v a g u e r a c e
Side: The one that was mentioned first.
The core is
here.
This is an arms race. You are a team. Each phase you will need to decide on options. You can vote on these options. You can not vote on these options. The options will be select like I expect. You do not expect what I expect.
You will win when the victory condition is met. The victory condition is not met. You are not close to victory.
You control a small amount of territory. It is your home territory. It is defended like it needs to be.
You are winning the battle for coolness. Everyone thinks you are cooler than the enemy.
You have nominal control over the space above the air.
It is currently the design phase.
You have basic starting equipment. There are a few surprises. Most are not good surprises. One thing is nice. It is very nice. It is emblematic of your faction. Due to insufficient amounts of resource, it is very expensive.
The designed items are all here as you expect. Your expectations might be flawed.
Advanced Equipment
You do your basic equipment but you advance it by making it better. Good job! This makes it better like you expect. The expenses are also advanced too. Your coolest people are sad because they can't afford to use their coolest stuff. Most people are happy with their advanced stuff. Most people are not the coolest people.
Enemy Tax
The people love your tax! The people are not the enemy! They are cool. The enemy is ultimately uncool.
The problem is that the enemy refuses to pay their taxes! This is sad. Your very smart and cool people have a solution! They make tax collectors who go to the enemy and take their stuff. Some call them muggers. These people are uncool. They are government officials!
Who mug people.
Because Taxes.
Tax Officials will join the fight! They will tax the enemy in battle and give their stuff to the good guys. This will go like you think it will.
Super Cool Upgrades Deluxe
You make super cool upgrades to your arsenal like you want. Great work! The changes made are all super cool. Not everyone can have them. The enemy is uncool to the max. There are no people in your side who are uncool to the max. There are people in your empire who are less cool than others. They use their money to buy cool soda and cool shoes and learn cool things to say. They want to be cooler. They want to be the coolest. Not everyone can be the coolest. You are becoming a coolocracy. Coolness is becoming stratified like you expect. Bloodline matters less than coolness. Facts matter less than coolness. Experience matters less than coolness. Designers are cool to the max.
Your tax collectors are very cool. They take stuff from the enemy. The enemy is uncool to the max. That makes people want the stuff the tax collectors make a lot less. The people do not want uncool stuff.