Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 3 4 [5] 6 7 ... 13

Author Topic: Era of Machines! - Holy Circuit Victory!!  (Read 9238 times)

evictedSaint

  • Bay Watcher
  • if (ANNOYED_W_FANS==true) { KILL_CHAR(rand()); }
    • View Profile
Re: Era of Machines! - Turn 6
« Reply #60 on: March 04, 2020, 09:28:44 am »

Gg, i surrender.

Edit: oops, I thought his turrets would be part of the combat. I guess I get one last go before I'm destroyed...hm...
« Last Edit: March 04, 2020, 10:49:40 am by evictedSaint »
Logged

Kashyyk

  • Bay Watcher
  • One letter short of a wookie
    • View Profile
Re: Era of Machines! - Turn 6
« Reply #61 on: March 04, 2020, 09:59:19 am »

@Conflict Engine
Pushing into Holy Circuit territory the two commanders meet face to face.

Quote from: Combat @ C5
Conflict Engine
1 Commander
4 KBots

vs

Holy Circuit
1 Commander
1 Mine
1 Generator



Conflict Engine receives 30 damage
4 KBots destroyed
Commander reduced to 4/30 Health

Holy Circuit deals 34 damage
1 Mine and 1 Generator destroyed
Commander reduced to 6/30 health

Conflict Engine's KBots throw themselves into Holy Circuit Commander's path, buying precious moments whilst the Conflict Engine Commander demolishes the Holy outpost. The two commanders exchange fire as Conflict Engine builds a pair of turrets to solidify its claim on the sector.



It is now Unification's turn.

Code: (Status) [Select]
Order Name            M. In  Store  | E. In/Draw | Comm
2.    Unification         7   7/20  |     9/ 5   |  E7
3.    Holy Circuit       11  15/20  |     9/ 6   |  C5
1.    Conflict Engine    13   0/ 0  |    12/12   |  C5

# Unification
Energy: 4 = 3 (Comm) + 6 (2 Gen) - 2 (1 Factory) - 3 (Other)
Metal: 7 = 5 (Comm) + 2 (Mines)
1x Storage

Bot Factory @ E7: 1/8 Completion

# Holy Circuit
Energy: 0 = 3 (Comm) + 3 (1 Gen) - 2 (1 Factory) - 4 (Other)
Metal: 11 = 5 (Comm) + 6 (Mines) + 3 (Rich)
1x Storage

!! Commander @ 6/30 Health !!

# Conflict Engine
Energy: 0 = 3 (Comm) + 9 (3 Gen) - 4 (2 Factories) - 8 (Other)
Metal: 13 = 5 (Comm) + 4 (Mines) + 3 (Rich)

Vehicle Factory @ A3 - Fabricator 2/4 Completion

!! Commander @ 4/30 Health !!
Logged

Naturegirl1999

  • Bay Watcher
  • Thank you TamerVirus for the avatar switcher
    • View Profile
Re: Era of Machines! - Turn 6
« Reply #62 on: March 04, 2020, 10:06:55 am »

Commander builds mine in current sector and allocates the remaining 5 metal to the Factory
Logged

Kashyyk

  • Bay Watcher
  • One letter short of a wookie
    • View Profile
Re: Era of Machines! - Turn 6
« Reply #63 on: March 04, 2020, 10:28:43 am »

@Unification
Whilst combat was joined on the other side of the planet, Unification continued to expand infrastructure.



It is now Holy Circuit's turn.

Code: (Status) [Select]
Order Name            M. In  Store  | E. In/Draw | Comm
2.    Unification         8   0/20  |     9/ 6   |  E7
3.    Holy Circuit       11  15/20  |     6/ 6   |  C5
1.    Conflict Engine    13   0/ 0  |    12/12   |  C5

# Unification
Energy: 3 = 3 (Comm) + 6 (2 Gen) - 2 (1 Factory) - 4 (Other)
Metal: 8 = 5 (Comm) + 3 (Mines)
1x Storage

Bot Factory @ E7: 6/8 Completion

# Holy Circuit
Energy: 0 = 3 (Comm) + 3 (1 Gen) - 2 (1 Factory) - 4 (Other)
Metal: 11 = 5 (Comm) + 6 (Mines) + 3 (Rich)
1x Storage

!! Commander @ 6/30 Health !!

