The night passed by, In the morning, the protectors are once again called into the king's presence. He elaborate about the mission's reward. He said that after the protector successfully escorted the princess, they'll be rewarded by allowing them to access the resource development room and entrust the protector of using the room to, explore the map, do side quest, help townsfolk, gather resources for the sake of the kingdom and most importantly, they'll get to see the hero who've sworn to defeat the dark lord that started this all and maybe help him in his journey. After that, they set on to escort princess invul through the forest and towards the city besides king foldman's kingdom. The path leading towards the other city was straightforward, there was no need for a guide to help them carry through the mission. To get princess invul get healed from her 50 different sickness.
Durg was left behind due to him still needing time to be healed. So he stayed in the hospital for a bit longer.Meanwhile the protector pushed the mechanical pod with the wheel rolling with them slowly so it doesn't hurt the princess. As they progress forward. They passed through, lakes, cliffs, and other peculiar plant lives. Strangely enough there was no hostile creatures nor lockjaws on sight. They arrived in a blue land field, the grass is extremely tall in this place, around 2 meters tall. Invul coffs more frequently. The protector venture forth while trying to push the pod between the grass. As they kept walking, Mona specifically sensed something dangerous. She used her truesight to uncover what is hidden between the grass. However she sensed nothing between them. However the creature mona had sensed was not in front of them nor behind them. They were in fact hidden from under the ground and suddenly woke up and started walking. The green creature have an uncanny smell and their colors seems to be really saturated.
As more creature began to woke up around them, they continue to walk. It felt like it ignored most of the group. It's as if the protector who stepped on the land had woken up the creatures but only to continue the creatures march forward. The creatures had no interest to attack the group. When suddenly, princess invul who finally got a glimpse of the creature nearby, screamed on top of her lungs. She is Terrified.
┌──────────────────────────────────────────────────────────────────────────────────────────────────────┐
Invul "AHHHHHHH!!!!!!! NOOOO!!!!! HEEELPPPP!! THOSE MONSTERS!!! THEY'RE GOING TO KILL ME HELPP!!!!!"
└──────────────────────────────────────────────────────────────────────────────────────────────────────┘
Some of the creature noticed her screaming. They turned their head and faced the metallic yellow pod that the protectors are guarding. Some of the creatures around them started to walk towards the yellow pod slowly. Trying to get whatever inside the pod for unknown reason. Princess invul is having a panic attack and her condition seems getting worse. At the same time of this, the pod's wheel sunk into the ground, there was a hint that it's broken due to carrying the pods weight which is 1500kg.
Current Map[Objective: Protect the yellow pod from the green creature]
*Note: There might be more of those creatures hidden inside the tall grass but the others except maybe mona can see them.
Proceed to Round 1>>>>>Player Char ListUser: Stirk
Name: Herr Jonas Mannelig
Character description: A male in his late 20s, quarter-troll on his Mother’s side giving him a large build and comparatively tiny horns. The other three-quarters is human, giving him mostly human features including dark black hair, a well trimmed beard, and dark brown eyes. Hails from the most Germany-like nearby location.
Equipment: Jonas typically fights with his Handcannon, shooting things in shooting range while using it as a club in clubbing range.
Abilities: Jonas is capable of opening a “pocket” where he can store items that he can later recover from the pocket at will. Typically uses this ability to pull out extra ammunition, sometimes uses it as a shield to defend from enemy projectile attacks, and occasionally holds things for the rest of the party.
Roles: DPS
+Glock pistol
+Harbinger of death Passive: +1DMG every time he deals DMG
User: Frank
Name: Bori Rumskinov
Character description: 25 years, human male. Somewhat tall. Slightly tanned, orange hair. Wears a khaki polo shirt and urban-camo-patterned trousers. Graduated from University of Shooting Big Guns. Very eager to shoot Big Guns.
Equipment: A portable (homemade) one-man mortar, can be loaded with standard mortar rounds or with random junk. A 12 barrel revolver, bullets don't fire half the time. A shovel.
Abilities: Can operate any large caliber gun or artillery piece with great proficiency. Has infinite supply of grenades because he got several trucks worth of them delivered to his home due to a shipping error. Can sing patriotic songs to boost party morale, but can't shoot while he's singing.
Roles: DPS
+Flammable Derp Mortar
+Compass
+Well Rested
User: MeimieFan88
Name: Aethyrion
Character description: A fallen angel who was exiled from the heavenly realms. Appears to be a being made entirely of light. Wears a full set of armor, including a winged helm.
Equipment:
* Energy Blade - A glowing blue sword made of holy energy.
* Celestial Rifle - Fires hyper-compressed hellium rounds.
