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Author Topic: Era of Machines! - Holy Circuit Victory!!  (Read 9120 times)

Happerry

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Re: Era of Machines! - Turn 9
« Reply #90 on: March 10, 2020, 03:25:05 am »

The commander moves to D1 and builds a Turret and a Mine.
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Kashyyk

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Re: Era of Machines! - Turn 9
« Reply #91 on: March 10, 2020, 08:01:09 am »

@Conflcit Engine
Conflict Engine continues to secure the perimeter against any encroaching Holy Circuit assaults.



It is now Unification's turn.

Code: (Status) [Select]
Order Name            M. In  Store  | E. In/Draw | Comm
2.    Unification        10  10/20  |    12/ 7   |  E4
3.    Holy Circuit       14  19/20  |    15/14   |  C2
1.    Conflict Engine     9  14/20  |    12/10   |  D1

# Unification
Energy: 6 = 3 (Comm) + 12 (4 Gen) - 4 (2 Factory) - 6 (Other)
Metal: 10 = 5 (Comm) + 4 (Mines) + 1 (1 Rich)
1x Storage


# Holy Circuit
Energy: 1 = 3 (Comm) + 9 (3 Gen) +3 (1 Geo) - 2 (1 Factory) - 12 (Other)
Metal: 16 = 5 (Comm) + 7 (Mines) + 4 (Rich)
1x Storage

!! Commander @ 6/30 Health !!

# Conflict Engine
Energy: 2 = 3 (Comm) + 9 (3 Gen) - 9 (Other)
Metal: 9 = 5 (Comm) + 4 (Mines)
1x Storage

!! Commander @ 4/30 Health !!
Mine @ B1 - 2/5 health
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Naturegirl1999

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Re: Era of Machines! - Turn 9
« Reply #92 on: March 10, 2020, 09:23:44 am »

Spoiler (click to show/hide)
E4 Commander builds Vehicle Factory
E4 Commander builds Mine
3 E9 Killbots move to F6
3 E7 Killbots move to D6
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Kashyyk

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Re: Era of Machines! - Turn 9
« Reply #93 on: March 10, 2020, 10:43:32 am »

@Unification
Unification KBots head north, whilst a third factory is constructed.



It is now Holy Circuit's turn.

Code: (Status) [Select]
Order Name            M. In  Store  | E. In/Draw | Comm
2.    Unification        12   0/20  |    15/13   |  E4
3.    Holy Circuit       14  19/20  |    15/14   |  A3
1.    Conflict Engine     9  14/20  |    12/ 9   |  D1

# Unification
Energy: 3 = 3 (Comm) + 12 (4 Gen) - 6 (3 Factory) - 7 (Other)
Metal: 12 = 5 (Comm) + 5 (Mines) + 2 (Rich)
1x Storage


# Holy Circuit
Energy: 1 = 3 (Comm) + 9 (3 Gen) +3 (1 Geo) - 2 (1 Factory) - 12 (Other)
Metal: 16 = 5 (Comm) + 7 (Mines) + 4 (Rich)
1x Storage

!! Commander @ 6/30 Health !!

# Conflict Engine
Energy: 2 = 3 (Comm) + 9 (3 Gen) - 9 (Other)
Metal: 9 = 5 (Comm) + 4 (Mines)
1x Storage

!! Commander @ 4/30 Health !!
Mine @ B1 - 2/5 health
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evictedSaint

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Re: Era of Machines! - Turn 9
« Reply #94 on: March 10, 2020, 11:24:53 am »

A3: Commander go A3>A1, produces 1 Bot Factory, 1 Gen (10 Metal)
A3: 2 Kbots go A3>A1>B2 (destroy mine)
F1: FabUnit go F1>F3, produces 1 Turret (4 Metal)
A2: FabUnit go A2>A3, produce 1 Mine (2 Metal)
C7: FabUnit go C7>C4
C7: Produce 3 Kbots (3 Metal)

Edit: Sorry; had to quickly make an edit there to produce the correct number of kbots

Edit 2: nm, I can't count.

Edit 3: sorry. Should be done now.
« Last Edit: March 10, 2020, 12:18:49 pm by evictedSaint »
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Kashyyk

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Re: Era of Machines! - Turn 10
« Reply #95 on: March 11, 2020, 04:27:33 pm »

@Holy Circuit
Holy Circuit continues to close the noose around Conflict Engine.

Quote from: Combat@Sector B2
Holy Circuit
2 Kbots

vs

Conflict Engine
1 Mine (2/5)

Holy Circuit receives 0 damage

Conflict Engine receives 2 damage
1 Mine destroyed

Turn 10



The initiative order has cycled. It is now Unification's turn.

