to them sheepishly. She is not happy with me for slaying the thralls for some reason.

11th Hematite 1066

Treatyseed, capital of the most prosperous dwarven brotherhoods - The Walled Dye. I wonder if a mountain king still resides here? I bump into a handful of dwarves to the north of the fort. They immediately gasp and fall to the ground, stone cold dead. How bizarre.

Spoiler (click to show/hide)

The first living dwarf I see has the rather splendid name of Kol Brassluck the Quiescent Orbs-Silkiness of Treason, Baron of Bodiceblunt. I suspect this place is going to be full of fat pompous nobles. He tells me the king does reside here.

I noticed a fidgety priestess playing with some foreign coins. A vampire if I am not mistaken. She does not deny it, and quickly loses her head. The other fat nobles pretend not to notice. I finally find the king, wandering the corridors. When I catch up with him he has returned to the surface and is chatting to a muscular elven spearmaster baron, Romimi Clashedglades the Sienna Knot of Admiring.

I gift the king a masterwork spike and I tell him I solemly intend to return the Matched Hame to the rightful place in this world, as a fourth brotherhood of dwarves. We argue the value of co-operation, though he is naive to believe that endless war is not on his doorstep. I leave Treatyseed, however, content that my mission is nearly complete.

Spoiler (click to show/hide)

I have one last law-giver to meet. The humans of The Realm of Silver, ruled for a century by the House of Anthad. The journey south across the frozen wastes will be arduous.

15th Hematite 1066

I pass through the snowy spire of Stockadeoutrage, and find there Queen Sodel Openroad, a venerable necromancer queen bedecked in silver armour. She graciously accepts my offer of co-operation and a menacing spike.

Spoiler (click to show/hide)

16th Hematite 1066

Swordgleamed, on the outskirts of Silverthrone. This place is crawling with undead freaks! Some fool has ressurected the skeletal remains of night trolls here. I slay a couple and the rest flee into the night. Someone elses problem I guess. As I turn to leave one of the undead night trolls glances at me and gestures. I feel a burning in my spine as if hot coals had been thrown down my back. My spine is rotting! I cleave the beast's head from its shoulders, wincing in pain.

I arrive at mighty Silverthrone. Many peasants roam the streets and few strong warriors guard the walls. In the central keep I find Umci Gloryage, current ruler of the kingdom alongside her mother, who appears to be the law-giver of the Creamy Confederacy! It seems the line of Gloryage has saught to combine these two kingdoms.  I argue the merits of co-operation and war, and gift them both the handiwork of the dwarves. They accept these gifts graciously. The Matched Hame are returned.

Spoiler (click to show/hide)

18th Hematite 1066

I travel west, arriving in Scarletbronze under a sinister full moon. I hear the sounds of battle from the central keep! When I arrive there is a scene of carnage - an enormous were-cat abbot is tearing their fellow priests to shreds! I leap to their aid. I slice off the werecats arm. To my horror, the werecat abbot is also a necromancer and reanimates their arm. Bathed by the pale moonlight, the arm regenerates into an entire human instantly. I hack at Bujrit's right arm's head after quickly dispatching its original owner.

Spoiler (click to show/hide)

A reanimated vampire lunges at me. What is going on in here? When the dust settles I butcher and burn as many corpses as I can find. I scoop a slurry of Thefin Playhay's human vampire blood mixed with werecat blood into a steel flask. Surely nothing bad could happen were one to ingest this? Night is falling as I leave the city, having cleaned up the remains of the werecat-vampire-necromancer death orgy.

19th Hematite 1066

I continue westwards, occasionally harried by packs of dingos. I arrive at a cluster of dwarven hillocks surrounding a strange structure - this must be Lightningrope, site of an ancient Vault. Within I find Bralbaard Hammerfishes, Worm Spawn. He claims to be a simple peasant but he has a shimmering knowledge in his eyes that belies his years. I find myself giving him the last menacing blistered metal spike.

Spoiler (click to show/hide)

My task is complete. I will return and claim Palacework!



