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Author Topic: Fishing...mood improvement  (Read 952 times)

Montieth

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Fishing...mood improvement
« on: March 04, 2020, 01:02:50 am »

Could stressed dwarves that are given the fishing task, possibly be coded to find that de-stressing??
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*“Under the Mountain dark and tall The King has come unto his hall! His foe is dead, the Worm of Dread, And ever so his foes shall fall.
*The sword is sharp, the spear is long, The arrow swift, the Gate is strong; The heart is bold that looks on gold; The dwarves no more shall suffer wrong.
*The dwarves of yore made mighty spells, While hammers fells like ringing bells In places deep, where dark things sleep, In hollow halls beneath the fells.
-from The Hobbit (Dwarves Battle Song)”

Shonai_Dweller

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Re: Fishing...mood improvement
« Reply #1 on: March 04, 2020, 01:43:31 am »

Could stressed dwarves that are given the fishing task, possibly be coded to find that de-stressing??
Only dwarves that enjoy fishing. Dwarves who don't enjoy fishing, hate fish, hate being outside and are missing martial practice and crafting but are being forced to fish, should, obviously not get any stress benefits.
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delphonso

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Re: Fishing...mood improvement
« Reply #2 on: March 04, 2020, 09:22:08 am »

This would help with most fisherdwarves being eternally boiling with rage after being caught in the rain in Autumn of 250.

Shonai_Dweller

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Re: Fishing...mood improvement
« Reply #3 on: March 04, 2020, 04:39:08 pm »

This would help with most fisherdwarves being eternally boiling with rage after being caught in the rain in Autumn of 250.
Fixing rain to not be so devastating would achieve the same thing. At least for hillock born dwarves Toady could easily make them not care so much about the weather they've lived their entire lives with. And since he already turned off initial cave adaptation for underground dwelling dwarves (presumably temporarily until underground embarking is a thing come Starting Scenarios) he can just have that apply to everyone for now and change it later.

Better than "forcing people outside to catch fish magically cures stress" anyway.
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delphonso

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Re: Fishing...mood improvement
« Reply #4 on: March 04, 2020, 06:25:29 pm »

Very true.

Perhaps a more interesting approach would be to add a favored job among cultural values. Participating in that job could be similar to watching or participating in a dance or song.

In real life we don't have that much, but we do say things like being a teacher is an honorable job.

Shonai_Dweller

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Re: Fishing...mood improvement
« Reply #5 on: March 04, 2020, 06:58:06 pm »

Very true.

Perhaps a more interesting approach would be to add a favored job among cultural values. Participating in that job could be similar to watching or participating in a dance or song.

In real life we don't have that much, but we do say things like being a teacher is an honorable job.
How do you mean? Dwarves already have favoured jobs (mainly craft related, some martial) and good feelings from teaching and learning. Almost all of which is based on their cultural values. Are you thinking of something different?
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delphonso

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Re: Fishing...mood improvement
« Reply #6 on: March 04, 2020, 07:02:49 pm »

A fine-tuning of that crafting/martial satisfaction, down to a specific labor. I.E. the dwarves of the Buttered Gears really appreciate a good trap. Their mechanics are the best in the world.

Laterigrade

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Re: Fishing...mood improvement
« Reply #7 on: March 04, 2020, 07:04:25 pm »

I mean... I can accept the idea that dwarves hate rain with all of their souls; whether it’s a cultural thing or something it could make sense.

Just build shelters at assigned fishing zones.
Simples! *meerkat noise*
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and the quadriplegic toothless vampire killed me effortlessly after that
bool IsARealBoy = false
dropping clothes to pick up armor and then dropping armor to pick up clothes like some sort of cyclical forever-striptease
if a year passes, add one to age; social experiment

Shonai_Dweller

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Re: Fishing...mood improvement
« Reply #8 on: March 04, 2020, 07:17:39 pm »

I mean... I can accept the idea that dwarves hate rain with all of their souls; whether it’s a cultural thing or something it could make sense.
No, makes no sense at all.
Dwarf spends 130 years in the rain while at their home hillocks, while wandering the wilderness, while working as a ranger, while fighting on rain soaked battlefields. All those things that Dwarf Fortress goes out of it's way to add to all of its historical characters.

Then they come to a fortress, are caught in the rain once or twice in the first year and damn, seething in rage for the rest of my life.

Some dwarves live underground their whole lives (which is why they were turning up cave adapted until Toady tweaked that unpleasantness recently). Many don't. Until the underground embark is part of the game (planned, but not for quite a while yet) all dwarves travel to the site on a cart in the rain. Rain trauma needs to be turned down until then.
« Last Edit: March 04, 2020, 08:13:58 pm by Shonai_Dweller »
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