Fire Emblem on Forums: Dungeon's HollowOoC ThreadWith yet another land found by explorers, the Etrian Guild has recruited six brave(foolhardy) souls to map the region and explore the dungeons.
This is a dangerous task, for even if they have not had humans to help them grow, they will have developed over time. The first time clearing a dungeon is always the most dangerous. However, if these six succeed, they will be raised above their peers, if they live long enough that is.
And lo and behold, it seems like they may not even make it to their destination in the first place, for they are beset at the sea by the rising Bounty Hunter, Kieth, Pilot of the Ice Age.
The two questions are, who hired him, and will our new Frontier Explorers even make it to Dungeon's Hollow alive?
As they travel, a ship is spotted following. And then the Oceans begin to freeze over as Ice Age gains on them.Prologue: Frozen SiegeWin Condition: Rout the Enemy, or Destroy Ice Age and retreat to your ship.
Loss Condition: All Five Ship Masts are Destroyed. All Allied Units Die. All Player Units Die.All Players are INPlayersRykvaard of Greanias(28/28)
Virgil(21/21)
Fiodior Airguard(23/23)
John Chadwick(24/24)
Cecile Remaut(24/24)
Klara Amelia Noble(22/22)Enemy ListBounty Hunter Keith(25/25)
Enemy Mast: (24/24) [DR 3]
Recurve Archer A(26/26)
Longbow Archer A(26/26)
Longbow Archer B(26/26)
Longbow Archer C(26/26)
Longbow Archer D(26/26)
Steel Blade Mercenary A(29/29)
Steel Blade Mercenary B(29/29)
Steel Axe Pirate A(29/29)
Steel Axe Pirate B(29/29)
Steel Axe Pirate C(29/29)
Steel Axe Pirate D(29/29)
Ally UnitsSailor A(25/25)
Sailor B(25/25)
Sailor C(25/25)
Sailor D(25/25)
Sailor E(25/25)
Mast 1 : (24/24)
Mast 2: (24/24)
Mast 3: (24/24)
Mast 4: (24/24)
Mast 5: (24/24)
GM Info CornerMost of this section is advice.
For winning, you either need to Destroy Ice Age and retreat to your ship, or Defeat all enemies. Defeating the Boss won't end the map immediately, though it does mean you may be able to talk the enemy into surrender.
For losing.. You see those masts? If they are all destroyed, your ship will be lost at sea, even if you manage to win. Game Over.
[Though if you do lose, I can just shift the entire campaign tone to a different one. Though that would be pretty difficult, really.]Note, there will be enemy reinforcements. Not many given the size of the ship, but still. I kinda doubt you can lose this one.
Ice Age
Siege Spell Circle: Anima[Wind]
Range: 3-15
MT: 20.
Hit: 50 + User Hit + (User Rank Weight Reduction x -10). [-2 Weight means +20 Hit]
5/5 Charge.
Effects: Has a Base Attack of 20 MAG, ignoring user Mag.
Targets a single tile, affecting an area two tiles away from the center tile. Being on the target tile causes full damage. Those not on the target tile take (Final Damage/2). Cannot Crit. Ignores DR.
Deals [Frozen] on those hit by it, preventing Movement and Actions by the Frozen units for their next turn. When a Frozen Unit is targeted by an attack, Hit Check is skipped. (Any Staff that can heal Debuffs or Status can remove this Ailment, allowing the afflicted to perform an Action. Likewise, Fire Tomes can use a point of QL to remove this Ailment from a target ally within range.[B Rank and above Tomes use no QL to remove.])
Can Freeze Water Sources.
[Note: When an enemy is using this Circle, a Zone will appear on the map at the end of each Enemy Phase.. If any of your units are within that zone during the following Enemy Phase, Ice Age will trigger. Note it is indiscriminate, and will strike all units.]
[Additional, Boss will not target their own Ship's Deck.]
While Ice Age has 2 tiles around where it can't hit, it will never target the enemy ship. Outside of severe situations where you gang up on Keith.Next are the planks. If you don't have levitation or flight, you need to stay on them to get on and off.
Last, if you want to destroy Ice Age, you need to break the enemy Mast, then go down the stairs. This will count as breaking the Circle, as your unit tears apart the needed things for it to run.
Also, let no Pirates on board. They will wreck the masts.
You can also win simply by defending your ship, though you won't get what is in those chests.