Turn 1.0 THE BEGINNING
Power Gain:
Everyone gains +1 power (everyone now has 2 points)Your being attaches to the body of the Fallen Titan, tendrils of power snaking their way into the world the High King has forged for his renewal and rebirth.
Spinning in the void, bathed in the light of a million stars and galaxies, lay the remains of the mind of Tol Anath. Formed as a flat circle, built up in ever larger rings of terrain.
In the center lays the mind of Tol Anath itself. A roughe sphere form of hardest Adamantinum, only a small portion is visible from the surface, surrounded by high mountains and hard rock. Here the power and knowledge of the High King lays slumbering, recovering from its grevious damage. If the sphere is disturbed, the fallen Titan would likely awaken.
The inner circle is formed of those high mountains and peaks, thundering waterfalls and deep valleys and caverns. Dangerous monsters and creatures inhabit these spaces, providing test and mettle for the inheritors of Tol Anath.
The next ring goes from mountains to rolling hills and deep forests. Here is where Humanity first emerges, blinking into dappled sunlight. These groves are already ancient and thrumming with life, providing a rich bounty for the progeny of Tol Anath. There is danger here as well, for the unwary.
The third and final ring in unveiled beneath a retreating mist, revealing vast plains with thundering herds of bovine and large animals. The Heart of Tol Anath shines brightly here, nourishing thick blades of grass and flowers.
At the edge of the circle, the grasslands end into a deep impenetrable mist. The creatures of the world avoid it, and those who enter never return.
Time passes like a flicker to your higher senses as men and women live and love, travel and explore, but some burn like a flame to your senses, like a bonfire amidst candles. These mortals represent power and opportunity for you to capture some of the power of this cycle that the High King set up to feed his rebirth.
Tol Anath’s Action:
While Tol Anath is not able to the events taking place on the surface, his power stirs like the shifting of a sleeping body, and these stirring have powerful effects on the world. Countering their reactions will require power, but will be important in slowing the awakening of the Titan.
Humanity emerges blinking into the sun from dozens of large caves on the edge of the Mountainous region and the Deep Forest. Awaiting the newly born humanity are the Guardians, great humanoid beasts who greet them, and teach them of their place as inheritors of Tol Anath, whose Heart is the sun giving life. They teach the people magic, calling upon the power of the Titan, and how best to worship him. The Guardians tell the people to erect great temples, and to become strong and mighty, for one day a Heir will arise, who will journey to the Center of the World and become one with Tol Anath.
These Guardians will be a shepherd to the peoples, teaching and guiding them to best hurry the awakening of Tol Anath.
The stirrings of Tol Anath are too powerful for you to stop by yourself, but together you may work around it.
(Each Age that passes, Tol Anath will unconsciously Act, usually resulting in speeding or strengthening his awakening. You have the option of investing your power into countering the Titan’s actions. )
Countering Tol Anath0/9: The Guardians last well past the ending of the age, helping and guiding the people’s of Tol Anath. Magic is extremely common, as the Guardians teach how best to channel the Titans power. Teach all the Story of Creation, and their true role in the Prophecy of Rebirth. Worship of Tol Anath is omnipresent.
1/9: The last Guardian is killed at the end of the age. They are gradually destroyed throughout the age, causing a gradient of how strong the faith of Tol Anath is. Magic is still prevalent as knowledge is gathered and stored. Story of Creation is pretty well known, as is the Prophecy of Rebirth.
9/9: All Guardians are killed immediatly. Magic (at least Low Magic) is very rare as only few individuals can divulge the techniques of drawing upon the power of Tol Anath. Able to create your own Creation Myths, Prophecy of Rebirth becomes hidden knowledge.
First ChampionThis is a time of tribes and beginnings. There are a few cities and small kingdoms forming, and a wide of variety of tribes and cultures forming. Some very few are exceptional enough to draw the attention of the Outer Lords. To begin I’ll have you answer these questions about your champion. ( can be as a narrative if that flows better for you).
1. What drew your attention to them? (Can be a special trait they have, or a deed that they performed, or a situation that they were in.)
2. What is their goal? ( General goals like amass power, govern well, explore unknown places, spread your cult if there is one.)
3. What is their Strength? (May be what drew your attention, could be skill at arms or magic)
4. What binds them to you? (What do you offer them, what do they gain from serving you?)
In addition to your champion, you get one Action per Age(turn). Options/examples are included in OOC, but if you got a cool idea that doesn’t fit one of those options feel free to go for it! Actions do not cost power to use.
(So basically should include +1 if you support Countering Tol Anath, or mention if you want to keep your power to yourself! Then include your champion description and your action.) (Remember Goal of the Gain is to have the most power when Tol Anath awakens. OOC
Essentially, the world is a circle divided into rings. The absolute center lies the True Mind of Tol Anath. Here is where prophecy will be fulfilled at the end of days and the Heir of Tol Anath will become one with High King, awakening the Titan, who you are currently leeching power off of.
Surrounding the True Mind is 500 miles of treacherous, mountainous terrain, filled with monsters and terrible creatures, which protect the True Mind from the unworthy (R1). Nothing that would worry one of your power, but even you cannot peer all the way into the deepest hearts of the mountains.
The next ring (R2) is the the Deep Forest. This ring has a radius of a thousand miles. As the mountains turn into hills, it is covered in a deep primeval forest, teeming with life and resources. Here is where humanity is first deposited, to spread and grow strong.
The third ring (R3) is the Grasslands, a wide open territory of rich plains broken by wide rivers and deep lakes. This ring has a radius 1500 miles. Vast herds roam these plains, and even greater beasts.
Outside of this ring lays a thick impenetrable mist, even to your divine eyes.
As the Ages pass, the mist recedes and reveals new ground to explore and inhabit. Perhaps you will be able to influence the type of terrain that is formed there.
Map:
Center
R1: Mountains
R2: Deep Forest
R3: Grasslands
NORTH:
1. NR1:
2. NR2:
3. NR3
EAST:
1. ER1:
2. ER2:
3. ER3:
SOUTH:
1. SR1:
2. SR2:
3. SR3:
WEST:
1. WR1:
2. WR2:
3. WR3:
As interesting locations and geographic features are created they can be added to the regions where they are located.