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Author Topic: Museum III, adventure succession game (DF 0.47.05)  (Read 457994 times)

kesperan

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Re: Museum III, adventure succession game (DF 0.47.05)
« Reply #2895 on: February 08, 2023, 03:44:41 pm »

Amusingly the demons were moaning about being caught in smoke underground, caused by their own fireballs…

I wouldn’t advise taking on a charcoal brute, Maloy. As QD says, you really need paralysis spells to defeat them. Even with a shield, Moldath was getting caught on fire because their fire attacks ignite the scenery!
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Unraveller

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Re: Museum III, adventure succession game (DF 0.47.05)
« Reply #2896 on: February 08, 2023, 04:42:43 pm »

Time to pit Weremammoth Fell Ones against Charcoal Brutes to see who the true uber bosses of Orid Xem are.
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Maloy

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Re: Museum III, adventure succession game (DF 0.47.05)
« Reply #2897 on: February 08, 2023, 04:55:33 pm »

Oh no I wasn't serious I was just thinking since someone mentioned that Maloy craftsroars is technically their lord

Broken

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Re: Museum III, adventure succession game (DF 0.47.05)
« Reply #2898 on: February 08, 2023, 06:08:15 pm »

So i am seeing multiple cases where artifacts dissapeared from the museum and teleported back to their original locations - which is something i suffered myself a few times in adventure mode, but i think there is a possible workaround?

Just gift the artifact to the museum curator instead of leaving it in a pedestal and it should stay in place - I have never seen the teleport bug affect items inside someone inventory.
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In a hole in the ground there lived a dwarf. Not a nasty, dirty, wet hole, filled with the ends of worms and an oozy smell, nor yet a dry, bare, sandy hole with nothing in it to sit down on or to eat: it was a dwarf fortress, and that means magma.
Dwarf fortress: Tales of terror and inevitability

kesperan

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Re: Museum III, adventure succession game (DF 0.47.05)
« Reply #2899 on: February 08, 2023, 06:34:22 pm »

So i am seeing multiple cases where artifacts dissapeared from the museum and teleported back to their original locations - which is something i suffered myself a few times in adventure mode, but i think there is a possible workaround?

Just gift the artifact to the museum curator instead of leaving it in a pedestal and it should stay in place - I have never seen the teleport bug affect items inside someone inventory.

This technically works, presuming the person taking the gift never dies of old age. If NPCs die of old age "off screen" everything in their inventory vanishes. Not much of an issue if the NPC in question is a goblin for example.
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Bralbaard

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Re: Museum III, adventure succession game (DF 0.47.05)
« Reply #2900 on: February 09, 2023, 02:12:03 am »

The current lady of the museum is a goblin, but the last few times I visited the museum she and other staff were randomly attacking visitors, so I doubt she'll live long.
« Last Edit: February 09, 2023, 02:14:14 am by Bralbaard »
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TheFlame52

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Re: Museum III, adventure succession game (DF 0.47.05)
« Reply #2901 on: February 09, 2023, 06:20:34 am »

Good thing counterstrikes aren't still in the game, or she would have already punched the wrong demigod and been decapitated on reflex.

AvolitionBrit

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Re: Museum III, adventure succession game (DF 0.47.05)
« Reply #2902 on: February 09, 2023, 07:06:22 am »

Seeing all this talk of fighting demons im gonna give my advice.

Was fighting a demon as an undead in another world, it got stuck in a combat loop gouging my rhinomans eyes out after ripping a leg and an hand off him. Slowly kept punching the demon with the good hand until it bleed out. Sometimes you get lucky like that, most the time its you being shreaded. You need some god tier stats to stand a chance. Always go for the legs, a good hit to bring them down to the ground and slow them.

Pray, pray the demon doesn't just decapitate you turn one.

Shooting from a distance whilst stealthed is a good method to kill a demon although less fun. Counters demons abilities, can't use them against you if they can't see you.

If you want to be pure melee demon fighter here is my ultimate warrior plan:
Brown Recluse Spider Man 
- No pain so you can keep fighting til the bitter end
- Web immune - turns the worst ability to face in combat into nothing at all. Plus you can collect thread from them
- Six arms - one weapon either one or two handed and then 5 or 4 shields. This makes for good defense against hits and fire balls. Trains shield use faster.