New Forts Visited:

1. Watchfulpalace
2. Fortressbranded
3. Risewinds
4. Speechlessnames
5. Flightseas
6. Coverashes/Lightningrope

Museum Submission:

74: Rhythmshowers the Pure Crosses, Artifact adamantine longsword This sword was once wielded by Tirin Nightwhisper in defence of the Eternal Citadel. It was gifted to merchants of Dalzatèzum, allowing them to return from the mists of time and reclaim Kosothducim, Palacework.
Logged
Wow. I believe Kesperan has just won adventurer mode.

WonderPsycho

  • Bay Watcher
  • Necromancy Cultist, Any and All Pronouns
    • View Profile
Re: Museum III, adventure succession game (DF 0.47.05)
« Reply #3781 on: January 07, 2024, 03:29:34 pm »

just a note, will do some of my turn today but not alot cause today rn, I am currently trying to deal with recovering from my sickness but I assure you all I'll get this turn done
Logged
GLORY UPON THE LORDS OF DEATH, PRAISE NECROMANCY!!

Zed Apocalypse Undead Infection Mini Mod
Civs+ Mod

WonderPsycho

  • Bay Watcher
  • Necromancy Cultist, Any and All Pronouns
    • View Profile
Re: Museum III, adventure succession game (DF 0.47.05)
« Reply #3782 on: January 07, 2024, 06:58:51 pm »

alright did some stuff on my turn, but of course didn't do much, will get started on doing more on it tomorrow hopefully, and hopefully I will be completely fine and well by tomorrow from this sickness I am recovering from
Logged
GLORY UPON THE LORDS OF DEATH, PRAISE NECROMANCY!!

Zed Apocalypse Undead Infection Mini Mod
Civs+ Mod

AvolitionBrit

  • Bay Watcher
  • Funk to Funky
    • View Profile
Re: Museum III, adventure succession game (DF 0.47.05)
« Reply #3783 on: January 08, 2024, 10:17:33 am »

Hope your feeling better Wonder
Logged
The return of the thin white duke, throwing darts in lovers eyes

Drunken scholar

WonderPsycho

  • Bay Watcher
  • Necromancy Cultist, Any and All Pronouns
    • View Profile
Re: Museum III, adventure succession game (DF 0.47.05)
« Reply #3784 on: January 08, 2024, 06:01:28 pm »

Hope your feeling better Wonder
thanks, as a update, I recovered alot more today but yeah, doing some more of my turn rn today
Logged
GLORY UPON THE LORDS OF DEATH, PRAISE NECROMANCY!!

Zed Apocalypse Undead Infection Mini Mod
Civs+ Mod

WonderPsycho

  • Bay Watcher
  • Necromancy Cultist, Any and All Pronouns
    • View Profile
Re: Museum III, adventure succession game (DF 0.47.05)
« Reply #3785 on: January 09, 2024, 02:02:13 am »

Ineth I, Part II - Turn 139

Kosothducim Will Rise Again - The Adventures of Ineth Relicheart

1st Felsite 1066

In fact, many years have passed since that fateful day. I settled into a comfortable life here. I became an adequate glassmaker, of all things, and even found a wife, although she was a strange dwarf of The Page of Tiredness. One day my wife left, to search for new adventures to the north, leaving me behind. I didn't know what to do, then I remembered the backpack full of metal spikes. It seems destiny was calling me finally. And so, on the 1st Felsite in the year 1066, I set off on my journey.

I begin my trek northwards from the imposing citadel, towards old Palacework and the lands of the humans and dwarves beyond. A strange feeling to find wind in my hair once more. I must see what has become of my ancestral home. They tell me that nearly a thousand years has passed since the conquest of Palacework by The Yellow Syrups, in the year 121. I can scarcely believe it. The dwarves of the Book of Dreams supplied food and beer, and a stout axe. My mission begins in earnest. I meet a travelling scholar, Limul, just as the forest makes way to tundra. He is travelling from the Citadel too, keen to spread the word.

I spend an afternoon drinking kaniwa beer and wrestling foxes, until I can feel my old reflexes return to me. Onward to Palacework - I must see my old home. I fall asleep atop the haunted glacier of The Fated Frost, dreaming of home.

Spoiler (click to show/hide)

got around to reading this finally, nice work kesperan was a really fun read
Logged
GLORY UPON THE LORDS OF DEATH, PRAISE NECROMANCY!!

