Year 9, Part 3Limestone is here, and with it another request for a guildhall. This time, it's the craftsdwarves who thing they're special enough to get a hall for themselves. Whatever, I'll see to putting together something to make them happy. I have a spot in mind for it, although it will have to wait until my project is complete. Soon enough, this fortress will be a place worth visiting. Regardless, the caravan showed up as normal in mid-Limestone. We bought a few odds and ends, although there's not much that we can't produce on our own at this point. Our liaison also had little to report. Seems as though things are calm in the world, for now.
I took the opportunity to sell off some of our massive surplus of anvils. We had about thirty, so they won't be missed. Nobody needs that many anvils. The next few months breeze by, without any disturbance. Sure, I accidentally caused a cave-in that broke a miner's ribs, but these are minor things. I had him good as new soon enough. Despite the lack of external stimuli, the fortress is buzzing with activity. Our blacksmiths are churning out steel weaponry and armour, so we should be more prepared for any future attacks. Likewise, our leatherworkers and clothiers are working hard on new clothes to replace some of our more threadbare articles from the mountainhomes. In slightly more interesting news, some of our miners accidentally dug into the magma sea. They avoided getting doused, and they able to wall off that passage. However, before they did, they saw a glimmer of cyan off in the distance...
Adamantine! As my year is coming to an end soon, I'll likely leave that as a challenge for my successor. As the end of the year approaches, my project is wrapping up just in time. As we were laying the last statues, Nomal (one of our engravers working on smoothing the walls) suddenly jumped up, as if possessed by some unknown force, and ran off to one of the craftdwarf workshops on the workshop level. When she returned, she was carrying an extremely ornate amulet:
Again, I really don't care about these things, so I don't know why they keep showing them to me. Although, it reminded me to give those craftsdwarves their guildhall. Anyways, before long, it is spring, and the next year is upon us. If I had only had a few more days, I could have fully completed my project, but I am happy with what I was able to get done. I can only hope that my successor can see what I was doing and finish the job. The remaining crystal glass windows and gold statues should be ready soon... But alas, that is my problem no longer. It's time to retreat to my books, and enjoy my retirement in my new quarters. So long, and good luck.
Without further ado, here is the requisite picture of the workshop:
Don't worry about the Temple of Armok being empty. I set up another gem stockpile to deal with an overflow of gems, and the dwarves started pulling the gems from there into the new stockpile. They were starting to bring them back at the end of my turn. Speaking of stockpiles, smaller versions of LeftHand's big stockpiles were set up in the workshop area. There's more space there than we'll ever need, and more ore/stone/wood than we'll ever need, so we're set for ages. You might be wondering why our cute little library is in disarray. Well, that's because it's a craftdwarves guildhall now. Why? Well, because of my project, which was building a grand library for all 10 of our books (although I got our scribes and scholars started on more towards the end, so we're up to 57 now). I've included pictures of this beast below. It's missing a few exterior bits, but it's more or less done:
The upper level, with a small lounge/viewing area of the grand library. Those are crystal windows there. We ran out of pearlash and I didn't notice, so when I went to put them in, we only had 3 finished. The other two are on their way though.
The top floor of the library proper, including my personal apartment on the right side. All the yellow stuff is gold. I smelted a lot of gold this year, and made a whole lot of gold statues. And I just noticed I missed a few granite chairs at the top there. Oops.
Middle floor
Bottom floor. That's a little reservoir I built below. The water actually falls in from above, there's some floodgates and a hole for the water to fall down in the middle through all four floors. If you open it again right now it'll overflow into the first floor, so just watch that you don't accidentally pull the lever.
As for FPS, I was getting in the 70s at the end of my turn, so around 15-20 FPS higher than when I first started, and much much higher than it was during the siege. I'd recommend not opening up any of LeftHand's giant mines, unless you're planning on atom smashing the stone in there before sealing them back up again. I got most of the useful ore out of there anyways, and we have more stone than any fort will ever use, so there should be no need to open them. Gotta save those frames!
I'll leave you with the stocks screen. Don't worry about the drinks situation, I have our brewers working on it. I forgot about it because I'm so used to automating drink production in my forts at the start of the game, then I looked at it shortly before my turn ended and realized we had 10 drinks left. Yikes. It should be under control now though, and we should be in good shape on all other necessities. It was a relatively slow turn, besides the siege, but I'm okay with that. It gave me the chance to clean up/beautify the fort, and secure it more thoroughly. No need to worry about any more climbing goblins! Fun note, when I was cutting down the trees around the archer's tower, a goblin corpse fell out. I guess he got launched off the roof by our goblin squad and got stuck in the branches on the way down. There's plenty to do for my successors though: get adamantine, start raiding our goblin neighbours, raid the rest of the world to fill the library with books, build some more megaprojects, etc. Good luck to my successors!
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