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Author Topic: Era of Machines! - Holy Circuit Victory!!  (Read 9103 times)

Naturegirl1999

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Re: Era of Machines! - Turn 3
« Reply #30 on: February 24, 2020, 07:20:44 am »

Spoiler: Costs of Buildables (click to show/hide)
Finish Bot Factory using 2 Metal, Use 2 Metal to construct Mine
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Kashyyk

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Re: Era of Machines! - Turn 4
« Reply #31 on: February 24, 2020, 08:39:19 am »

@Unification
The Factory hums into life, ready to produce the first Unification units.



It is now Holy Circuit's turn.

Code: (Status) [Select]
Order Name            M. In  Store  | E. In/Draw | Comm
1.    Unification         6   1/20  |    9 / 4   |  E9
2.    Holy Circuit        9   9/ 0  |    6 / 4   |  C7
3.    Conflict Engine     9   9/ 0  |    6 / 6   |  A3

# Unification
Energy: 5 = 3 (Comm) + 6 (2 Gen) - 2 (1 Factory) - 2 (2 Other)
Metal: 6 = 5 (Comm) + 1 (1 Mine)
1x Storage

# Holy Circuit
Energy: 2 = 3 (Comm) + 3 (1 Gen) - 2 (1 Factory) - 2 (2 Other)
Metal: 9 = 5 (Comm) + 2 (2 Mines) + 2 (2 Rich)

Bot Factory @ C7 - Fabricator 1/4 Completion

# Conflict Engine
Energy: 0 = 3 (Comm) + 3 (1 Gen) - 4 (2 Factories) - 2 (2 Other)
Metal: 9 = 5 (Comm) + 2 (2 Mines) + 2 (2 Rich)

I've refactored the Status to better reflect my maths, cos beforehand it was just repeating what was already on the map, in a less parseable way.
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evictedSaint

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Re: Era of Machines! - Turn 4
« Reply #32 on: February 24, 2020, 02:39:19 pm »


Produce Mine in C7 (2 metal)
Finish Fab Bot in C7 (3 metal)
Begin Production of Storage Facility in C7 (4 metal)


Can a unit move the same turn it's produced?
Is there a limit to generators in an area?
« Last Edit: February 24, 2020, 02:41:37 pm by evictedSaint »
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Kashyyk

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Re: Era of Machines! - Turn 4
« Reply #33 on: February 25, 2020, 04:20:43 pm »

@Holy Circuit
The first new machine in centuries walks off of the assembly line, currently unique and totally like the ones before. It is ready to grow the Faction.



It is now Conflict Engine's turn.

Code: (Status) [Select]
Order Name            M. In  Store  | E. In/Draw | Comm
1.    Unification         6   1/20  |    9 / 4   |  E9
2.    Holy Circuit        11   0/ 0  |    6 / 5   |  C7
3.    Conflict Engine     9   9/ 0  |    6 / 6   |  A3

# Unification
Energy: 5 = 3 (Comm) + 6 (2 Gen) - 2 (1 Factory) - 2 (Other)
Metal: 6 = 5 (Comm) + 1 (Mines)
1x Storage

# Holy Circuit
Energy: 1 = 3 (Comm) + 3 (1 Gen) - 2 (1 Factory) - 3 (Other)
Metal: 11 = 5 (Comm) + 3 (Mines) + 3 (Rich)

Storage @ C7: 4/5 Completion

# Conflict Engine
Energy: 0 = 3 (Comm) + 3 (1 Gen) - 4 (2 Factories) - 2 (Other)
Metal: 9 = 5 (Comm) + 2 (Mines) + 2 (Rich)
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evictedSaint

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Re: Era of Machines! - Turn 4
« Reply #34 on: February 25, 2020, 05:50:21 pm »



Can a unit move the same turn it's produced?
Is there a limit to generators in an area?

Kashyyk

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Re: Era of Machines! - Turn 4
« Reply #35 on: February 25, 2020, 06:16:07 pm »

The only thing a unit can do after being produced is defend itself in a fight.

The only building with a maximum number per sector is the Mine. However, all buildings in a sector will be destroyed if it gets nuked, so you may want to spread out at least a little.
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Happerry

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Re: Era of Machines! - Turn 4
« Reply #36 on: February 25, 2020, 08:49:57 pm »

Build 1 Mine, 1 Generator, 1 Fabricator, and 1 Bot in A3.
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Forenia Forever!
GENERATION 11: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

Kashyyk

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Re: Era of Machines! - Turn 5
« Reply #37 on: February 26, 2020, 04:10:46 am »

@Conflict Engine
One upping Holy Circuit, you build both a Fabricator and the first dedicated combat unit of this rekindled war.

