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Author Topic: Sh 2 [SG] Week 14  (Read 41695 times)

syvarris

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Re: Sh 2 [SG] Week 3
« Reply #120 on: February 22, 2020, 01:17:48 am »

I think there is value in making initial inroads with the Wind school community.  Even if those contacts serve only as intermediaries in our quest to meet more influential indiviudals, they are part of a martial organization that may be helpful in dealing with our foes.

We have enough actions remaining this week to do that and accept the job.

I absolutely agree, on all points.  The problem lies in that we only have two actions, and accepting the job can conceivably fail.  It really shouldn't, but then just a couple updates ago random die rolls had us spend all our money on a random trinket.  Sh is extremely randomized, and taking the job is rather important; being able to spend two actions on it in the event of a failure is valuable.

We should take the job first, and if it succeeds, attempt to gain contacts.  Otherwise, the second action should be spent on retrying for the job.

Are you doing both actions, then?

I would support that.

-1, for the above stated reasons.

ZBridges

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Re: Sh 2 [SG] Week 3
« Reply #121 on: February 22, 2020, 01:20:42 am »

GM: Can you please clarify what actions require rolls, and what types of actions do not require rolls?
« Last Edit: February 22, 2020, 03:25:28 am by ZBridges »
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Devastator

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Re: Sh 2 [SG] Week 3.4
« Reply #122 on: February 22, 2020, 03:50:59 am »

Accepting the job can't actually fail.

Most actions will require rolls at some level.. even in this case of accepting a job, which has a roll to see if you start automatically with extra pay or a bonus, as well as a series of rolls to see who your employer is and why in particular this position is available.

You had a roll when you were looking for a dojo because you were exploring, and there was the possibility of bad or unexpected things happening.  Since you are exploring inside your own city, the possibilities for bad stuff are different than there would be elsewhere.  In this case, you failed to find a dojo, found some bad stuff, the bad stuff turned out to be someone selling you something that you wouldn't have otherwise bought, which turned out to be fairly expensive but quite useful, instead of a scam or other ripoff.

Essentially, it's like you got pickpocketed again, but less bad.  You've had awful luck with your exploration rolls.  Buying stuff or meeting unexpected people are relatively common results when critically failing to discover what you are looking for in a city.

In general, if you have something related as an asset or have discovered something, it doesn't require rolls to do interactions with it, such as joining up or asking that person for help.  You can't fail asking for this job because it was already offered, as the product of an already-successful roll.  Hence you don't need another roll to be able to join up.  In other circumstances it might take a roll to do something with it, like the old master might require convincing to take on a student, but in those cases I'll try to make it clear what's going on with description.

The semi-automatic nature of some of these interactions is mostly to speed up the game.  Like you did fail, and got the shop encounter, and then got something sold to you.  You then got a save to see how good of a shopper you were and if you could limit the damage by buying something useful, or limit the damage by negotiating a lower price or buying something cheap instead of dear.  You did.. ok on that part, but not perfect.

In all cases, these interactions will stop the moment something happens that is a threat to your life.  Threat to your purse, not so much.

Quote
Definitely go accept the job next.  We're not going to learn enough to matter with one action, nor will a single action be likely to create a contact who would influence things much.  Just accept the job, before the opportunity is lost.

You go to take the job.  Li Yue is.. boring, or at least seems boring as she has a story to tell you that's contrary to that.  She lives in a fairly small mansion of about twenty-ish rooms, two other servants, and two other guards.  She's a merchant who normally deals with fairly ordinary trade goods inside the city, such as pottery, grain, lumber.. a variety of fairly average inexpensive goods, which she then buys and sells from one person to another in bulk.  Nothing terribly unusual, and there's thousands of people in the city who work similarly.

But there's something going on here.  One of her servants is dead, killed by a stabbing wound to the chest, while opening a window to air out the guest chambers.  There's been a few open threats to Li Yue from her rivals, but she'd never expect that would lead to an assassination attempt, which this probably was, as the guest quarters were on the top floor.

You are offered twice the normal salary for a servant, a salary of two silvers a week.  You try to negotiate it up a bit, but she discerns your lack of combat experience and doesn't offer more, although you are offered two weeks pay in advance.  The job will take four of your weekly actions, as you are expected to fulfill at least some normal servant duties as well as look to her protection.

(As, thanks to the wonders of the drama dice, this situation is already life threatening, the update is stopped here so you can reconsider taking the job.)
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ZBridges

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Re: Sh 2 [SG] Week 3
« Reply #123 on: February 22, 2020, 04:08:19 am »

This does not seem like a good opportunity.  Not only would it be extremely time-consuming, but it would also likely be extremely dangerous.  She's not even offering that much money.

We could take the bonus, work a week or so, and then quit, or just walk away now.  I don't really see how this job would be advantageous for us.

Is it possible to attempt to leverage our charm skill to improve the terms of the employment?
« Last Edit: February 22, 2020, 04:27:54 am by ZBridges »
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King Zultan

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Re: Sh 2 [SG] Week 3
« Reply #124 on: February 22, 2020, 06:26:23 am »

This does not seem like a good opportunity.  Not only would it be extremely time-consuming, but it would also likely be extremely dangerous.  She's not even offering that much money.

