Mmm, I'm still getting worldgen crashes with a rather inconsistent year range. I'm gonna take apart my objects folder and put it back together to double check if its not an issue on my end - I'm not getting anything in the errorlog so obvious issues are out. Any way to log crash causes?
Rejections are intended, so they are way easier to log. There isn't additional info for crashes, as they generally happen at some location where there's a typo etc., or because of a typo way upstream that randomly craps out later. I did a bunch of 3000 year gens in smaller worlds, so hopefully vanilla is more stable at least. What OS are you on?
So if ex-spies are no longer turning up with their secret identities, this bug can be marked as fixed, right? Or is there something remaining?
http://www.bay12games.com/dwarves/mantisbt/view.php?id=10490
(Initial description is a bit confusing as it covered the already fixed #0010452 too, but remaining buggy behaviour was all about ex-spies from your civ turning up with fake identities).
Yeah, I went ahead and marked that one off, as it seems covered. There could still be some unusual edge case, but I tried to capture every place where migrants/visitors/etc. might come with their id still on unnecessarily, and old saves should log a patch.
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Regarding bugs, I'm not sure what's being asked for - the version of the first report? That's not always available, as some of the bug fixes don't come off the tracker, and for those from the bug tracker, it's not always clear even then (e.g. I fix a related bug that has extra effects, reported against various versions, as with the loyalty cascade/spy bit above), but I don't have strong objections to doing whatever.