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Author Topic: Museum III, adventure succession game (DF 0.47.05)  (Read 473918 times)

Unraveller

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Re: Museum III, adventure succession game
« Reply #1560 on: January 26, 2022, 08:58:08 pm »

Curse mobile posting. . .

Alrighty, the save's here! I'll get my story up within the next week.
https://dffd.bay12games.com/file.php?id=15831
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Lurker Z

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Re: Museum III, adventure succession game
« Reply #1561 on: January 28, 2022, 05:36:51 pm »

I could have been first to do the Dave joke if I wasn't such a lurker. Ah well.

Looking forward to the story, Unraveller.

In other observations, I've been looking through the history of Omon Obin, it reminds me how huge it is, they've had centuries to develop in peace while the rest of the civilizations were off fighting, dying and being conscripted into Oddom's undead army. With their super-developed religions but otherwise relatively sparse political environment and civil wars, they remind me a little of the Alliance in Warcraft before the orcs (in this care goblins) came in. Such a shame there are no orcs in the game. Does anyone know why they aren't a race in the game and if Toady ever plans to add them? I know (and suspect) there are mod(ification)s out there to add them, but probably only to a new world.



I found this interesting discussion. I don't want to derail the thread, but maybe if there's a Museum IV, orcs could be modded in to make things more interesting?



I'm not sure how many noticed this, but as they are, Dwarf Fortress World Generation events happen from week to week. Events either happen on Galena 1 (01-01) or every 7 days (0x-08, 0x-15 and 0x-22). It's especially jarring when you see after World Activation that events happen in other than those days (such as, say, 0x-09, 0x-13 or such).
« Last Edit: January 28, 2022, 06:42:35 pm by Lurker Z »
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AvolitionBrit

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Re: Museum III, adventure succession game
« Reply #1562 on: January 29, 2022, 07:08:45 am »

Yeah I was curious why there has not been a modded museum.
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Lurker Z

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Re: Museum III, adventure succession game
« Reply #1563 on: January 29, 2022, 07:50:42 am »

It's probably doable, but we have to be careful to make it self-contained in the save. A lot of the hardships would fall on Bralbaard when initially generating it. There'd also be issues with updates where the modded content might break the game.

From what I remember reading, technically the Museums were modded as some of the world maps were hand-made or at least hand-edited.
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Bralbaard

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Re: Museum III, adventure succession game
« Reply #1564 on: January 29, 2022, 08:39:50 am »

I used a utility (perfectworldDF) for map generation, and also edited several other files to guide the process a bit. (I limited the spam of useless hillocks and goblin pits, and limited the number of civs for some races. I also made goblins build roads). Other than that it is unmodded.

This world setup was very much aimed at having dwarves near extinction after generation. I was surprised the Walled Dye did as well as it did. The other dwarven civs died very quickly.

About (future) use of mods: People have very different opinions on the kinds of mods they like, and vanilla is fine actually. As lurker said there's also the issue of stability and updates. But I would be interested in seeing other adventure games that use a different approach. Feel free to use whatever you want from the game setup and rules.
« Last Edit: January 31, 2022, 02:36:59 am by Bralbaard »
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WonderPsycho

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Re: Museum III, adventure succession game
« Reply #1565 on: January 30, 2022, 06:50:50 pm »

Just a reminder for bralbaard. Cause I feel they missed said message from nogoodnames, but uh, nogoodnames asked to be put back on the turn list
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Bralbaard

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Re: Museum III, adventure succession game
« Reply #1566 on: January 31, 2022, 02:35:53 am »

Thanks for the reminder!
Also, Vivalas indicated they won't be able to play. QD is up next!
« Last Edit: January 31, 2022, 01:12:44 pm by Bralbaard »
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Quantum Drop

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Re: Museum III, adventure succession game
« Reply #1567 on: January 31, 2022, 02:07:21 pm »

Got the save. Will post more later, when I've gotten something done.
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AvolitionBrit

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Re: Museum III, adventure succession game
« Reply #1568 on: February 07, 2022, 03:43:40 am »

Any update Quantum Drop?
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Quantum Drop

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Re: Museum III, adventure succession game
« Reply #1569 on: February 07, 2022, 07:12:48 am »

Any update Quantum Drop?
Save will be up by tonight; tried to do so last night, but there was a server error halfway through and it was late at night. Sorry about the delay.
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AvolitionBrit

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Re: Museum III, adventure succession game
« Reply #1570 on: February 07, 2022, 07:22:30 am »

No worries, looking forward to see what you have done.
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Quantum Drop

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Re: Museum III, adventure succession game
« Reply #1571 on: February 07, 2022, 12:54:49 pm »

The save is up: https://dffd.bay12games.com/file.php?id=15839

The story should be posted within the week; though there is no new submission to the Museum, there *is* a new fortress to add to the map - Frostwall the Last Bastion. (I wasn't able to finish it properly, but I'm satisfied with what I've done there.) As usual, I would like to be signed up for another turn.

Good luck with your turn, AvolitionBrit!
« Last Edit: February 07, 2022, 01:02:52 pm by Quantum Drop »
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AvolitionBrit

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Re: Museum III, adventure succession game
« Reply #1572 on: February 07, 2022, 01:50:29 pm »

Thanks for the save. Look forward to seeing your writeup Quantum Drop
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Bralbaard

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Re: Museum III, adventure succession game
« Reply #1573 on: February 07, 2022, 03:33:00 pm »

Map and turn list have been updated!

Some parts of the map are getting quite crowded.
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AvolitionBrit

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Re: Museum III, adventure succession game
« Reply #1574 on: February 07, 2022, 04:44:55 pm »

Which locations?
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