# Conflict Engine
Energy: 0 = 3 (Comm) + 9 (3 Gen) - 4 (2 Factories) - 8 (Other)
Metal: 13 = 5 (Comm) + 4 (Mines) + 3 (Rich)

Vehicle Factory @ A3 - Fabricator 2/4 Completion

!! Commander @ 4/30 Health !!
« Last Edit: March 04, 2020, 11:50:12 am by Kashyyk »
Logged

Naturegirl1999

  • Bay Watcher
  • Thank you TamerVirus for the avatar switcher
    • View Profile
Re: Era of Machines! - Turn 6
« Reply #64 on: March 04, 2020, 10:30:44 am »

(building a mine with 2 Metal would leave 5 metal to add to the bot factory in E7, meaning it would be 6/8 complete)
Logged

evictedSaint

  • Bay Watcher
  • if (ANNOYED_W_FANS==true) { KILL_CHAR(rand()); }
    • View Profile
Re: Era of Machines! - Turn 6
« Reply #65 on: March 04, 2020, 10:39:49 am »

I'm gonna go ahead and move my 3 kbots into C5 and end my turn (and consequently the game).

GG everyone.  Congrats to NatureGirl! :D
« Last Edit: March 04, 2020, 10:59:21 am by evictedSaint »
Logged

Kashyyk

  • Bay Watcher
  • One letter short of a wookie
    • View Profile
Re: Era of Machines! - Turn 6
« Reply #66 on: March 04, 2020, 10:52:23 am »

Fixed.

Whilst you can do that if you want eS, I'd rather this didn't end before it really began. Can I convince you to keep fighting on?
Logged

evictedSaint

  • Bay Watcher
  • if (ANNOYED_W_FANS==true) { KILL_CHAR(rand()); }
    • View Profile
Re: Era of Machines! - Turn 6
« Reply #67 on: March 04, 2020, 11:00:16 am »

Eh, I guess it would be a bit petty to Kingmake like that. Sure, I'll be a bit more chivalrous about it. Sorry.  One moment, please -

evictedSaint

  • Bay Watcher
  • if (ANNOYED_W_FANS==true) { KILL_CHAR(rand()); }
    • View Profile
Re: Era of Machines! - Turn 6
« Reply #68 on: March 04, 2020, 11:04:01 am »

Move Commander to C2. Construct 1 Generator, 1 Mine (4 metal)
Move Fabricator in C7 to C4. Construct 1 Turret (4 metal)
Produce 1 Fab Bot in C7 (4 metal)
Move 3 Kbots from C7 to C2

« Last Edit: March 04, 2020, 11:35:22 am by evictedSaint »
Logged

Kashyyk

  • Bay Watcher
  • One letter short of a wookie
    • View Profile
Re: Era of Machines! - Turn 7
« Reply #69 on: March 04, 2020, 11:56:53 am »

@Holy Circuit
Withdrawing from C5, Holy Circuit begins enveloping Conflict Engine's salient.

Turn 7



The initiative order has cycled. It is now Unification's turn.

Code: (Status) [Select]
Order Name            M. In  Store  | E. In/Draw | Comm
1.    Unification         8   8/20  |     9/ 6   |  E7
2.    Holy Circuit       12  15/20  |    12/ 8   |  C2
3.    Conflict Engine    13  13/ 0  |    12/12   |  C5

# Unification
Energy: 3 = 3 (Comm) + 6 (2 Gen) - 2 (1 Factory) - 4 (Other)
Metal: 8 = 5 (Comm) + 3 (Mines)
1x Storage

Bot Factory @ E7: 6/8 Completion

# Holy Circuit
Energy: 4 = 3 (Comm) + 6 (2 Gen) +3 (1 Geo) - 2 (1 Factory) - 6 (Other)
Metal: 12 = 5 (Comm) + 6 (Mines) + 6 (Rich)
1x Storage

!! Commander @ 6/30 Health !!