Code: (Status) [Select]
Order Name            M. In  Store  | E. In/Draw | Comm
1.    Unification        12  12/20  |    15/13   |  E4
2.    Holy Circuit       16  16/20  |    18/18   |  A1
3.    Conflict Engine     9  20/20  |    12/ 9   |  D1

# Unification
Energy: 3 = 3 (Comm) + 12 (4 Gen) - 6 (3 Factory) - 7 (Other)
Metal: 12 = 5 (Comm) + 5 (Mines) + 2 (Rich)
1x Storage


# Holy Circuit
Energy: 0 = 3 (Comm) + 12 (4 Gen) +3 (1 Geo) - 4 (2 Factory) - 14 (Other)
Metal: 18 = 5 (Comm) + 8 (Mines) + 5 (Rich)
1x Storage

!! Commander @ 6/30 Health !!

# Conflict Engine
Energy: 2 = 3 (Comm) + 9 (3 Gen) - 9 (Other)
Metal: 9 = 5 (Comm) + 4 (Mines)
1x Storage

!! Commander @ 4/30 Health !!
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Naturegirl1999

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Re: Era of Machines! - Turn 10
« Reply #96 on: March 11, 2020, 04:52:16 pm »

Spoiler (click to show/hide)
E4 Vehicle Factory produces 1 Tank
E9 Fabricator moves to E8
E9 Bot Factory produces 3 Killbots
E7 Bot Factory produces 3 Killbots
E4 Commander allocates the remaining 3 Metal to a Turret
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Kashyyk

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Re: Era of Machines! - Turn 10
« Reply #97 on: March 12, 2020, 04:07:29 am »

@Unification
The factories churn out more units for the Unification war machine.



It is now Holy Circuit's turn.

Code: (Status) [Select]
Order Name            M. In  Store  | E. In/Draw | Comm
1.    Unification        12   0/20  |    15/13   |  E4
2.    Holy Circuit       16  16/20  |    18/18   |  A1
3.    Conflict Engine     9  20/20  |    12/ 9   |  D1

# Unification
Energy: 3 = 3 (Comm) + 12 (4 Gen) - 6 (3 Factory) - 7 (Other)
Metal: 12 = 5 (Comm) + 5 (Mines) + 2 (Rich)
1x Storage

Turret @ E4 - 3/4 Completion

# Holy Circuit
Energy: 0 = 3 (Comm) + 12 (4 Gen) +3 (1 Geo) - 4 (2 Factory) - 14 (Other)
Metal: 18 = 5 (Comm) + 8 (Mines) + 5 (Rich)
1x Storage

!! Commander @ 6/30 Health !!

# Conflict Engine
Energy: 2 = 3 (Comm) + 9 (3 Gen) - 9 (Other)
Metal: 9 = 5 (Comm) + 4 (Mines)
1x Storage

!! Commander @ 4/30 Health !!
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evictedSaint

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Re: Era of Machines! - Turn 10
« Reply #98 on: March 12, 2020, 11:57:10 am »

B1: 2 Kbots go B1>B2>D2
C7: 3 Kbots go C7>F1>F3
A1: Commander go A1>B1, produce 2 Gen (4 Metal)
A3: FabUnit produce 1 Turret (4 Metal)
C4: FabUnit go C4>B7, produce 1 Turret (4 Metal)
F3: FabUnit go F3>E6, produce 1 Mine (2 Metal)
A1: BotFactory produce 2 Kbots (2 Metal)

Also: Conflict Engine never had his mine count updated after my last turn - he should be generating 8 metal, not 9.
« Last Edit: March 12, 2020, 11:58:58 am by evictedSaint »
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Kashyyk

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Re: Era of Machines! - Turn 10
« Reply #99 on: March 13, 2020, 04:46:45 am »

It appears i have been misreporting some stats. Conflict Engine's ghost mine was one, but I've also been short changing Holy Circuit on metal since turn 8. To rectify that without a load of retconning, Holy Circuit will receive a credit for six metal. These will not require storage space, and can be saved until used.

@Holy Circuit
Spreading across the planet, a conflict with Unification seems imminent.



It is now Conflict Engine's turn.

Code: (Status) [Select]
Order Name            M. In  Store  | E. In/Draw | Comm
1.    Unification        12   0/20  |    15/13   |  E4
2.    Holy Circuit       19   2/20  |    24/21   |  A1
3.    Conflict Engine     8  20/20  |    12/ 9   |  D1

# Unification
Energy: 3 = 3 (Comm) + 12 (4 Gen) - 6 (3 Factory) - 7 (Other)
Metal: 12 = 5 (Comm) + 5 (Mines) + 2 (Rich)
1x Storage

Turret @ E4 - 3/4 Completion

# Holy Circuit
Energy: 3 = 3 (Comm) + 18 (6 Gen) +3 (1 Geo) - 4 (2 Factory) - 17 (Other)
Metal: 19 = 5 (Comm) + 9 (Mines) + 5 (Rich)
1x Storage
Credit for 6 metal

!! Commander @ 6/30 Health !!