Vampirsm
- No need for breathing, can't be strangled and removes the weakness of cannot swim. Just walking through rivers with ease.
- No exert, this plus no pain turns endurance and willpower into a pointless stat so you can assign the points elsewhere just ensure you get vampirism as you will get tired quick without it
- Doubles physical stats, hit harder, dodge faster and take less damage
- No need for food and drink, on the battlefield blood is your only snack
- Immortal, you can keep doing this for years

Training
- Fight lesser foes before facing the demons, might i recomend goblins

Issues
- Will need to use a fort to comission some fitting armor for added protection but that is easily done
- Infertile once you become a vampire so no spider family after you become a vampire



« Last Edit: February 09, 2023, 07:17:16 am by AvolitionBrit »
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Eric Blank

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Re: Museum III, adventure succession game (DF 0.47.05)
« Reply #2903 on: February 09, 2023, 01:43:38 pm »

Vampires also won't recieve any stat gains (or losses thankfully) so you'll have to train up your stats before becoming one.

And you have to find the blood. Hopefully there's still some in the Museum.
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AvolitionBrit

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Re: Museum III, adventure succession game (DF 0.47.05)
« Reply #2904 on: February 09, 2023, 01:52:54 pm »

And you have to find the blood. Hopefully there's still some in the Museum.

Barrels of the stuff
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kesperan

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Re: Museum III, adventure succession game (DF 0.47.05)
« Reply #2905 on: February 12, 2023, 09:48:09 pm »

Vampires also won't recieve any stat gains (or losses thankfully) so you'll have to train up your stats before becoming one.

And you have to find the blood. Hopefully there's still some in the Museum.

I wonder if the blood of newly-cursed adventurers works at passing on the curse?

How is the turn coming along Eric? Building a new fort?
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Eric Blank

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Re: Museum III, adventure succession game (DF 0.47.05)
« Reply #2906 on: February 12, 2023, 10:02:27 pm »

Forts going well/boringly, lacking vampire blood unfortunately. Will upload tomorrow.
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I make Spellcrafts!
I have no idea where anything is. I have no idea what anything does. This is not merely a madhouse designed by a madman, but a madhouse designed by many madmen, each with an intense hatred for the previous madman's unique flavour of madness.

Broken

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Re: Museum III, adventure succession game (DF 0.47.05)
« Reply #2907 on: February 13, 2023, 01:39:19 pm »

I finally ended my read of the full backlog.

Seeing Godenrioght being destroyed by 10331 pained by heart

Such an ignoble end for such an awesome weapon.
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In a hole in the ground there lived a dwarf. Not a nasty, dirty, wet hole, filled with the ends of worms and an oozy smell, nor yet a dry, bare, sandy hole with nothing in it to sit down on or to eat: it was a dwarf fortress, and that means magma.
Dwarf fortress: Tales of terror and inevitability

kesperan

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Re: Museum III, adventure succession game (DF 0.47.05)
« Reply #2908 on: February 13, 2023, 05:02:22 pm »

Yes it was pretty weak losing an artifact adamantine scimitar with over 2000 kills to a combination of a stupid bug and a greedy dwarf vampire, but not to worry.

In atonement, Moldath spent several years as a broken rotten half-corpse trapped in a special chamber of the weaponsmith guild of The Eternal Citadel until he had watched enough demonstrations to become a legendary weaponsmith, and then he crafted Ugutasleth, Tautaches, an adamantine long sword.

Interestingly that guild was the most popular hangout in that fort to the extent that a huge number of the population got exceedingly good at weaponsmithing.

The (goblin) guild representative of the Creamy Confederacy spent so much time socialising there that they are now a legendary +5 weaponsmith.
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Eric Blank

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Re: Museum III, adventure succession game (DF 0.47.05)
« Reply #2909 on: February 13, 2023, 05:46:08 pm »

I'd that where all these metals metalsmiths came from then... like half my migrants were metalsmiths
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I make Spellcrafts!
I have no idea where anything is. I have no idea what anything does. This is not merely a madhouse designed by a madman, but a madhouse designed by many madmen, each with an intense hatred for the previous madman's unique flavour of madness.
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