"Question, ma'am. I assume that we will need to go into the tower to clear the path to the beacon at the top before you can enter. I also assume that there will be plenty of monsters trying to join in the fight meaning we will need to split the party to have a rear guard for you while the main force clears the tower. Are my assumptions correct?"
┌──────────────────────────────────────────────────────────────────────────────────────────────────────┐
Hope "I'll head over up the tower by myself considering you lot seem to prefer more open space to deal with those creature(looking at bori)
You guys handle the ground work while i handle the ones that are inside the tower."
└──────────────────────────────────────────────────────────────────────────────────────────────────────┘
Mona interjects. "If you just need to light a fire on the tower, I think it might be easier to just maneuver a torch up there via my telekinesis. It would save us the effort of actually having to climb the tower." Mona tapped on her telescopic monocle to indicate that she would be capable of precise telekinetic maneuvers even at long range.
┌──────────────────────────────────────────────────────────────────────────────────────────────────────┐
Hope "It maybe morning now but out there it's as dark as night. It's worse in night time as well. You won't be able to see anything above that
tower. I'll use my spell to conjure a lantern that would guide you around. The lantern's capability is somewhat limited so you have to make
the most out of it by sticking together and don't wander around by yourself. Using your telekinesis from far away would risk being
ambushed by other creature so it's best to focus on defending yourself than using it for other things."
└──────────────────────────────────────────────────────────────────────────────────────────────────────┘
"Don't you have like, wings? You could have volunteered to fly. In either case we will likely have to clear the tower of hostiles anyway. Even if it does drive them away from the tower, they could easily be driven toward the city making the problem worse."
"Err, o-oh yeah, I guess I do... uh, how tall is this tower anyway? If it's over 15 feet then I dunno. It's pretty hard work to fly, y'know. I say we try witch lady's telekinesis thing."
┌──────────────────────────────────────────────────────────────────────────────────────────────────────┐
Hope "The tower is around 25 meter tall. And i wouldn't suggest leaving one of your shield up there while the rest of your party need to fight
against the lockjaw on the ground."
└──────────────────────────────────────────────────────────────────────────────────────────────────────┘
After the discussion regarding the plan has ended. The band marches into the forest. After minutes of walking, They arrived in an open area. Sandbags and steel barricade around the place. Lockjaws are wandering around the tower. They glanced towards the fleshy creature that was in front of them, they smelled them. Advisor hope that was in front of the formation charges towards them. She shouted.
┌──────────────────────────────────────────────────────────────────────────────────────────────────────┐
Hope "I'll head first to create a distraction. All of you Handle the remaining lockjaws. Godspeed soldiers!"
└──────────────────────────────────────────────────────────────────────────────────────────────────────┘
She leapt over one of the somewhat mutated lockjaw. She smashed through the front door. 3 of the lockjaws followed her into the watch tower while the rest of them kept their attention to the rest of the group. One of the mutated lockjaw seems different than the other. It walked in all 4. It seemed like it hasn't eaten for 7 days and it's interested to eat the group of people that showed up in front of it. The battle has started.
[Map area]*[You can use the sandbags and barricade as cover]
*[it's dark outside the lantern]
[Your objective is to clear the lockjaws around the area]
>>>>>Player Char ListUser: Stirk
Name: Herr Jonas Mannelig
Character description: A male in his late 20s, quarter-troll on his Mother’s side giving him a large build and comparatively tiny horns. The other three-quarters is human, giving him mostly human features including dark black hair, a well trimmed beard, and dark brown eyes. Hails from the most Germany-like nearby location.
Equipment: Jonas typically fights with his Handcannon, shooting things in shooting range while using it as a club in clubbing range.
Abilities: Jonas is capable of opening a “pocket” where he can store items that he can later recover from the pocket at will. Typically uses this ability to pull out extra ammunition, sometimes uses it as a shield to defend from enemy projectile attacks, and occasionally holds things for the rest of the party.
Roles: DPS
+Mech Suit
User: Frank
Name: Bori Rumskinov
Character description: 25 years, human male. Somewhat tall. Slightly tanned, orange hair. Wears a khaki polo shirt and urban-camo-patterned trousers. Graduated from University of Shooting Big Guns. Very eager to shoot Big Guns.
Equipment: A portable (homemade) one-man mortar, can be loaded with standard mortar rounds or with random junk. A 12 barrel revolver, bullets don't fire half the time. A shovel.
Abilities: Can operate any large caliber gun or artillery piece with great proficiency. Has infinite supply of grenades because he got several trucks worth of them delivered to his home due to a shipping error. Can sing patriotic songs to boost party morale, but can't shoot while he's singing.
Roles: DPS
+Derp Mortar
+Well rested
User: MeimieFan88
Name: Aethyrion
Character description: A fallen angel who was exiled from the heavenly realms. Appears to be a being made entirely of light. Wears a full set of armor, including a winged helm.
Equipment:
* Energy Blade - A glowing blue sword made of holy energy.
* Celestial Rifle - Fires hyper-compressed hellium rounds.
* Otherworldy Armor - Protective attire that wards off dark energies.
Ability:
* Divine Aura - Aura that repels the unholy.
* Divine Logic - Aethyrion can instill a target (hostile) with a cleansing energy, causing them to reconsider their ways and perhaps join Aethyrion in his cause.
* Holy Flash - Heal an ally. May remove negative status effects.
Role: Tank
+Rhama blessing
User: Dustan Hache
Name:Dr.Z "Brains" Shamb
Character description-
Age:N/A, appears to be in mid thirties
Sex: Male
Race: Undead, subtype zombie
Equipment: Surgeon's bag, Electrothurgy notebook, needles and several large spools of thread.
