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Author Topic: Turkey is walking far outside  (Read 2625 times)

Silverwing235

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Re: Turkey is walking far outside
« Reply #30 on: March 03, 2020, 04:27:52 am »

I do need some explanation for the map symbols, for  worldgeneration
Can't still find a Wiki for this ?
https://drive.google.com/file/d/1LZ9RwCYGyWhA488f1oQg3VRez0yTBKCI/view?usp=sharing

*Ahem* Maybe, this?
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janamdo

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Re: Turkey is walking far outside
« Reply #31 on: March 03, 2020, 04:47:33 am »

Thanks
Yes, this one i know already, but helps me not really further
https://drive.google.com/file/d/1lSgokzBiFp8nVN3vt_4AWUkPjLohFIbE/view?usp=sharing
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janamdo

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Re: Turkey is walking far outside
« Reply #32 on: March 03, 2020, 12:40:05 pm »


*Ahem* Maybe, this?

Thanks
I think this is for a default ( vanilla? ) Dwarf Fortress where to you pointed.?
I use a Spacefox tilest with LNP pack as you now what i mean     
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anewaname

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Re: Turkey is walking far outside
« Reply #33 on: March 03, 2020, 01:02:07 pm »

Yes, that is the vanilla legend. You can use LNP to switch your tileset to vanilla, and read the map, then switch to Spacefox to play.
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Quote from: dragdeler
There is something to be said about, if the stakes are as high, maybe reconsider your certitudes. One has to be aggressively allistic to feel entitled to be able to trust. But it won't happen to me, my bit doesn't count etc etc... Just saying, after my recent experiences I couldn't trust the public if I wanted to. People got their risk assessment neurons rotten and replaced with game theory. Folks walk around like fat turkeys taunting the world to slaughter them.

janamdo

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Re: Turkey is walking far outside
« Reply #34 on: March 04, 2020, 08:39:56 am »

Thanks
Did you do this by yourself too : swichting tilesets at  world embark generation ?

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janamdo

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Re: Turkey is walking far outside
« Reply #35 on: March 24, 2020, 05:33:04 am »

Light aquifers are slow enough you can dig right through them. Just keep on digging down. You do need to build a drain area at the bottom of your main stair well, but a slightly large flat area is good enough. The water will spread out and evaporate passively. You only need pumps to pierce through heavy aquifers.

As one of your first priorities you should build a bridge (drawbridge or regular bridge) to block your entrance and link it to a lever. Pull the lever to seal the vault doors, then just ride it out.

The aquifer will provide you mud for farming (infinite plump helmets) and water for either drinking or for hospitals.

A small area with a little plump helmet farm, a well, and either a tavern or nondenominational temple will sustain your fortress for eternity. It won't be a glamorous existence, but dwarves will be fed, watered, and happy through social/religious activities.

Building a drainarea at the bottom of the main stair.. how deep is your fortress?
There are first some light aquifer z levels and then rock z-levels   
At some point you need rock or is this  done by the main stair construction ( a bend ) what goes deeper then. 

The aquifer gives mud on the bottom of the drain area, don't see how to get mud ?
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