Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: [1] 2

Author Topic: Dead dwarf is suddenly alive again, not a citizen, in a cage, and gelded  (Read 1914 times)

9joseph9

  • Bay Watcher
  • no poker face whatsoever.
    • View Profile

What's this? A dwarf in a cage?


Oh... he's gelded


Wait, I know that name. He's the one who's been having constant tantrums! Why the hell has he been gelded and caged??


That's a... strange description...


And he's... deceased?


Here we can see exactly when he died... except he's not dead, and gelded.


I am at a loss for words. This must be a bug, but such a strange and rather horrifying one. I'm tempted to retire the fort and see if I can't talk to this poor wretch as an adventurer. Any suggestions?

EDIT: Uploaded the save to DFFD
http://dffd.bay12games.com/file.php?id=14802
« Last Edit: February 14, 2020, 08:07:35 pm by 9joseph9 »
Logged
It is by my will alone I set my dwarves into motion

Doomblade187

  • Bay Watcher
  • Requires music to get through the working day.
    • View Profile
Re: Dead dwarf is suddenly alive again, not a citizen, in a cage, and gelded
« Reply #1 on: February 14, 2020, 04:35:37 pm »

Savescum, then try the adventurer method.
Logged
In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

9joseph9

  • Bay Watcher
  • no poker face whatsoever.
    • View Profile
Re: Dead dwarf is suddenly alive again, not a citizen, in a cage, and gelded
« Reply #2 on: February 14, 2020, 04:54:34 pm »

Just went in adventure mode in a copied save. The dwarf is gone. Unretiring the fortress shows that he is gone in fortress mode as well.
Logged
It is by my will alone I set my dwarves into motion

Superdorf

  • Bay Watcher
  • Soothly we live in mighty years!
    • View Profile
Re: Dead dwarf is suddenly alive again, not a citizen, in a cage, and gelded
« Reply #3 on: February 14, 2020, 05:15:30 pm »

That's... bizarre.  ???

Only thing I can think of is that maybe he was a ghost? Ghosts are considered gelded, 'cos strictly speaking they don't have any body parts at all, let alone the relevant ones.

I dunno how a ghost would wind up in a cage tho. Can ghosts be cage-trapped? Can ghosts be knock unconscious by cave-in dust, then cage-trapped? Has your fort had any cave-ins recently?
Logged
Falling angel met the rising ape, and the sound it made was

klonk
tormenting the player is important
Sigtext

Pancakes

  • Bay Watcher
  • Cancels drink: Too insane
    • View Profile
Re: Dead dwarf is suddenly alive again, not a citizen, in a cage, and gelded
« Reply #4 on: February 14, 2020, 05:53:42 pm »

Can you upload the save file to DFFD? This is really interesting and I want to take a look.
Logged

Immortal-D

  • Bay Watcher
  • [Not_A_Tree]
    • View Profile
Re: Dead dwarf is suddenly alive again, not a citizen, in a cage, and gelded
« Reply #5 on: February 14, 2020, 06:10:54 pm »

What's great here is that you focus on the important thing; not being dead or caged, that's trivial.  No, what matters here is that his upper body is missing and he's gelded.  You have a technically alive (though hopefully not sentient) lower body in a cage, and somebody came along thinking 'waste not want not', and took away the best bits.

Stench Guzman

  • Bay Watcher
    • View Profile
Re: Dead dwarf is suddenly alive again, not a citizen, in a cage, and gelded
« Reply #6 on: February 14, 2020, 07:04:00 pm »

Any necromancers around?
Logged

9joseph9

  • Bay Watcher
  • no poker face whatsoever.
    • View Profile
Re: Dead dwarf is suddenly alive again, not a citizen, in a cage, and gelded
« Reply #7 on: February 14, 2020, 07:50:08 pm »

No necromancers, no cagetraps. The one cage being show I only have because my mayor mandated its construction. If I build the cage, the dwarf disappears. I'm going to try and get him out of the cage some other way and see what happens. And I'll upload the save in a bit.
Logged
It is by my will alone I set my dwarves into motion

9joseph9

  • Bay Watcher
  • no poker face whatsoever.
    • View Profile
Re: Dead dwarf is suddenly alive again, not a citizen, in a cage, and gelded
« Reply #8 on: February 14, 2020, 07:58:44 pm »

