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Author Topic: Chained guest -> caged guest  (Read 1708 times)

UristMcPea

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Re: Chained guest -> caged guest
« Reply #15 on: February 21, 2020, 05:12:23 am »

I think guests don't need food or water. They drink for recreation only.
Dang... I guess, that calls for a more permanent solution.
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brewer bob

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  • euphoric due to inebriation
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Re: Chained guest -> caged guest
« Reply #16 on: February 21, 2020, 05:27:38 am »

You could put up the cage in your tavern where visitors come to serve as a warning for would-be thieves?

UristMcPea

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Re: Chained guest -> caged guest
« Reply #17 on: February 21, 2020, 06:52:41 am »

You could put up the cage in your tavern where visitors come to serve as a warning for would-be thieves?
As soon as I build the cage, another cage gets hauled to the neighboring tile and the prisoner is placed there. No idea, why this happens, but anyway...

My current intention is releasing the guy in a room filled with pressure plates and upright spikes which leads to another question: Will that guy move if there is no target to path to?
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PatrikLundell

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Re: Chained guest -> caged guest
« Reply #18 on: February 21, 2020, 08:56:53 am »

You could put up the cage in your tavern where visitors come to serve as a warning for would-be thieves?
As soon as I build the cage, another cage gets hauled to the neighboring tile and the prisoner is placed there. No idea, why this happens, but anyway...

My current intention is releasing the guy in a room filled with pressure plates and upright spikes which leads to another question: Will that guy move if there is no target to path to?
The question is moot, as visitors don't trigger pressure plates (at all, including those triggered by residents). If there's nowhere to go idlers tend to move around randomly, standing still most of the time.

You can, however, use minecart (or any other kind) of repeater for menacing spikes.
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coalboat

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Re: Chained guest -> caged guest
« Reply #19 on: February 21, 2020, 09:49:47 am »

If you just want to inflict damage onto the thief, a sloping aqueduct can do.

side view:
Code: [Select]
X\ XXX
XX\ XX
XXX\ X
X: wall
\: ramp

Keep water flushing down the tunnel, and then dump the thief there. They will tumble down and get bruised and smashed here and there.
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