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Author Topic: Era of Machines! - Holy Circuit Victory!!  (Read 9231 times)

Kashyyk

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Re: Era of Machines! - Turn 13
« Reply #120 on: March 19, 2020, 07:06:20 am »

@Holy Circuit
Additional Metal deposits are harvested, as the fortifications against Unification and Conflict Engine are united.

Turn 13



The Initiative order has cycled. It is now Unification's turn.

Code: (Status) [Select]
Order Name            M. In  Store  | E. In/Draw | Comm
1.    Unification        12  12/20  |    15/14   |  E4
2.    Holy Circuit       24  24/20  |    33/31   |  B5
3.    Conflict Engine     8   8/20  |    15/14   |  D5

# Unification
Energy: 1 = 3 (Comm) + 12 (4 Gen) - 8 (4 Factory) - 6 (Other)
Metal: 12 = 5 (Comm) + 5 (Mines) + 2 (Rich)
1x Storage

Generator @ E4 - 1/2 Completion

# Holy Circuit
Energy: 2 = 3 (Comm) + 24 (8 Gen) +6 (2 Geo) - 4 (2 Factory) - 27 (Other)
Metal: 24 = 5 (Comm) + 13 (Mines) + 6 (Rich)
1x Storage

!! Commander @ 6/30 Health !!
Turret @ B2 - 7/10 Health
Turret @ E8 - 1/10 Health

# Conflict Engine
Energy: 1 = 3 (Comm) + 12 (4 Gen) - 4 (2 Factory) - 10 (Other)
Metal: 8 = 5 (Comm) + 3 (Mines)
1x Storage

!! Commander @ 2/30 Health !!
Logged

Naturegirl1999

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Re: Era of Machines! - Turn 12
« Reply #121 on: March 19, 2020, 08:22:37 am »

Spoiler (click to show/hide)
E4 Commander uses 2 Metal to finish the Generator
E4 Tank moves to D6
2 E4 vehicle factories each produce 1 tank, consuming 6 Metal in the process
E9 Bot factory uses 3 Metal to make 3 Killbots
6 E9 Killbots move to E8 and attack
3 E7 Killbots move to D6
E4 Commander allocates 1 Metal to turret production
Logged

Kashyyk

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Re: Era of Machines! - Turn 13
« Reply #122 on: March 19, 2020, 11:50:22 am »

@Unification
Another raid destroyed the damaged turret, and the Tank production line doubles its output.

Quote from: Combat@E8
Unification
6 KBots

Holy Circuit
2 Turrets
1 Fabricator

Unification receives 20 damage
6 Kbots destroyed

Holy Circuit receives 6 damage
1 Turret destroyed
1 Turret reduced to 5/10 health



It is now Holy Circuit's turn.

Code: (Status) [Select]
Order Name            M. In  Store  | E. In/Draw | Comm
1.    Unification        12   1/20  |    18/14   |  E4
2.    Holy Circuit       24  24/20  |    33/31   |  B5
3.    Conflict Engine     8   8/20  |    15/14   |  D5

# Unification
Energy: 4 = 3 (Comm) + 15 (5 Gen) - 8 (4 Factory) - 6 (Other)
Metal: 12 = 5 (Comm) + 5 (Mines) + 2 (Rich)
1x Storage

Turret @ E4 - 1/4 Completion

# Holy Circuit
Energy: 2 = 3 (Comm) + 24 (8 Gen) +6 (2 Geo) - 4 (2 Factory) - 27 (Other)
Metal: 24 = 5 (Comm) + 13 (Mines) + 6 (Rich)
1x Storage

!! Commander @ 6/30 Health !!
Turret @ B2 - 7/10 Health
Turret @ E8 - 5/10 Health

# Conflict Engine
Energy: 1 = 3 (Comm) + 12 (4 Gen) - 4 (2 Factory) - 10 (Other)
Metal: 8 = 5 (Comm) + 3 (Mines)
1x Storage

!! Commander @ 2/30 Health !!
Logged

evictedSaint

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Re: Era of Machines! - Turn 13
« Reply #123 on: March 19, 2020, 02:00:05 pm »

B5: Commander goes B5>D4, produces 2 Turrets (-8 Metal, -2 E)
E2: FabUnit goes E2>E1, produces 1 Turret (-4 Metal, -1 E)
E8: FabUnit goes E8>F8, produces 1 Mine (-2 Metal, -1 E)
F2: FabUnit goes F2>F5, produces 1 Mine (-2 Metal, -1 E)
C7: FabUnit goes C7>F2, produces 1 Generator (-2 Metal, +3 E)
A2: FabUnit produces 1 Mine (-2 Metal, -1 E)
B1: FabUnit goes B1>B2, produces 1 Generator (-2 Metal, +3 E)

Kashyyk

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Re: Era of Machines! - Turn 13
« Reply #124 on: March 19, 2020, 05:13:24 pm »

@Holy Circuit
The net closes tighter around Unification and Conflict Engine, whilst behind the front lines additional mines are built across the planet. A2 however, has no free deposits remaining.



