Ok, here's my final post, the entirety of winter!
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Journal of Rīsen 'XMark' Swallowclasp, 5th Moonstone 184Morale continues to be low in the fortress, at least one dwarf seems to have a depressive episode every few days. There isn't much that I can do other than wait for the corpses to be cleared up.
Excavations of the next level of the arena have also begun in earnest, and I have had some kennels set up for us to train guard animals for the vault.
12th Moonstone 184I have made an odd discovery. Some of the body parts that have ended up in the fortress halls (I presume them to be dropped by depressed dwarves) are forbidden. I am correcting this now, they need to be dumped!
I have assigned two trainers to a couple of puppies, and when they are grown I expect that my successor will have them trained as war dogs for the vault.
21st Moonstone 184Sazir Gebarsåkzul, captain of the guard is throwing a tantrum!
Sazir, the Smithsguard captain, is currently putting his rage before the law, and is beating one of our bone doctors to a pulp.
He will not be allowed to continue as our fortress' law enforcement, and his replacement's first task will be the arrest of his predecessor.
Sazir's conviction is imminent.
In an attempt at salvaging the morale of the more fragile dwarves of our fortress, I have opted to get the waterfall working again. After pulling the lever only served to turn the waterfall's pumps off, I found that the lower cistern was empty. I have expanded the pump operation crew so that we can fill it up.
22nd Moonstone 184I have discovered why the corpses and body parts of the siege were all ending up in precisely the same spot.
A garbage dump has been found, designated in the middle of the hall.
This will not do. The dump has been undesignated, and the corpse pile has been designated for dumping.
27th Moonstone 184The corpse pile in the hall isn't being cleared at all. A workaround is needed, or we're all going to be horrified every time we need to go to the workshops. Time to plan out a new corridor, I think.
Restricting the main corridor and planning out a northern bypass.
1st Opal 184The bypass is open for traffic, and it's already seeing use. Thank
Arm_Ok for traffic designations!
5th Opal 184Our fortress has a lucky escape today.
Another werechameleon was discovered, on the front bridge no less.
Thankfully, two Ochre Bolts were returning to training and loosed their crossbows on the thing.
They missed, but had the initiative to call up the barracks for support, and engaged the beast.
One cook, Asmel Matultulon, did not run from the beast, and began attacking it. Strikes me as something she'd do.
The next two bolts from the two marksdwarves flew much closer to the mark; one through the leg, and another through the head that killed it.
By the time the incident reached my desk, the threat was over, but Asmel has been injured - bitten - multiple times by the foul chameleon. I believe that she will go the same way as DwarvenLord. I need to confine her in short order or we will face that threat anew.
6th Opal 184The question of handling our on-and-off chameleon brethren has brought my successor, DwarvenLord, to the front of my mind. I believe that a new, safer, access port can be dug from above, behind the gate.
While Asmel recovers in hospital, I planned her new quarters. Spartan, like DwarvenLord's.
Asmel recovers in the top-left of this sketch.
10th Opal 184The access room to DwarvenLord has been built, a few mechanical devices have been planned to isolate the chamber again if circumstances require it.
While I am aware that this is against dwarven tradition, I know who must follow me. I also believe it necessary to take steps to ensure her ability to run the fortress.
14th Opal 184Amid all of the excitement, I have had little time to check on the temple's arena. The next level has been fully excavated!
It will look more impressive once everything has been excavated and smoothed.
Preparations for my succession are continuing; the bridge and the lever are in place. I also discovered, today, that the miners won't channel under a bridge's footprint, even when it is raised. Amara tells me it's a long-standing tradition relating to the ancient practice of "health and safety". It seems that throwing off one tradition piles on another. I ordered the bridge to be dismantled.
Furthermore, Asmel's cell is ready for furnishing.
The farmer's guild put forward a petition for a guildhall today as well, and while going over their documents I discovered that The Company of Dawning already has
two meeting sites. The smaller (and physically non-existent) of the two has been retired. I gave the guild a few statues for their fancier hall, and that seemed to satisfy them.
A zone for animal training has been established in anticipation of some war dogs.
The pump crew has, finally, managed to fill the lower cistern. They were struggling to get enough dwarves to the pumps at once, as they need to eat and sleep. Time to get the waterfall going, I think!
16th Opal 184Asmel's confinement cell is ready, and she has been briefed of the situation. She is to be the captain and sole member of The Damned, and isolate herself here until a more permanent solution to the werebeast problem is found.
The second phase of furnishing the dining room has begun today, now that we have a sufficient stockpile of gold for the tables.
22nd Opal 184Asmel is now confined to her cell. Time will tell if she succumbs to the werechameleon curse.
Sketched during construction of a wall across the door, which is now locked.
I have also decided to commission some statues from our finest masons, relating to the life and achievements of Zon Ironmarks, the Stern Dream of Gold, who died in the last siege.
Morale still isn't improving, but at least it seems to be familiar names that Rimtar is telling me about.
25th Opal 184Found that I made a mistake when designating the wood stockpile: the QSP itself had (somehow) been undesignated. I know not if this is a sign from
Arm_Ok, or another administrative error, but there has been a persistent swarm of dwarves around the stockpile, almost perpetually moving wood to and from the QSP. The stockpile has been redesignated and the feeder stockpile is clearing up.