It would appear that moving the cage to the trade depot also causes the dwarf inside to disappear. He doesn't show up on any of the unit tabs either.
Logged
It is by my will alone I set my dwarves into motion

anewaname

  • Bay Watcher
  • The mattock... My choice for problem solving.
    • View Profile
Re: Dead dwarf is suddenly alive again, not a citizen, in a cage, and gelded
« Reply #9 on: February 14, 2020, 08:24:32 pm »

Did any body parts make it into a coffin?
Logged
Quote from: dragdeler
There is something to be said about, if the stakes are as high, maybe reconsider your certitudes. One has to be aggressively allistic to feel entitled to be able to trust. But it won't happen to me, my bit doesn't count etc etc... Just saying, after my recent experiences I couldn't trust the public if I wanted to. People got their risk assessment neurons rotten and replaced with game theory. Folks walk around like fat turkeys taunting the world to slaughter them.

PatrikLundell

  • Bay Watcher
    • View Profile
Re: Dead dwarf is suddenly alive again, not a citizen, in a cage, and gelded
« Reply #10 on: February 15, 2020, 02:51:59 am »

It would appear that moving the cage to the trade depot also causes the dwarf inside to disappear. He doesn't show up on any of the unit tabs either.
Well, it's expected that the "dwarf" wouldn't remain in the cage, as moving cages to the trade depot automatically causes any contents that cannot be sold to be removed from it (resulting in bug reports about ogres and whatnot that suddenly cause havoc).
Logged

9joseph9

  • Bay Watcher
  • no poker face whatsoever.
    • View Profile
Re: Dead dwarf is suddenly alive again, not a citizen, in a cage, and gelded
« Reply #11 on: February 15, 2020, 06:06:40 am »

It would appear that moving the cage to the trade depot also causes the dwarf inside to disappear. He doesn't show up on any of the unit tabs either.
Well, it's expected that the "dwarf" wouldn't remain in the cage, as moving cages to the trade depot automatically causes any contents that cannot be sold to be removed from it (resulting in bug reports about ogres and whatnot that suddenly cause havoc).

This was actually my intention, I wanted to see if I could get the dwarf out of the cage for him to walk around. However, building the cage for it to be hooked to a lever causes him to disappear as well. And I don't mean he is let out of the cage and I lose track of him, I mean he ceases to exist.
Logged
It is by my will alone I set my dwarves into motion

Dorsidwarf

  • Bay Watcher
  • [INTERSTELLAR]
    • View Profile
Re: Dead dwarf is suddenly alive again, not a citizen, in a cage, and gelded
« Reply #12 on: February 15, 2020, 06:08:36 am »

I seem to recall from a modding discussion a while back that the "Upper body is gone" is a known error that happens when looking at dead things that are bugged in some way?
Logged
Quote from: Rodney Ootkins
Everything is going to be alright

IncompetentFortressMaker

  • Bay Watcher
  • [NATURAL_SKILL:MODDING:2]
    • View Profile
Re: Dead dwarf is suddenly alive again, not a citizen, in a cage, and gelded
« Reply #13 on: February 15, 2020, 07:49:55 pm »

Right now, if you can view a dead unit's description it will always say "His/Her/Its upper body is gone."
The most common way to do this is viewing someone's dead relative in your fort - if you have a child and the mother dies, you can view the child's relationships and, from there, view the mother as though she were still alive.

Larix

  • Bay Watcher
    • View Profile
Re: Dead dwarf is suddenly alive again, not a citizen, in a cage, and gelded
« Reply #14 on: February 16, 2020, 11:37:26 am »

^ yep, "upper body is gone" just means "It's dead, Jim."

As i understand it, when multi-part bodyparts have gone missing, DF only reports the "root" one as gone - i.e. entire leg gone: "upper leg is gone" (no mention of lower leg, foot or toes, who are also all gone); entire arm gone: "upper arm gone" (no mention of the also missing lower arm, hand and fingers)*. Thus, dead =  entire body gone, always reported as missing "root" part of the whole body, which is the upper body: "upper body is gone". It does not mean there's an unconnected lower body hanging around, because the lower body is a daughter limb of the upper body and thus, if the upper body's "gone", the lower one's necessarily gone as well. It's a bug so far as restricting the report to only the root limb sometimes produces unclear messages and anyway it really should just outright say "this unit is dead" instead of reporting the unit's body as "gone".

* which i find confusing/misleading, since it does sound rather like e.g. the lower arm's maybe still there, just... attached directly to the shoulder??
Logged
Pages: [1] 2