Zed Apocalypse Undead Infection Mini Mod
Civs+ Mod

kesperan

  • Bay Watcher
  • [PREFSTRING:rugged beard]
    • View Profile
Re: Museum III, adventure succession game (DF 0.47.05)
« Reply #3786 on: January 09, 2024, 04:02:23 am »

Thanks Wonderpsycho. Hope you have a good turn!
Logged
Wow. I believe Kesperan has just won adventurer mode.

WonderPsycho

  • Bay Watcher
  • Necromancy Cultist, Any and All Pronouns
    • View Profile
Re: Museum III, adventure succession game (DF 0.47.05)
« Reply #3787 on: January 09, 2024, 06:30:38 pm »

thanks, and I will note so far my turn has been going pretty well, did alot more for the turn today and such, can't wait to get the screenshots and my entry of my turn out when my turn is done
Logged
GLORY UPON THE LORDS OF DEATH, PRAISE NECROMANCY!!

Zed Apocalypse Undead Infection Mini Mod
Civs+ Mod

dikbutdagrate

  • Bay Watcher
    • View Profile
Re: Museum III, adventure succession game (DF 0.47.05)
« Reply #3788 on: January 10, 2024, 06:46:01 pm »

Ineth I, Part II - Turn 139

I travel north. I see no sign of the Razorbridge - perhaps I have taken a wrong turn. Or perhaps I have been sent on a merry chase by that scheming wolf man.

19th Felsite 1066

A curious structure appears on the horizon - a long thin wall, a wooden pallisade?

Spoiler (click to show/hide)

In the dense forest I meet a dwarf hammerer, Goden. He tells me the Daggers of Myth rules Speechlessshames. He tells me the great wall they are building is to protect the southern lands from the unspeakable horror of the Honey Fiend. He is clearly quite deranged. The wall itself stretches along a vast terrain westward, solid wooden blocks and true dwarven craftship. But why? None of the brothers and sisters here can give an answer. I discover I have in fact come a long way out of my intended direction. I leave southwards, retracing my steps. I am amused to find a small dog following me. My new companion and I travel steadily, retracing our journey back to Incenseorder.

Loving this write up.
Logged

kesperan

  • Bay Watcher
  • [PREFSTRING:rugged beard]
    • View Profile
Re: Museum III, adventure succession game (DF 0.47.05)
« Reply #3789 on: January 10, 2024, 08:21:22 pm »

I did adopt a dog from one of your forts.

It was almost immediately killed by dingos. :(
Logged
Wow. I believe Kesperan has just won adventurer mode.

WonderPsycho

  • Bay Watcher
  • Necromancy Cultist, Any and All Pronouns
    • View Profile
Re: Museum III, adventure succession game (DF 0.47.05)
« Reply #3790 on: January 11, 2024, 12:10:13 am »

on other news I did more of my turn for nearly my entire day so I didn't have time to work on other things I wanted to work on but yeah
Logged
GLORY UPON THE LORDS OF DEATH, PRAISE NECROMANCY!!

Zed Apocalypse Undead Infection Mini Mod
Civs+ Mod

Maloy

  • Bay Watcher
    • View Profile
Re: Museum III, adventure succession game (DF 0.47.05)
« Reply #3791 on: January 11, 2024, 10:51:24 am »

Very nice write up, Kes!

Hey to be fair my wolf-counterpart didn't give you wrong directions. He just wasn't specific as to whether it was north east or north west lol

I had a small loyalty cascade in Incenseorder last I played where abunch of my citizens had dual loyalties to me and the nations of honoring and finally the lines were drawn...Some of the rebels survived and been attacking everyone, thus the dark gnomes.


*grumbles* I'm gonna have to do something to make those howling freaks stronger.... Maybe add weapons and armor to them and make them proficient? What if I made one of them giant too?


Still haven't had time to write up my last one. It was very melancholic so every time I get working on it I get a bit too down and end up taking a break

kesperan

  • Bay Watcher
  • [PREFSTRING:rugged beard]
    • View Profile
Re: Museum III, adventure succession game (DF 0.47.05)
« Reply #3792 on: January 11, 2024, 08:33:27 pm »

Thanks Maloy.