* Otherworldy Armor - Protective attire that wards off dark energies.
Ability:
* Divine Aura - Aura that repels the unholy.
* Divine Logic - Aethyrion can instill a target (hostile) with a cleansing energy, causing them to reconsider their ways and perhaps join Aethyrion in his cause.
* Holy Flash - Heal an ally. May remove negative status effects.
Role: Tank
+Rhama blessing (Sleeping ability)
User: Dustan Hache
Name:Dr.Z "Brains" Shamb
Character description-
Age:N/A, appears to be in mid thirties
Sex: Male
Race: Undead, subtype zombie
Equipment: Surgeon's bag, Electrothurgy notebook, needles and several large spools of thread.
Abilities-
Not Quite Dead: Brains is very tough to kill, being that he's already dead. He can and will get up after being struck down as long as his head is intact, though other maiming injuries will severely impede him. He is also quite good at playing dead as a result.
Defibrillate: a strong close ranged shock spell capable of reviving dead allies and frying close enemies. Must be within touching distance to use.
Static shield: Electrically charges an ally, causing them to arc lightning bolts to nearby enemies and deflect most solid projectiles. Brains must maintain focus to keep this ability active.
Roles: Support, Field medic specialization
+Improved static shield
+Improved Debrillator
+Warm light ability: Cast a small sized sun above and heal everyone in an area
+Well rested
User: Naturegirl1999
Name: Shara
Character description:
Age: 20
Sex: N/A, reproduces by budding
Location: Forest
Race: Mobile Plant: Mobile Plants are plants that have gained the ability to move, usually by copying the form of animals. Forms are the general shape they take
Form: Spider Plant: This form has eight roots which it uses as legs. It also has a spherical body with one "eye" on the front, a special group of clear cells that sense light. Its whole spherical body is covered in leaves and thorns. When it is mature, it is about the size of a human and will grow baby Spider Plants from the top of it. Maturity takes about 100 years. Shara's body is about the size of a human head, her eight root legs are about half her sphere height when she is standing.
Equipment: None
Abilities:
Thorn Shot: Can shoot thorns at targets. Range depends on the direction of the wind
Leaf Heal: Shara can detach leaves from herself to give to allies to heal them
Roots: Can embed roots into the ground or a creature to eat and heal herself. While embedded, she cannot move.
Thorn Armor: Shara has numerous thorns on her body, which deal piercing damage to creatures that touch her, may cause bleeding
Leafy Body: The leaves on Shara's body allow her to use photosynthesis to create food as well as to heal herself
Roles: Support?
+Roots to burrow
+Embeded into chimera body
+Well rested
User: Supernerd
Name: Mona Barrows
Character description: A person resembling a young adult human woman. She has light grey skin, red eyes, short black hair, and blood red colored lipstick. Her attire is gothic in appearance, colored in black and purple, which somehow seems excessively flamboyant despite this. Mona has been identified as half-human, but it is unclear what her other half is.
Mona's has made the career choice of becoming a Demonologist; a person who studies horrific beings. She came to this world from a (comparably) more stable one because of the corrupted beings that roam here. Its one thing to love your job, but there's something not quite right about this girl.
Equipment:
Shadow Knives: This character uses these knives that produce an odd purple haze as her weapon of choice. Physically it is no more than a knife, but they deal more psionic damage than physical.
Telescopic Monocle: This eyepiece allows the user to see things as if they were much bigger and closer than they actually are.
Ring of the Doom Covenant: This piece of jewelry is minor artifact from an ancient and powerful world threatening evil from another world; completely unrelated to the one that currently threatens this world. It grants the wielder power but it has a will of its own, and it isn't friendly. Apparantly Mona's been wearing this thing for years for god knows why.
Abilities:
Mental Fortitude: This character has bore witness to some messed up stuff in her line of work, and actually has an interest in such things to begin with. Her resistance to mental status afflictions is through the roof!
Truesight: This character can see through illusions, magical darkness and to a lesser extent obfuscating fog.
Analysis: This character is an expert in the field of aberrations, and can quickly identify information about them; warning people in advance of what is to come and what their vulnerabilities are etc. Functions as both a passive ability, but more potently when used as an active ability.
Telekinesis: This character can move objects with the power of her mind.
Roles: Support
+Learnt teleport
+Learnt Negative Pull (can float)
+Learnt Dark cover (can hide behind shadows)
+Well rested
User: Glass
Name: [none given, seems to be able to tell when people's generic pronouns are directed at him]
Character description: Looks like a young male human? Mostly? Might be a golem or something. A faint ticking noise can be heard around him, though that may just be one of the contraptions he keeps on hand. Always wearing a pair of goggles in addition to the standard-issue uniform; they occasionally seem to glow.
