- To find which plants you can eat raw you have to look them up at the wiki (or check their description in the raws folder).
- Mostly ignore the recommendation to plant potatoes. Each embark is in a "biome" (there may be more than one, if pre embark allowed you to go through biomes with F1, F2,...), and the surface plants you can cultivate are dependent on which biome the farm plot is is, and matches the plants that can be gathered from it with plant gathering (and, usually, a few more that are not present on this particular embark, with seeds sometimes possible to get via caravans).
- Ignore beans, as they're bugged and unusable. Most forms of yams are not possible to cultivate because there's no way to collect their seeds, as they can only be cooked, which destroys seed. Personally I grow anything that can be used to produce booze, plus things that can be used to produce thread.
- Dorfs can eat many plants raw, and do so on their own, leaving seeds behind. They can fetch their food from barrels, but that's subject to the container bug, although it's probably not a big issue for food.
- Cooking is dangerous as it destroys the seeds, and thus has to be used with some care. The stocks menu has a section for food where you can change which plants the dorfs may cook and brew (brewing produces seeds).
- Underground crops, such as Plump Helmets, can be collected in the caverns, once you've breached them, which allows you to restart farming of these once you've gotten seeds (from raw produce eating, thread making (Pig Tail only), or brewing. Note that caverns have their own dangers, though.