The lands of the High Confederacies south of Incenseorder are crawling with undead, thralls, vampires and werecats. Maybe I should unretire Kothvir, and cleanse the place again. Although, he’d likely want to retake the old capital too, which wouldn’t end well for our local werefox lord…
Logged
Wow. I believe Kesperan has just won adventurer mode.

WonderPsycho

  • Bay Watcher
  • Necromancy Cultist, Any and All Pronouns
    • View Profile
Re: Museum III, adventure succession game (DF 0.47.05)
« Reply #3793 on: January 11, 2024, 09:00:28 pm »

Journal Of Rodish:On The Ways of Anarchy To Bring a Death To All Undead

Hello there travelers of whoever maybe reading this after I pass...

My name is Rodish









I am a human potter from The Walled Dye, and I am on a mission... with my two traveling companions and many gremlins











now as for my mission that me and my companions are on, We have been made all too aware that time and time again that order and law has been proven to NOT
be very affective against stopping the Blight's spread and preventing more from getting infected here, and while we have heard of a supposed "cure" to the blight
going around... we highly doubt that such a "cure" even exists! It's all fool's gold!! so if order and law and any form of attempts at making a "cure" or healing
is not going to solve the problem of the blight, and it's constantly spreading contagion... then how about we try fighting fire with fire!

or rather... for this blight's case, using the chaos caused by the blight against itself! and so... the whole idea of this mission to rid the blight
and some other things we will go over soon as to what our end goal is as our end goal really isn't just trying to rid the blight for good by fighting chaos with chaos..

But to also gather as many people as we can to setup a new safe settlement of our own away from all of these collapsing orders and other factions that try and fail on reinstilling order back
in the infected areas, no no, we are gonna start our own safe settlement away from all the chaos while using the chaos to our advantage to help clean this world of most of the blight!

so really our main end goal is create a safe haven for non-infected survivors like ourselves away from all of the chaos happening here in the main infected areas, somewhere more secure and barely even touched by any
faction or empire as a whole, and we have all these gremlins brought by my dwarf outsider friend Gisu to have as mainly as workers to help us to making the safe haven and to also possibly help as guards against any hostiles or infected that
gets in our way..

now as for how we will be using the chaos for our advantage, everytime we stop at a town that's abandoned that's filled with infected or not we'll set it on fire,
if we land in a town that's not abandoned and has people in it and has no infected in it, we'll try our hardest to convince them to join us on our travels to safety and chaotic glory against the infected
if we find a town that's again not abandoned and has people in it, but is undergoing a blight outbreak against some infected... then it's too late for them and we're burning their town down to deal with the infected and leaving..

atleast for the empty abandoned hamlets and towns we'll probably gonna be able to get some fresh supplies there maybe, and some more and supplements and the such hopefully,
unfortunately while we are all sort of trained in using pikes and crossbows against the infected, since it's the best we know how to combat against the infected, Gisu unfortunately has no bolts for them to shoot with their crossbow and our coyote
friend Laspar is the only one with crossbow bolts for now so.... I hope we don't lose Gisu even though it maybe kind of obvious by now that he is likely gonna be the first of us to die...

But if he dies... may his death be in glory... now let's get a move on!

As we have begun trying to go on our travels many of our gremlins are chatting with one another and Laspar mentions about foul goings-on at the fort of
Ramspears... so me and Gisu will try being on the look out..



At this current moment we have regrouped up at this shrine or monastery to get our travels and plans a start, I guess... Gisu said it was a nice place for us to meet up at but who knows..

We are also near a believe a hillocks of some sorts, let's hope there's residents there and that they aren't infected, if this place is abandoned or has some infected in it, we're burning it!

Anyways enough of this talk, I don't want to hang around a singler god's shrine all day, there's no time for worship, now's the time for chaos and building a new home for our people!



Upon further confirmation it's actually a hamlet, or maybe a really dense town.. hopefully we aren't throwing ourselves into a battlefield over here..

arriving in town our first building looks pretty.. intact from what it seems let's check inside maybe find someone or find some supplies..? let's see here
see any undead Blighted or not here, we're burning this whole place down, I know I may say or write this alot, but it's just a reminder to myself of what we should do on our journey..

