Yes I am a native speaker. Yes your grammar is mostly good. No I don't understand what you are saying.
Sorry I'm not a native English speaker.
A dwarf only cut trees in their military uniform when they are currently doing "individual combat drill", and wearing military uniform including a battle axe. When you enable their wood cutting job(which you must disable beforehand otherwise they won't be in their military uniform in the first place), they will go out and cut trees(you must design before you enable their wood cutting job).
Woohoo! This works for miners too. I have a miner wearing leather armor, leather leggings, and using his military uniform's pick to dig.
I suspect it is this combination:
- woodcutters/miners carry their tool in hand all the time, even when doing other jobs.
- military dwarfs only carry their weapon in hand when on active duty or doing individual combat drills
- military dwarfs are only allowed to be interrupted for job assignment when doing an individual combat drill.
This implies that the code test for "is the woodcutter equipped to accept the woodcutting job?" is "does he have an axe in hand?", not "does he have the woodcutter uniform's axe in hand?".
Now, three dwarfs are going to cut trees... one is wielding axe (right) and shield (left), one is wielding two axes, and the other is in civilian clothing so he has a woodcutter's axe. These were on the default of "inactive=military uniform" and the first two dwarfs were doing ICD when the trees were designated. I suspect the third dwarf went to cut trees because he didn't switch to military uniform yet, but I am unsure.
When a miner was wielding a pick (right hand) and a hammer (left hand), he did not break off his individual combat drill to dig, but the moment the hammer was removed from the uniform, it was dropped and he went to dig (he used the pick with one hand, not multi-grasp).
The hunter (leather armor, leggings, crossbow in right, shield in left) would not stop ICD to Hunt the kangaroos. The shield was removed from the uniform, he dropped it and continued to ICD. A crafting task was added and he was changed to "inactive=civilian clothing" and he stopped ICD to craft but went back to ICD. So, remove him from the squad, he drops his military stuff, picks up a different crossbow and quiver, went to pick up the bolts he had just dropped (the military ammo for hunters and his squad were set to "100 bolts", but the fort only had 100 bolts total, so in retrospect this might have complicated things), went to the meeting wagon with No Job for a moment then went to Hunt. I suspect this means that the triggers for miners and woodcutters is based off the designations list and the hunters are using something else for job triggers. It may not be possible to get hunters to Hunt in armor because of that.