# Conflict Engine
Energy: 3 = 3 (Comm) + 9 (3 Gen) - 8 (Other)
Metal: 8 = 5 (Comm) + 3 (Mines)
1x Storage

!! Commander @ 4/30 Health !!
Logged

Happerry

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Re: Era of Machines! - Turn 10
« Reply #100 on: March 14, 2020, 02:04:24 am »

Commander moves to D2, destroys the two K-Bots there, and builds a Turret and a Tank Factory.
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GENERATION 11: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

Kashyyk

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Re: Era of Machines! - Turn 11
« Reply #101 on: March 14, 2020, 05:50:28 pm »

@Conflict Engine
In a bid to escape the net, the damaged Conflict Engine Commander assaults the KBots to the South.

Quote from: Combat@D2
Conflict Engine
1 Commander

vs
Holy Circuit
2 KBots

Conflict Engine receives 2 damage
Commander reduced to 2 health

Holy Circuit receives 30 damage
2 KBots destroyed

Victorious, but in critical condition, Conflict Engine fortifies and builds a Factory.

Turn 11



The Initiative Order has cycled. It is now Holy Circuit's turn.

Code: (Status) [Select]
Order Name            M. In  Store  | E. In/Draw | Comm
3.    Unification        12  12/20  |    15/13   |  E4
1.    Holy Circuit       19  21/20  |    24/21   |  A1
2.    Conflict Engine     8   16/20  |    12/11   |  D2

# Unification
Energy: 3 = 3 (Comm) + 12 (4 Gen) - 6 (3 Factory) - 7 (Other)
Metal: 12 = 5 (Comm) + 5 (Mines) + 2 (Rich)
1x Storage

Turret @ E4 - 3/4 Completion

# Holy Circuit
Energy: 3 = 3 (Comm) + 18 (6 Gen) +3 (1 Geo) - 4 (2 Factory) - 17 (Other)
Metal: 19 = 5 (Comm) + 9 (Mines) + 5 (Rich)
1x Storage
Credit for 6 metal

!! Commander @ 6/30 Health !!

# Conflict Engine
Energy: 1 = 3 (Comm) + 9 (3 Gen) - 2 (1 Factory) - 9 (Other)
Metal: 8 = 5 (Comm) + 3 (Mines)
1x Storage

!! Commander @ 2/30 Health !!
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evictedSaint

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Re: Era of Machines! - Turn 11
« Reply #102 on: March 14, 2020, 11:44:28 pm »

WARNING: INSUFFICIENT FAITH DETECTED.

Cash in 6 Metal Credit.
E6: FabUnit go E6>E8, produce 1 Turret (4 Metal)
F3: 3 Kbots go F3>E6>E8
B7: FabUnit go B7>E3, produce 1 Turret (4 Metal)
A3: FabUnit produce 1 Mine (2 Metal)
A1: 2 Kbots go A1>B1
B1: Commander go B1>B2, produce 1 Turret, 1 Gen (6 Metal)
C7: Produce 1 FabUnit (4 Metal)
A1: Produce 1 FabUnit (4 Metal)
« Last Edit: March 15, 2020, 03:13:01 am by evictedSaint »
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Kashyyk

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Re: Era of Machines! - Turn 11
« Reply #103 on: March 15, 2020, 05:43:03 pm »

@Holy Circuit
Pushing to the coast near Unification's home base, Holy Circuit strikes at an exposed Fabricator.

Quote from: Combat@E8
Holy Circuit
3 KBots
1 Fabricator

vs

Unification
1 Fabricator

Holy Circuit receives 0 damage

Unification receives 3 damage
1 Fabricator destroyed



It is now Conflict Engine's turn.

Code: (Status) [Select]
Order Name            M. In  Store  | E. In/Draw | Comm
3.    Unification        12  12/20  |    15/13   |  E4
1.    Holy Circuit       20   3/20  |    27/25   |  A1
2.    Conflict Engine     8   16/20  |    12/11   |  D2

# Unification
Energy: 3 = 3 (Comm) + 12 (4 Gen) - 6 (3 Factory) - 7 (Other)
Metal: 12 = 5 (Comm) + 5 (Mines) + 2 (Rich)
1x Storage

Turret @ E4 - 3/4 Completion

# Holy Circuit
Energy: 2 = 3 (Comm) + 21 (7 Gen) +3 (1 Geo) - 4 (2 Factory) - 21 (Other)
Metal: 20 = 5 (Comm) + 10 (Mines) + 5 (Rich)
1x Storage

!! Commander @ 6/30 Health !!

# Conflict Engine
Energy: 1 = 3 (Comm) + 9 (3 Gen) - 2 (1 Factory) - 9 (Other)
Metal: 8 = 5 (Comm) + 3 (Mines)
1x Storage

!! Commander @ 2/30 Health !!
Logged

Happerry

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Re: Era of Machines! - Turn 11
« Reply #104 on: March 15, 2020, 08:46:01 pm »

The Commander moves to D3 and builds a Generator and a Turret.
The Tank Factory builds a Fabricator.
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Forenia Forever!
GENERATION 11: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.
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