So far, so far.. all we got is all these buildings, no matter how perfectly undamaged they are or surprisingly empty and dusty... this place... it's abandoned so burning down some of the buildings we already checked probably no point being here..



that's right no more old empty dirty homes for you outsiders or any infected who want to go here to infest this place and hide in till they find some travelers to come and attack and also possibly infect or eat alive

no! and let this be a message to those who don't know us, all infected will burn! and with chaos we will truly remove the blighted off the face of the lands once and for all, even if the cost is all of civilization, the future will be safer with no more blight!

just no more infection, and the dwarves humans and animal people kind will thrive once more!

Eventually we decided to go and check out the town hall, and see if there is any stuff there, hopefully we'll hear no moment so we could loot this place



huh, in the town hall it seems all we could find was a bunch of leftover loot and a dead mangled goblin....

and in here we were able to find some crossbow bolts for Gisu!, Gisu come over here and get some of this ammo for yourself!

well with that looting done, let's get into burning this place down too!

while watching the town hall burn for a bit, it seems one of our gremlins went mad.. oh well

and so we have arrived at the next nearby hamlet to check for any loot or maybe any people... sense the last one was sort of nothing we burned it down
so let's see what's in here..

feeling a bit hungry I had some of the meat I packed for myself, and checked some of the buildings, seem like they have nothing here too and are also abandoned, so burning them down too!
burning so more buildings down we decide to check the town hall, these abandoned hamlets and towns barely have anything in the random abandoned homes anyways..

I wake up... apparently.. that was all a dream..? yet I still wrote all of this down? time anomaly or maybe sleep writing I don't know...

well judging by that dream something tells me we aren't gonna find anything in the homes, so let's just head to the town hall..

reaching the place and eating some meat I packed up for myself on my travels we arrive at the microcline building and started heading to whereever the front doors are to check inside.



apparently outside of the front doors there was a campfire setup outside, and I believe I heard some noises inside... my guess is there's some bandits or a armed group of survivors inside or whatever maybe in there..? who knows, we need to see who is settling
inside this abandoned town hall..



and inside we found... no one, I could've sworn I heard someone in here, or maybe it was my ears mixing up the sounds of many of our damn gremlins walking all over the place and mishearing someone being in the town hall when in reality there was no one in the town hall...

oh why did my mind played tricks with me, there was no one in this place while it does have hints of being camped at there was literally not a single person here, oh well atleast we may have some free loot here..

let's see here some more armor and the such, more crossbow bolts, Lespar get that for yourself! and yada yada yada, I don't have all day, this place was pointless aside from more ammo, let's burn it down and leave!

while leaving it was starting to get kind of dark, if it becomes night we may need to camp out in the night and sleep before we go checking in..

it got dark and so we camped out for the night, I would chat a bit and check on how Laspar was feeling and apparently she got into a fight with a gremlin funny stuff
but eh, I need some sleep, also before we entered the main residence there appeared to be a shrine at the abandoned residence too so.... maybe we can give that shrine a try...? I mean I know I was annoyed a bit earlier over meeting up at a shrine
with Gisu and Laspar and the gremlins but eh I am getting a bit curious and I want to give that shrine in this hamlet a try tomorrow, first I need some rest..

so sleep tight Gisu and Laspar and all you small greenskins, I hope you all havfe a nice rest for the night!

I woke up.. and I am quite thirsty and hungry so let's eat something before we do anything shall we..?

after enjoying my morning meal in the dawn, we started heading into the main residence of the hamlet and where we found that shrine originally, time to see what the god of that shrine thinks of us eh..?

looking at the shrine, it's literally just a statue paying tribute to some goblin being elected as some sort of priest for The Cult of Sacrificing nothing interesting no dice, so we're leaving this residence and checking the town hall then..

inside the town hall again more loot and nothing of interest except for maybe some ammo for Laspar and Gisu

couldn't light the clay and sand on fire outside so we'll just mark this with a campfire..

when leaving the abandoned hamlet we found.....



a extremely long path leading to... somewhere.. I assume some far away town or hamlet abandoned or not abandoned let's go and check where this road leads..

while traveling I needed to refill my waterskin since I drank it all earlier before we headed back on travel..