# Conflict Engine
Energy: 0 = 3 (Comm) + 9 (3 Gen) - 4 (2 Factories) - 8 (Other)
Metal: 13 = 5 (Comm) + 4 (Mines) + 3 (Rich)

Vehicle Factory @ A3 - Fabricator 2/4 Completion

!! Commander @ 4/30 Health !!
« Last Edit: March 04, 2020, 03:57:59 pm by Kashyyk »
Logged

evictedSaint

  • Bay Watcher
  • if (ANNOYED_W_FANS==true) { KILL_CHAR(rand()); }
    • View Profile
Re: Era of Machines! - Turn 7
« Reply #70 on: March 04, 2020, 12:10:51 pm »

As much as I'd love to keep them, I believe you gave me 3 mines in C2 rather than just 1.

Kashyyk

  • Bay Watcher
  • One letter short of a wookie
    • View Profile
Re: Era of Machines! - Turn 7
« Reply #71 on: March 04, 2020, 01:31:34 pm »

I'll fix that when I'm next at a computer. Your stat dump should be accurate though.
Logged

Naturegirl1999

  • Bay Watcher
  • Thank you TamerVirus for the avatar switcher
    • View Profile
Re: Era of Machines! - Turn 7
« Reply #72 on: March 04, 2020, 02:47:33 pm »

Commander finishes E7 Bot Factory for 2 Metal
Commander moves to E4 and builds a mine there for another 2 metal
Fabricator builds a Generator on E9 for 2 Metal, leaving me with 2 metal at the end of the turn
Spoiler (click to show/hide)
Logged

Kashyyk

  • Bay Watcher
  • One letter short of a wookie
    • View Profile
Re: Era of Machines! - Turn 7
« Reply #73 on: March 04, 2020, 04:09:15 pm »

@Unification
Unification continues to make the most of being left alone.



It is now Holy Circuit's turn.

Code: (Status) [Select]
Order Name            M. In  Store  | E. In/Draw | Comm
1.    Unification        10   2/20  |     9/ 6   |  E4
2.    Holy Circuit       12  15/20  |    12/ 8   |  C2
3.    Conflict Engine    13  13/ 0  |    12/12   |  C5

# Unification
Energy: 4 = 3 (Comm) + 9 (3 Gen) - 4 (2 Factory) - 5 (Other)
Metal: 10 = 5 (Comm) + 4 (Mines) + 1 (1 Rich)
1x Storage


# Holy Circuit
Energy: 4 = 3 (Comm) + 6 (2 Gen) +3 (1 Geo) - 2 (1 Factory) - 6 (Other)
Metal: 12 = 5 (Comm) + 6 (Mines) + 6 (Rich)
1x Storage

!! Commander @ 6/30 Health !!

# Conflict Engine
Energy: 0 = 3 (Comm) + 9 (3 Gen) - 4 (2 Factories) - 8 (Other)
Metal: 13 = 5 (Comm) + 4 (Mines) + 3 (Rich)

Vehicle Factory @ A3 - Fabricator 2/4 Completion

!! Commander @ 4/30 Health !!
Logged

evictedSaint

  • Bay Watcher
  • if (ANNOYED_W_FANS==true) { KILL_CHAR(rand()); }
    • View Profile
Re: Era of Machines! - Turn 7
« Reply #74 on: March 04, 2020, 04:26:21 pm »

Move 3 Kbots from C2 to B1 to kill the FabUnit.
Commander moves to A2 and builds two Mines (4 Metal)
FabUnit in C4 moves to C2 and builds turret (4 Metal)
FabUnit in C7 builds turret (4 Metal)
« Last Edit: March 04, 2020, 04:28:05 pm by evictedSaint »
Logged
Pages: 1 ... 3 4 [5] 6 7 ... 13