It is now Conflict Engine's turn.

Code: (Status) [Select]
Order Name            M. In  Store  | E. In/Draw | Comm
1.    Unification        12   1/20  |    18/14   |  E4
2.    Holy Circuit       27   4/20  |    39/36   |  B5
3.    Conflict Engine     8   8/20  |    15/14   |  D5

# Unification
Energy: 4 = 3 (Comm) + 15 (5 Gen) - 8 (4 Factory) - 6 (Other)
Metal: 12 = 5 (Comm) + 5 (Mines) + 2 (Rich)
1x Storage

Turret @ E4 - 1/4 Completion

# Holy Circuit
Energy: 3 = 3 (Comm) + 30 (10 Gen) + 6 (2 Geo) - 4 (2 Factory) - 32 (Other)
Metal: 27 = 5 (Comm) + 15 (Mines) + 7 (Rich)
1x Storage

!! Commander @ 6/30 Health !!
Turret @ B2 - 7/10 Health
Turret @ E8 - 5/10 Health

# Conflict Engine
Energy: 1 = 3 (Comm) + 12 (4 Gen) - 4 (2 Factory) - 10 (Other)
Metal: 8 = 5 (Comm) + 3 (Mines)
1x Storage

!! Commander @ 2/30 Health !!
Logged

evictedSaint

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Re: Era of Machines! - Turn 13
« Reply #125 on: March 19, 2020, 05:35:44 pm »

Whoops, haha. Meant to move him to C1. I'll have to be more careful in the future.

Happerry

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Re: Era of Machines! - Turn 13
« Reply #126 on: March 19, 2020, 06:16:26 pm »

The Commander builds a Generator and a Mine at D5.
The Fabricator builds a Mine at D2.
The K-Bot Factory at D5 uses the 2 remaining metal to build 2 K-Bots.
Logged
Forenia Forever!
GENERATION 11: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

Kashyyk

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Re: Era of Machines! - Turn 14
« Reply #127 on: March 20, 2020, 05:53:53 pm »

@Conflict Engine
Infrastructure expands along the coast as the three commanders stand mere sectors away, with no mans land between.

Turn 14



The Initiative Order has cycled. It is now Holy Circuit's turn.

Code: (Status) [Select]
Order Name            M. In  Store  | E. In/Draw | Comm
3.    Unification        12  13/20  |    18/14   |  E4
1.    Holy Circuit       27  31/20  |    39/36   |  B5
2.    Conflict Engine    10  10/20  |    18/16   |  D5

# Unification
Energy: 4 = 3 (Comm) + 15 (5 Gen) - 8 (4 Factory) - 6 (Other)
Metal: 12 = 5 (Comm) + 5 (Mines) + 2 (Rich)
1x Storage

Turret @ E4 - 1/4 Completion

# Holy Circuit
Energy: 3 = 3 (Comm) + 30 (10 Gen) + 6 (2 Geo) - 4 (2 Factory) - 32 (Other)
Metal: 27 = 5 (Comm) + 15 (Mines) + 7 (Rich)
1x Storage

!! Commander @ 6/30 Health !!
Turret @ B2 - 7/10 Health
Turret @ E8 - 5/10 Health

# Conflict Engine
Energy: 2 = 3 (Comm) + 15 (5 Gen) - 4 (2 Factory) - 12 (Other)
Metal: 10 = 5 (Comm) + 5 (Mines)
1x Storage

!! Commander @ 2/30 Health !!
Logged

evictedSaint

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Re: Era of Machines! - Turn 14
« Reply #128 on: March 20, 2020, 06:58:50 pm »

D4: Commander goes D4>B2, produces 1 Mine, 1 Generator (-4 M, +2 E)
E1: FabUnit goes E1>E5, produces 1 Turret (-4 M, -1 E)
F8: FabUnit goes F8>E8, produces 1 Turret (-4 M, -1 E)
B2: FabUnit goes B2>B1, produces 1 Turret (-4 M, -1 E)
B1: 2 Kbots go B1>B3>B5
F5: FabUnit goes F5>G3, produces 1 Turret (-4 M, -1 E)
F2: FabUnit goes F2>F5, produces 1 Turret (-4 M, -1 E)
A2: FabUnit goes A2>C1, produces 1 Generator (-2 M, +3 E)
A1: Produce 1 FabUnit (-4 M)

Kashyyk

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Re: Era of Machines! - Turn 14
« Reply #129 on: March 23, 2020, 06:21:17 am »

@Holy Circuit
Yet more land grabbing ensues.



