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Author Topic: Dungeon's Hollow: Prologue- Frozen Siege [IC Thread]  (Read 5439 times)

TricMagic

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Dungeon's Hollow: Prologue- Frozen Siege [IC Thread]
« on: March 02, 2020, 12:11:08 pm »

Fire Emblem on Forums: Dungeon's Hollow
OoC Thread

With yet another land found by explorers, the Etrian Guild has recruited six brave(foolhardy) souls to map the region and explore the dungeons.

This is a dangerous task, for even if they have not had humans to help them grow, they will have developed over time. The first time clearing a dungeon is always the most dangerous. However, if these six succeed, they will be raised above their peers, if they live long enough that is.

And lo and behold, it seems like they may not even make it to their destination in the first place, for they are beset at the sea by the rising Bounty Hunter, Kieth, Pilot of the Ice Age.
The two questions are, who hired him, and will our new Frontier Explorers even make it to Dungeon's Hollow alive?



As they travel, a ship is spotted following. And then the Oceans begin to freeze over as Ice Age gains on them.

Prologue: Frozen Siege

Win Condition: Rout the Enemy, or Destroy Ice Age and retreat to your ship.
Loss Condition: All Five Ship Masts are Destroyed. All Allied Units Die. All Player Units Die.


All Players are IN



GM Info Corner

Most of this section is advice.

For winning, you either need to Destroy Ice Age and retreat to your ship, or Defeat all enemies. Defeating the Boss won't end the map immediately, though it does mean you may be able to talk the enemy into surrender.
For losing.. You see those masts? If they are all destroyed, your ship will be lost at sea, even if you manage to win. Game Over.
[Though if you do lose, I can just shift the entire campaign tone to a different one. Though that would be pretty difficult, really.]

Note, there will be enemy reinforcements. Not many given the size of the ship, but still. I kinda doubt you can lose this one.


Next are the planks. If you don't have levitation or flight, you need to stay on them to get on and off.

Last, if you want to destroy Ice Age, you need to break the enemy Mast, then go down the stairs. This will count as breaking the Circle, as your unit tears apart the needed things for it to run.


Also, let no Pirates on board. They will wreck the masts. You can also win simply by defending your ship, though you won't get what is in those chests.

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SeriousConcentrate

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Re: Dungeon's Hollow: Prologue- Frozen Siege [IC Thread]
« Reply #1 on: March 02, 2020, 12:20:34 pm »

"Pirate scum... I won't lose to blackguards such as you."

Rykve advances to 21-9, drawing his sword as he walks.
« Last Edit: March 02, 2020, 01:11:02 pm by SeriousConcentrate »
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SerCon Shorts: This Is How You Do It - Twenty-three one minute or less videos of random stupidity in AC:U, Bloodborne, DS2:SotFS, Salt & Sanctuary, and The Witcher 3.

Glass

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Re: Dungeon's Hollow: Prologue- Frozen Siege [IC Thread]
« Reply #2 on: March 02, 2020, 01:35:37 pm »

Assholes.

...wait a second. If we take them down...

Ooh, yeah! We could take their ship!

Virgil dashes in parallel to the Ice Age, to 24-16, shuriken in one hand, eclipse spell readied in the other, for use as need dictates.
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Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.

Shadowclaw777

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Re: Dungeon's Hollow: Prologue- Frozen Siege [IC Thread]
« Reply #3 on: March 02, 2020, 03:23:52 pm »


”It’s a sad day to be one of these S.O.B, and that their fate will be their untimely end.”

John moves in a straight line ending at 22-10, with his Mire tome at hand
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xelada

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Re: Dungeon's Hollow: Prologue- Frozen Siege [IC Thread]
« Reply #4 on: March 02, 2020, 04:21:44 pm »

I know not why you seek to impede use. Would you care to enlighten us about your reasons?

Fiodior moves to 23-11, readying her Arcthunder, and thankful of her ability to move around without having to set foot on the cold, wet, slippery ice.

Wolfhunter107

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Re: Dungeon's Hollow: Prologue- Frozen Siege [IC Thread]
« Reply #5 on: March 03, 2020, 01:28:56 am »

"They're nothing more than brigands. Kill a few, and the rest will scatter!"

