Year 9, Part 1This is the diary of Glloyd Tegirlorbam, Chief Medical Dwarf of Smithsoldier, and overseer for the year 183. Although I've been in this fort for quite some time, I've never really stopped to take it all in until I was forced to by circumstance. Honestly, it's not the greatest place to call home. First things first, I have no idea where anything is. This place feels like it was designed by overseers with a severe hatred for their successors. Case in point, my predecessor dug out massive caverns, for seemingly no reason at all. It feels like he just
wants a cave-in to happen. Also, did I mention that everything's a mess and I can't find a damn thing? But before I can really get going, some dwarf runs up to me carrying a mug
"Sardonyx!" He yells in my face, before running off into the caverns. Whatever, he can keep it, I've got bigger things to worry about.
Namely, the vast empty spaces dotted around our fortress. I'm not exactly sure what my predecessor was going for here, but whatever it is, it seems very inefficient, and is giving the residents severe agoraphobia. There's a few more of these spaces, all seemingly contributing nothing, so I've decided to wall some off for the time being. Some residents have complained that time seems to be moving at a slower pace, and as a learned dwarf, I believe that bringing the such nauseatingly open spaces into our halls must be contributing to this phenomenon.
With that underway, I turn my attention to the rest of the fortress, and notice that somehow two and a half months have already disappeared into the ether. If I am to make use of my time as overseer, I must get a move on. After managing to find my chief miner in this rat's nest of a fortress, I lay out my grand plans for making this fortress a place worth living. However, before we can get going in earnest, the scouts call out to me, telling me that "
". I was hoping this wouldn't happen. I have yet to determine how our military is organized, and the military dwarves, frankly, don't seem very forthcoming with that information. Whatever. They're fighters, I'm sure they can handle it without much guidance from me. One thing they can't seem to handle is this bridge here:
I don't know if there's another lever elsewhere, but it appears that the existing lever was destroyed. I had intended to build a new one, but I kind of forgot as the past two months rushed by me, so here we are, with at least one gaping hole into our fortress. Looks like the military dwarves will just have to do their job real well.
After pulling some random levers, I've gotten two of the exterior entrances closed (whoever put 3 entrances into the fortress needs to be slowly lowered into magma in front of their next of kin), but the aforementioned bridge remains open. I climbed up the tower myself to get a view, this can't be too bad, right?
Well, that's a fair amount of goblins. Looks like they have some beak dogs with them too, great. And there's more pouring in from deeper in the woods. Whoever thought settling here was a good idea should be dunked into magma alongside the guy who thought that three entrances was a fun idea.
As our marksdwarves open fire on the leading goblins, more goblins continue streaming towards the fortress, this time accompanied by trolls. This isn't going to go our way, is it?
The marksdwarves are only a temporary distraction, meant to hold the goblins off until our mechanic can finish connecting the bridge to our new lever. Just in case, I've moved our soldiers to the front area. Just in time too, the goblins are beginning to fall into our cage traps. All we need is a few minutes longer...
Saved by a hair, and the few that got in were dispatched with ease. This seems increasingly doable. Now to focus on the other gaping hole in our fortress.
Oh... Well then, seems as if the enemy managed to sneak through while I was distracted. Also, the dwarf meant to close that bridge is nowhere to be seen. Guess we're going to need to do this the old fashioned way. In the meantime however, it looks like one of my doctors was trapped outside. The goblins made short work of him. Rest easy Avuz. Someone's child was also caught on the roof by a couple of goblin bowmen who scaled the walls (likely using the nearby trees). She didn't last long either.
There's little time to dwell on their deaths however, as our soldiers have just managed to push the trolls out of the lower hallways. We should be able to seal off the fort and give ourselves a chance to regroup. We might be able to make it through this yet.
((I'll continue tomorrow, likely less image heavy. I don't think anything happened those first two months. I thought I paused the game and went to do some dishes, but it turns out I didn't and two months flew by. Not a huge loss though. FPS has been hovering around 10/15 the whole siege, making it a bit of a slog. Once I get some of LeftHand's massive empty spaces walled off, that should improve FPS a bit. Likewise with moving some of those stockpiles. Sorry LeftHand. I'm not walling them off completely though, but just putting forbidden doors on them, so they can be used later if you like. Most FPS loss comes from pathing, so I'll do my best to optimize things once the siege is over. It was running at about 50 before the siege though, so things could be worse.))