ater refilling my waterskin we we're able to reach where the road lead, and it lead to another hamlet... and possibly a castle..? I hope the castle has atleast some people there for us to recruit or bring on
our migration journey or ghoul hunter-ish ways of bending chaos to our will!

checked the residence of the hamlet of course it's empty and has no loot, burning it down, time to check the town hall, hear anything we DO NOT enter and just burn it and move to the fort or castle or whatever is that structure nearby the hamlet..

making it hear and we found some more dead goblins, both mangled and mutilated, don't mind if I burn their corpses, let's continue finding the town hall

we burned the corpses and.... DEAR LORDS WHAT DO WE HAVE HERE..?



hell is what I call it! I do not want to deal with whatever chaos is happening here so I think we should run but I would like a little look it's it's actually a fight going on or what noise is this..?



no no no! it's just a bunch of goblin priests or whatever "sacred dungs" or whatever they call themselves.. they seem friendly, maybe I can get some of them to come with us and recruit them..?

alright so two of them denied joining me to get them out of this not so safe place as they feel their duty is here may try something different with some of the others but I am not giving up, one of them upon greeting me mentions of

a "insurrection" or possibly blight outbreak at Enjoydinners, which I have heard has plenty of infected there swarming the place, I guess the place is still a warzone there between the alive and the undead..?

anyways let's try recruiting the others..

gave up due to the fact everyone who remained here, had their duty residing at this abandoned hamlet they were all settling in so... time to check that keep nearby!

I was wrong, orbsnarled isn't a keep... it's a entire town... uhhh I hope this place is not abandoned and overruned with ghouls...?

oh it's abandoned alright and such, I don't think they will be anything of interest here but if there is nothing we are burning it all down and marking it with campfires!

no wait.. there seems to be one non abandoned house here..?

well whereever that house is.. it's certainly hard to find, and we so far found little to nothing here, so TIME FOR A BURNING!!

while we were burning and burning many things in the abandoned town, setting campfires to mark this town as us being here, we found a shrine but this time.. it has a die!



and so... we decided to finally have a gander.. with a shrine...

oh god above whoever you are what will you give us..?



ah ha!!! a week's good fortune, Ala understands our mission and gives us a week's good fortune for our mission, thank you Ala! now let's get a move on!

and hey why don't we bring this die with us shall we..?

We would continue our burning of Orbsnarled we would mark half of it with campfires and burn half of the place with some fires, but after that we felt that was enough work to get the place burning and to get a move out and travel!

so we left on our merry way with the die of Ala with us in my backpack, as we noticed it was starting to become night we setup camp for the night a bit outside of the abandoned town and decide to sleep here a bit for the night before we
continue our journey with our mission and such..

while camping in the night I asked on how Gisu was doing, Gisu seemed to be fearful of death at the moment, not sure why..

well that's enough for the night I am sleeping till dawn..

I finally wake up with the rest of all of us and the gremlins and we are back off on traveling

we barely have any food at the moment so we decided to retire our travelings a bit here at this abandoned hamlet here, or something, with lack of food we can barely travel or even bring any artifacts to the musuem so we are resting here and doing some other things and will try to re gather some food for ourselves before we will get to traveling again,

don't wanna starve ourselves out traveling and having trouble finding food for ourselves so... I'll get back to writing in this journal again when we are preped more better next time on traveling on our journey, this is a small ta ta for now so yeah


Spoiler (click to show/hide)
Download Save Here
« Last Edit: January 12, 2024, 01:29:52 pm by WonderPsycho »
Logged
GLORY UPON THE LORDS OF DEATH, PRAISE NECROMANCY!!

Zed Apocalypse Undead Infection Mini Mod
Civs+ Mod

WonderPsycho

  • Bay Watcher
  • Necromancy Cultist, Any and All Pronouns
    • View Profile
Re: Museum III, adventure succession game (DF 0.47.05)
« Reply #3794 on: January 11, 2024, 09:01:35 pm »

I'll ask to be back on the turn list another time, I wanna focus on working on some other things first before before I ask to be put back on the turn list again
Logged
GLORY UPON THE LORDS OF DEATH, PRAISE NECROMANCY!!

Zed Apocalypse Undead Infection Mini Mod
Civs+ Mod
Pages: 1 ... 251 252 [253] 254 255 ... 280