It is now Conflict Engine's turn.

Code: (Status) [Select]
Order Name            M. In  Store  | E. In/Draw | Comm
3.    Unification        12  13/20  |    18/14   |  E4
1.    Holy Circuit       28   5/20  |    45/42   |  B2
2.    Conflict Engine    10  10/20  |    18/16   |  D5

# Unification
Energy: 4 = 3 (Comm) + 15 (5 Gen) - 8 (4 Factory) - 6 (Other)
Metal: 12 = 5 (Comm) + 5 (Mines) + 2 (Rich)
1x Storage

Turret @ E4 - 1/4 Completion

# Holy Circuit
Energy: 3 = 3 (Comm) + 36 (12 Gen) + 6 (2 Geo) - 4 (2 Factory) - 38 (Other)
Metal: 28 = 5 (Comm) + 16 (Mines) + 7 (Rich)
1x Storage

!! Commander @ 6/30 Health !!
Turret @ B2 - 7/10 Health
Turret @ E8 - 5/10 Health

# Conflict Engine
Energy: 2 = 3 (Comm) + 15 (5 Gen) - 4 (2 Factory) - 12 (Other)
Metal: 10 = 5 (Comm) + 5 (Mines)
1x Storage

!! Commander @ 2/30 Health !!
Logged

evictedSaint

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Re: Era of Machines! - Turn 14
« Reply #130 on: March 23, 2020, 12:37:37 pm »

You know what? Let's call it a tie.

Happerry

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Re: Era of Machines! - Turn 14
« Reply #131 on: March 23, 2020, 12:51:47 pm »

You know what? Let's call it a tie.
As the weakest player currently, I won't argue against this.  :P

The Commander builds a Turret and a Mine at D5.
The Fabricator builds a Generator at D2.
The Bot Factory at D5 builds 2 K-Bots.
Logged
Forenia Forever!
GENERATION 11: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

Kashyyk

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Re: Era of Machines! - Turn 14
« Reply #132 on: March 24, 2020, 05:47:43 am »

@Conflict Engine
More fortifications are constructed, as Conflict Engine grows its army for the inevitable scuffle.



It is now Unification's turn.

Code: (Status) [Select]
Order Name            M. In  Store  | E. In/Draw | Comm
3.    Unification        12  13/20  |    18/14   |  E4
1.    Holy Circuit       28   5/20  |    45/42   |  B2
2.    Conflict Engine    11   0/20  |    21/18   |  D5

# Unification
Energy: 4 = 3 (Comm) + 15 (5 Gen) - 8 (4 Factory) - 6 (Other)
Metal: 12 = 5 (Comm) + 5 (Mines) + 2 (Rich)
1x Storage

Turret @ E4 - 1/4 Completion

# Holy Circuit
Energy: 3 = 3 (Comm) + 36 (12 Gen) + 6 (2 Geo) - 4 (2 Factory) - 38 (Other)
Metal: 28 = 5 (Comm) + 16 (Mines) + 7 (Rich)
1x Storage

!! Commander @ 6/30 Health !!
Turret @ B2 - 7/10 Health
Turret @ E8 - 5/10 Health

# Conflict Engine
Energy: 3 = 3 (Comm) + 18 (6 Gen) - 4 (2 Factory) - 14 (Other)
Metal: 11 = 5 (Comm) + 6 (Mines)
1x Storage

!! Commander @ 2/30 Health !!

In case anyone is wondering what the front line looks like:
Spoiler (click to show/hide)
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Naturegirl1999

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Re: Era of Machines! - Turn 14
« Reply #133 on: March 24, 2020, 07:06:37 am »

Thanks for that, I forgot the map wraps, are E4 and D5 connected? Or to corners not count?
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Kashyyk

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Re: Era of Machines! - Turn 14
« Reply #134 on: March 24, 2020, 07:41:41 am »

Corners are not connections. So E4 is not adjacent to D5.
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