Cecile rides to 6-26, carrying her Steel Lance as she goes.
« Last Edit: March 03, 2020, 01:30:59 am by Wolfhunter107 »
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Just ask yourself: What would a mobster do?
So we butcher them and build a 4chan tallow soap tower as a monument to our greatness?

ctsun

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Re: Dungeon's Hollow: Prologue- Frozen Siege [IC Thread]
« Reply #6 on: March 04, 2020, 05:39:01 pm »

"Brrrr. This is so dreadfully cold. I do must wonder about the sanity of scoundrels who would do battle in such a freezing temperature." Lucky she was wearing a warm coat underneath. Otherwise, this was not going to be remotely enjoyable. "Oh, nothing more for it then. Onwards and upwards!"

Ride out to the ice at 26-9.
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TricMagic

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Re: Dungeon's Hollow: Prologue- Frozen Siege [IC Thread]
« Reply #7 on: March 11, 2020, 08:23:15 am »

Player Phase End, Enemy Phase Begin.
Enemy Phase End, Ally Phase Begin.
Ally Phase End, Turn End.

 Player Phase 2 Begin.







GM Info Corner

Glass and ctsun, I'll note your positions were 1 tile away from what you could reach.

Also, each of you have a vuln in your inventory as well. Not sure I mentioned that.
« Last Edit: March 11, 2020, 08:45:35 am by TricMagic »
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Shadowclaw777

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Re: Dungeon's Hollow: Prologue- Frozen Siege [IC Thread]
« Reply #8 on: March 12, 2020, 05:10:34 pm »


”Time to meet your maker, as you have made and left us with no option for peace!

John moves two squares to the left ending at (10,20) and Casting Mire on the Steelblade merc (SB A)
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Glass

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Re: Dungeon's Hollow: Prologue- Frozen Siege [IC Thread]
« Reply #9 on: March 12, 2020, 05:18:41 pm »


...


Nope. Nuh-uh. Not doing that.

Back up to 24-10.
« Last Edit: March 18, 2020, 12:16:39 pm by Glass »
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Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.

TricMagic

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Re: Dungeon's Hollow: Prologue- Frozen Siege [IC Thread]
« Reply #10 on: March 12, 2020, 05:28:29 pm »


”Time to meet your maker, as you have made and left us with no option for peace!

John moves two squares to the left ending at (10,20) and Casting Mire on the Steelblade merc (SB A)

Quote from: John vs SB A
78-23=55 Hit
4+10-5=9 Crit.

Roll, 39, 12. Hit!
24-3=21 Damage. (8/29)
+3 Exp. (3/100)

« Last Edit: March 12, 2020, 05:33:44 pm by TricMagic »
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SeriousConcentrate

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Re: Dungeon's Hollow: Prologue- Frozen Siege [IC Thread]
« Reply #11 on: March 12, 2020, 05:29:53 pm »

Rykvaard moves to 18-10 and lays into the SA A with his Steel Blade.
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SerCon Shorts: This Is How You Do It - Twenty-three one minute or less videos of random stupidity in AC:U, Bloodborne, DS2:SotFS, Salt & Sanctuary, and The Witcher 3.

TricMagic

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Re: Dungeon's Hollow: Prologue- Frozen Siege [IC Thread]
« Reply #12 on: March 12, 2020, 05:38:27 pm »

Rykvaard moves to 18-10 and lays into the SA A with his Steel Blade.



Quote from: Ryk vs SB A
97-23=74 Hit
6-5=1 Crit.
Luna 14%

Roll, 48, 96, 32. Hit!
21-6=15 Damage. (8/29) And so one falls.
+4 Exp. (7/100)


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Wolfhunter107

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Re: Dungeon's Hollow: Prologue- Frozen Siege [IC Thread]
« Reply #13 on: March 13, 2020, 07:33:26 am »

Fly to 21-8.
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Just ask yourself: What would a mobster do?
So we butcher them and build a 4chan tallow soap tower as a monument to our greatness?

xelada

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Re: Dungeon's Hollow: Prologue- Frozen Siege [IC Thread]
« Reply #14 on: March 13, 2020, 01:28:58 pm »

Go to 19-10 and use Arcthunder on Mercenary B.
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