Turn 5



The Initiative Order has cycled. It is now Holy Circuit's turn.

Code: (Status) [Select]
Order Name            M. In  Store  | E. In/Draw | Comm
3.    Unification         6   7/20  |    9 / 4   |  E9
1.    Holy Circuit       11  11/ 0  |    6 / 5   |  C7
2.    Conflict Engine    11  11/ 0  |    9 / 7   |  A3

# Unification
Energy: 5 = 3 (Comm) + 6 (2 Gen) - 2 (1 Factory) - 2 (Other)
Metal: 6 = 5 (Comm) + 1 (Mines)
1x Storage

# Holy Circuit
Energy: 1 = 3 (Comm) + 3 (1 Gen) - 2 (1 Factory) - 3 (Other)
Metal: 11 = 5 (Comm) + 3 (Mines) + 3 (Rich)

Storage @ C7: 4/5 Completion

# Conflict Engine
Energy: 2 = 3 (Comm) + 6 (2 Gen) - 4 (2 Factories) - 3 (Other)
Metal: 11 = 5 (Comm) + 3 (Mines) + 3 (Rich)
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evictedSaint

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Re: Era of Machines! - Turn 5
« Reply #38 on: February 26, 2020, 01:38:37 pm »

Fabricator Bot C7: Finish Construction of Storage Facility (1 Metal)
Commander C7: Move to C5 and produce 1 Mine, 1 Generator (4 Metal)
Bot Factory C7: Produce 3 Holy KBot units (3 Metal)
« Last Edit: February 27, 2020, 12:58:43 pm by evictedSaint »
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Kashyyk

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Re: Era of Machines! - Turn 5
« Reply #39 on: February 26, 2020, 01:56:29 pm »

Kbots only cost 1 metal a turn, however you will have a Storage to keep that spare metal.
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evictedSaint

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Re: Era of Machines! - Turn 5
« Reply #40 on: February 26, 2020, 02:43:48 pm »

Ah, yes - my mistake.  Sorry, Im doing all of this on mobile.

Kashyyk

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Re: Era of Machines! - Turn 5
« Reply #41 on: February 27, 2020, 05:51:00 am »

Apologies for not noticing at the same time as the Kbots, but doing this will also put give you a 2 Energy deficit and thus into Blackout, shutting down all your buildings.

Cos this is the first time we've bumped into this, I'll let you adjust your turn. Anyone who overlooks this from now on will just have to deal.
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evictedSaint

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Re: Era of Machines! - Turn 5
« Reply #42 on: February 27, 2020, 12:59:54 pm »

Oh, I didn't know it shuts down EVERYTHING, I thought it would be a partial blackout or something.

Regardless, I'll make another generator instead of one of the mines in C5, then.

Thank you for the mulligan.

Kashyyk

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Re: Era of Machines! - Turn 5
« Reply #43 on: February 28, 2020, 04:11:03 am »

@Holy Circuit
The Holy Lands expand North, claiming an additional Metal deposit as the army grows.



It is now Conflict Engine's turn.

Code: (Status) [Select]
Order Name            M. In  Store  | E. In/Draw | Comm
3.    Unification         6   7/20  |    9 / 4   |  E9
1.    Holy Circuit       12   3/20  |    6 / 5   |  C5
2.    Conflict Engine    11  11/ 0  |    9 / 7   |  A3

# Unification
Energy: 5 = 3 (Comm) + 6 (2 Gen) - 2 (1 Factory) - 2 (Other)
Metal: 6 = 5 (Comm) + 1 (Mines)
1x Storage

# Holy Circuit
Energy: 3 = 3 (Comm) + 6 (2 Gen) - 2 (1 Factory) - 4 (Other)
Metal: 12 = 5 (Comm) + 4 (Mines) + 3 (Rich)
1x Storage

Storage @ C7: 4/5 Completion

# Conflict Engine
Energy: 2 = 3 (Comm) + 6 (2 Gen) - 4 (2 Factories) - 3 (Other)
Metal: 11 = 5 (Comm) + 3 (Mines) + 3 (Rich)
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Happerry

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Re: Era of Machines! - Turn 5
« Reply #44 on: February 29, 2020, 07:47:29 am »

The Fabricator in A3 moves to D1 and builds a Mine.
The K-Bot Factory in A3 builds 3 K-Bots.
The Commander and K-Bot moves to C3. The Commander builds a Generator and a Turret.
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Forenia Forever!
GENERATION 11: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.
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