2nd Obsidian 184My concerns were justified: Asmel transformed into another beast today. That wall is not coming down under my leadership.
I have decided to add a few side chambers to the Temple, one to house levers and the other as extra storage space for prisoners. As the miners/masons don't have much to do at the moment, I have them smoothing the first level of the Temple's arena.
All of our artifacts are now safe and sound in the vault, with room to spare. I don't expect that we'll need to find a new home for them.
6th Obsidian 184I've been at work on the magma handling systems for the Temple for the past few days, and figuring out the best way to dig out the sump. I have some steel grates on order, and the magma moat valve has been planned too.
A staircase down into the magma sump has been designated to ease construction.
9th Obsidian 184Without much to do, I have decided to return to reorganising the workshop level. All of the single-ore stockpiles in the smelting area have been consolidated into a new QSP for all ores, and new storerooms have been planned out to house our coke and metal bars. The bone QSP feeder has been scaled back and the space has been given over to a larger stone block stockpile, and a new QSP has been set up at the western end for metal furniture.
Also pictured: smoothing designations for the less-than-temporary northern bypass and bone storeroom.
While I have shown restraint with
Arm_Ok's gift in the past, I feel that the workshop level - and the fortress as a whole - will benefit from the shortened hauling times and better organisation.
19th Obsidian 184Id Stakudmishos, Glassmaker has been possessed!
Id is the latest dwarf to be struck with inspiration from... somewhere. I don't actually know who, or what, keeps possessing our dwarves. If it be
Arm_Ok, then
He has remained silent on the matter.
The new rooms have been dug out, and the northern bypass smoothed. The new stockpiles for those storerooms are now in place. They are gradually being filled up from the old stockpiles. Someone else started throwing a tantrum today too. I'm getting a little tired of all the cranky dwarves in our fortress, and the never-decreasing corpse problem.
20th Obsidian 184That ticked-off dwarf, a blacksmith, has taken it out on one of our medical staff. Hopefully they'll recover.
Id has also claimed a glass furnace. I'm not sure if we have any glass in the fortress, a lot of it went into display cases for the vault...
23rd Obsidian 184While reviewing the actual digging designations for the Temple today, I couldn't help but notice a few discrepancies.
I spent the rest of the day redrafting the designations, and planning some modifications to the holding chamber. While a pain to redesign, it would have been a far greater pain to fix later.
The re-planning shifted the lower levels to the south.
27th Obsidian 184The Scholar Logem Savotsåkzul has discovered the use of models and templates in engineering.
Good for him, I suppose. I always prayed to
The Machine God whenever I had trouble visualising something. Anyway, I've had it with these monkey-fighting corpses in this Monday-to-Friday fortress.
Everyone is on corpse duty!
Turns out, the atom smasher was never made into a dump for garbage. I have made it damn clear to everyone: Corpses. To
Arm_Ok's fist.
Now.I'm heading up to the gate like the rest of us. We're clearing those corpses!
1st Granite 184My time is up as overseer, and I am proud of my work. At the start of the year, the new traffic designations and quantum stockpiles may have saved the fortress from an "FPS death" as
Arm_Ok says, or at least staved it off. The new temple, vault, and dining room will serve the fortress well for years to come, and the adamantine is ready and waiting for my successors (may
Arm_Ok guide them). The only mark against me is, as far as I know, is the handling of the enemy dead after this year's sieges, and that is already being resolved decisively.
The overseer nominations were a close contest between Amara and DwarvenLord, but DwarvenLord won out (in absentia) as most of the fortress (including Amara) was busy hauling dead goblins or sleeping.
Arm_Ok works in mysterious ways, indeed.
As for myself, I will have a temple to run, with any luck, by this time next year. For now, I think I need a long rest, and some quiet time with Rimtar and Fath.
This is certified to be the true account of
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║RĪSEN║
║MOZIB║
║DODÓK║
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185
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Yeah, I failed a few spot checks with where dump sites actually were, and whether dwarves were actually dumping anything. Hopefully putting the whole fortress on clean-up duty will get the corpse situation out of the way so DwarvenLord can get on with other projects.
I have some words for DwarvenLord:
- Check the notes around the new temple, and the main corridor/northern bypass on the workshop level. There's some specifics about the temple's design written there, and some reminders about traffic designations.
- I didn't update the burrows for the expanded and re-planned temple, so you should do that so no mishaps occur during the first service. The northern pit in the pitting room also has walls too close to it that need removing to prevent things from climbing out.
- I did update the hotkeys as I played, though, so be sure to have another look at those.
- The access channel to your dwarf hasn't been made yet, either, and you'll need to either extend the corpse duty burrow or turn off the alert if you want that done.
- Don't forget about the possessed dwarf. I didn't get an opportunity to check up on him once he claimed his furnace.
And now,
here's the save!Given that I took so long in getting this done (and by rights should have been skipped as it's taken
way longer than two weeks), I probably won't take another turn any time soon. Regardless, XMark has probably had enough of fortress management. Thanks to all of you, for your patience.