We could take the bonus, work a week or so, and then quit, or just walk away now.  I don't really see how this job would be advantageous for us.

Is it possible to attempt to leverage our charm skill to improve the terms of the employment?
+1
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Naturegirl1999

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Re: Sh 2 [SG] Week 3
« Reply #125 on: February 22, 2020, 09:13:58 am »

Definitely go accept the job next.  We're not going to learn enough to matter with one action, nor will a single action be likely to create a contact who would influence things much.  Just accept the job, before the opportunity is lost.
+1
+1
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ZBridges

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Re: Sh 2 [SG] Week 3
« Reply #126 on: February 22, 2020, 02:46:57 pm »

Definitely go accept the job next.  We're not going to learn enough to matter with one action, nor will a single action be likely to create a contact who would influence things much.  Just accept the job, before the opportunity is lost.
+1
+1

Naturegirl1999, may I ask what your reasoning is for wanting to accept the job?  It looks like you are upvoting an action that was already carried out.
« Last Edit: February 22, 2020, 03:00:47 pm by ZBridges »
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Egan_BW

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Re: Sh 2 [SG] Week 3
« Reply #127 on: February 22, 2020, 02:59:21 pm »

DRAMA DICE WILLS IT
TAKE THE JOB
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Naturegirl1999

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Re: Sh 2 [SG] Week 3
« Reply #128 on: February 22, 2020, 03:08:17 pm »

.
« Last Edit: February 22, 2020, 03:59:48 pm by Naturegirl1999 »
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Devastator

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Re: Sh 2 [SG] Week 3
« Reply #129 on: February 22, 2020, 03:41:05 pm »

Your charm skill was taken into account when negotiating already.  You can renegotiate again when any further changes in status occur.

i.e, you learn some combat skills or you protect from an assassination attempt or somesuch.
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Superdorf

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Re: Sh 2 [SG] Week 3
« Reply #130 on: February 22, 2020, 03:45:46 pm »

Y'know what? We're an adventurer. We were gonna have to do life-threatening stuff for money anyway; this seems as good a chance as any to break into that field.

TAKE THE JOB

+1
Take the two weeks' advance too. We can pay off our loan debt nice and early!
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ZBridges

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Re: Sh 2 [SG] Week 3
« Reply #131 on: February 22, 2020, 03:51:52 pm »

I can support taking the job, but I think we should consider quitting early when we've built up a decent amount of coin.  Money is power, but money alone won't accomplish our goals, and we can't spend money if we're dead.
« Last Edit: February 22, 2020, 04:32:42 pm by ZBridges »
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Naturegirl1999

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Re: Sh 2 [SG] Week 3
« Reply #132 on: February 22, 2020, 03:59:08 pm »

Y'know what? We're an adventurer. We were gonna have to do life-threatening stuff for money anyway; this seems as good a chance as any to break into that field.

TAKE THE JOB

+1
Take the two weeks' advance too. We can pay off our loan debt nice and early!

+1
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Devastator

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Re: Sh 2 [SG] Week 4
« Reply #133 on: February 22, 2020, 04:26:01 pm »

Quote
Y'know what? We're an adventurer. We were gonna have to do life-threatening stuff for money anyway; this seems as good a chance as any to break into that field.

That's true, but don't forget how the last version of this ended.



You take the job, and take the four silver advance.  Of course, you're not yet entirely confident.. after all, you don't know how to use your weapon, and the Wind School mostly teaches unarmed combat.  But you'll learn, and you'll need to learn to do whatever it is you're going to do.  At least if you decide to fight the evil personally.  Complicated.

Lastly, and to end the week, you go back to the dojo and try to make some friends.  After a few hours, you find an interesting young man, another Li, called Li Song.  He's another beginning student, still unskilled but seems enthusiastic and diligent.  You exchange information and part ways pleasantly.



This week the dreams return.  But where you expected to see a cave, you don't.  It's daytime, with the sun at midmorning on a mostly bare rocky hillside, with woods visible in the distance and a small creek running below.

But, more close to you is a fortified.. manor?  No, not really, it's a complex?  Like a temple or a shine or a brewery or a factory?  Or a weaver's place?  Something like that.  Anyway, there are walls around it, cut from new wood, and the buildings are similar to them, everything all shiny and brand new, with fresh pitch roofs and all bright metalwork and unseasoned wood.

You see a few workmen milling about, finishing a few details and looking at trim work, but the place seems pretty empty, idle buildings standing around.  You know this must have something to do with the evil, but you aren't sure of what.

The complex has several buildings.  A couple you can identify, one is clearly a warehouse, with large doors and no windows, one is clearly the main building, with two stories and many rooms, looking to be of more impressive construction, but there are several other buildings you can't identify, a couple of large ones and a couple of small ones.  There are also a few tents outside, obviously bunkhouses for the workers, as well as a few tents over workshops, for the carpenters and metalworkers who were needed to build all this.

..Where do you investigate first?

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ZBridges

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Re: Sh 2 [SG] Week 4
« Reply #134 on: February 22, 2020, 04:33:36 pm »

(How did the last version end?)
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