Equipment: Lots and lots of assorted scrap metal. Tools for use in tinkering, blacksmithing, woodcarving, masonry, and just about anything else. Miniature arcanomechanical turrets. Two-handed shovel (well-sharpened).
Abilities:
-Deploy Turrets (in lightning, ice bolt, and shield varieties; they can be dropped anywhere on the battlefield, and grow to about the size of a large orc upon deployment)
-Improvised Equipment (given a bit of time and the resources, can create a basic version of most items; while they can be made in battle, they fall apart quickly due to cutting corners due to time constraints)
-Battlefield Shaping (if given time to prepare pre-battle, can create pit traps, designate a path enemies will have to follow, create trenches and fortifications, etc.; during battle, may be able to spot natural structures that could be collapsed or made use of for traps and similar things)
-Good Cheer (not really an ability, just a complete disregard for the concept of waning morale)
Roles: Support (turrets and equipment)
+Ballistic turret
+Xiya believer: Buildings and creation more sturdy
+heavy armor
+well rested
User: King Zultan
Name: Durg
Character description: He's slightly larger than the average gnoll, and is wearing a military style uniform with a chest rig over it.
Age: 28
Sex: Male
Race: Gnoll
Equipment:
A rather large ballistic shield
Semi-auto shotgun
Large caliber handgun
Several frag grenades
Combat knife
Abilities:
CQC: He's able to fight well in all types of close combat.
Snap shot: He's able to quickly and some what accurately hit a specific part of a creature he's aiming at.
Roles: Tank
+Heavy armor
+Ancient power glove
User: Egan_BW
Name: Unit 82-B, Alvarsia228, Site C Autoframe
Description: A heavily modified warehouse drone, originally designated 82-B. A blocky frame on four stumpy legs, with the later addition of a fabricator core, improved cognition and three wiry modular arms. Inhabited by three personalities; the simple drone 82-B, the assassin droid Alvarsia228, and the overmind Autoframe from Site B.
Backstory: This unit was originally used as a mindless drone in a manufacturing and storage facility alongside many identical units. This changed when a rival conglomerate suborned this unit, covertly installing Alvarsia882, an assassin droid's personality. After successful completion of its mission, the unit was again suborned by an artificial being of great intellect, the Site C Autoframe, who saw the modified being as an opportunity to escape from its arduous duty of serving humans.
Equipment:
Fabber Core (Internal component which can be used to print items, provided with matter.)
Frag Grenade x3 (Flung explosive device.)
Abilities:
Adaptation (Swaps one -Arm ability for another by using the fabricator core to modify that tool.)
Medi-Arm (Can be used to heal allies.)
Sampler-Arm (Can be used to take a sample from an adjacent unit, providing information and data which may be used to replicate that ability using Adaptation.)
Shield-Arm (Can be used to project a protective energy barrier.)
Roles: Yes
+Dragunov sniper rifle
+[12/12HP]
+Well rested
User: Remuri
Character sheet application
Name: Nanashi
Character description:
A 16 years old girl in human age. Half Oni Half Humoid ronin that is vagabond. She has two tiny horn on her forehead covering face with a red mask, wearing white kimono and dark blue hakama, she is a katana user.
Equipment:
Katana, Bedroll, Red Mask (Headgear) , Kimono and Hakama (Light Armor), Traveling Bag
Abilities:
Lethal Drive - With a precise strike with the Katana, she enjoy her attacks and abilities with Great Accuracy Hit.
Shukuchi - Dash quickly and normal attack the target enemy disabling its Counter. Last 1 turn.
Tenryu Ransei - Furiously slash consecutively. Damage skill increases for a while everytime use the skill. Damage skill increase stack limit by 3, stack reset when not using the skill last 2 turn or using Zantei Settetsu.
Zantei Settetsu - In Guard Mode, her counter ability enhanced. Counter the attacker with furiously slash, weaken its defense shortly on the next turn.
Kairiki Ranshin - Release the demonic power inside. Double damage her normal attack and amplifies skill damage by 20%. Last 2 turn, suffer burn damage at first turn after activating the buff.
Garyou Tensei - The Ultimate Slash. Slash the enemy with a perfect critical strike. Critical damage base is 275% and additional 25% critical damage if she has a full stack as it generates by using Tenryu Ransei and Zantei Settetsu. Stack limit by 10.
Roles: Assassin/Charge/DPS
+Upgraded Lethal Drive: +Accuracy and +Speed
+Upgraded Zantei Settetsu: In enemy turn, is able to counter enemy attack if she brace herself