Abilities-
Not Quite Dead: Brains is very tough to kill, being that he's already dead. He can and will get up after being struck down as long as his head is intact, though other maiming injuries will severely impede him. He is also quite good at playing dead as a result.
Defibrillate: a strong close ranged shock spell capable of reviving dead allies and frying close enemies. Must be within touching distance to use.
Static shield: Electrically charges an ally, causing them to arc lightning bolts to nearby enemies and deflect most solid projectiles. Brains must maintain focus to keep this ability active.
Roles: Support, Field medic specialization
+Improved static shield
+Well rested
User: Naturegirl1999
Name: Shara
Character description:
Age: 20
Sex: N/A, reproduces by budding
Location: Forest
Race: Mobile Plant: Mobile Plants are plants that have gained the ability to move, usually by copying the form of animals. Forms are the general shape they take
Form: Spider Plant: This form has eight roots which it uses as legs. It also has a spherical body with one "eye" on the front, a special group of clear cells that sense light. Its whole spherical body is covered in leaves and thorns. When it is mature, it is about the size of a human and will grow baby Spider Plants from the top of it. Maturity takes about 100 years. Shara's body is about the size of a human head, her eight root legs are about half her sphere height when she is standing.
Equipment: None
Abilities:
Thorn Shot: Can shoot thorns at targets. Range depends on the direction of the wind
Leaf Heal: Shara can detach leaves from herself to give to allies to heal them
Roots: Can embed roots into the ground or a creature to eat and heal herself. While embedded, she cannot move.
Thorn Armor: Shara has numerous thorns on her body, which deal piercing damage to creatures that touch her, may cause bleeding
Leafy Body: The leaves on Shara's body allow her to use photosynthesis to create food as well as to heal herself
Roles: Support?
+Roots to burrow
+Well rested
User: Supernerd
Name: Mona Barrows
Character description: A person resembling a young adult human woman. She has light grey skin, red eyes, short black hair, and blood red colored lipstick. Her attire is gothic in appearance, colored in black and purple, which somehow seems excessively flamboyant despite this. Mona has been identified as half-human, but it is unclear what her other half is.
Mona's has made the career choice of becoming a Demonologist; a person who studies horrific beings. She came to this world from a (comparably) more stable one because of the corrupted beings that roam here. Its one thing to love your job, but there's something not quite right about this girl.
Equipment:
Shadow Knives: This character uses these knives that produce an odd purple haze as her weapon of choice. Physically it is no more than a knife, but they deal more psionic damage than physical.
Telescopic Monocle: This eyepiece allows the user to see things as if they were much bigger and closer than they actually are.
Ring of the Doom Covenant: This piece of jewelry is minor artifact from an ancient and powerful world threatening evil from another world; completely unrelated to the one that currently threatens this world. It grants the wielder power but it has a will of its own, and it isn't friendly. Apparantly Mona's been wearing this thing for years for god knows why.
Abilities:
Mental Fortitude: This character has bore witness to some messed up stuff in her line of work, and actually has an interest in such things to begin with. Her resistance to mental status afflictions is through the roof!
Truesight: This character can see through illusions, magical darkness and to a lesser extent obfuscating fog.
Analysis: This character is an expert in the field of aberrations, and can quickly identify information about them; warning people in advance of what is to come and what their vulnerabilities are etc. Functions as both a passive ability, but more potently when used as an active ability.
Telekinesis: This character can move objects with the power of her mind.
Roles: Support
+Learnt teleport
User: Glass
Name: [none given, seems to be able to tell when people's generic pronouns are directed at him]
Character description: Looks like a young male human? Mostly? Might be a golem or something. A faint ticking noise can be heard around him, though that may just be one of the contraptions he keeps on hand. Always wearing a pair of goggles in addition to the standard-issue uniform; they occasionally seem to glow.
Equipment: Lots and lots of assorted scrap metal. Tools for use in tinkering, blacksmithing, woodcarving, masonry, and just about anything else. Miniature arcanomechanical turrets. Two-handed shovel (well-sharpened).
Abilities:
-Deploy Turrets (in lightning, ice bolt, and shield varieties; they can be dropped anywhere on the battlefield, and grow to about the size of a large orc upon deployment)
-Improvised Equipment (given a bit of time and the resources, can create a basic version of most items; while they can be made in battle, they fall apart quickly due to cutting corners due to time constraints)
-Battlefield Shaping (if given time to prepare pre-battle, can create pit traps, designate a path enemies will have to follow, create trenches and fortifications, etc.; during battle, may be able to spot natural structures that could be collapsed or made use of for traps and similar things)
-Good Cheer (not really an ability, just a complete disregard for the concept of waning morale)
Roles: Support (turrets and equipment)
+Ballistic turret
User: King Zultan
Name: Durg
Character description: He's slightly larger than the average gnoll, and is wearing a military style uniform with a chest rig over it.
Age: 28
Sex: Male
Race: Gnoll
Equipment:
A rather large ballistic shield
Semi-auto shotgun
Large caliber handgun
Several frag grenades
Combat knife
Abilities:
CQC: He's able to fight well in all types of close combat.
Snap shot: He's able to quickly and some what accurately hit a specific part of a creature he's aiming at.
Roles: Tank
+Heavy armor
+Well rested
((The combat has started, Post your actions below in a post and once everyone has submitted their move, all will be tallied into the end of turn simultaneously)).