Hey, I know, let's ask about vampires! If we can become vampire we'll probably become stronger, and more importantly harder to kill.Some of the faces you saw in your first vision were definately not those of a purely human you. Though you are largely ignorant of supernatural creatures, you do know they exist, and at least some of them have great power. It might be risky, but finding one could be to your benefit.
Now there isn't any sort of thing as an official mercenaries guild, but there are always travellers, independant or guards or otherwise. So you head to the Merchant Quarters, and begin looking for hangouts or watering holes for travellers.
[1]
Most of the first few you look in are.. well, they seem too ordinary, just with tired soldiers in armour, more relaxed people on a few days off, and hopeful people looking ready for another job. But mostly ordinary people.
[2][2]
So you go a bit further, into a few alleys over, looking for more unusual characters. After a couple of hours, you find yourself looking into a very dark bar, almost hidden down a narrow flight of stairs behind a pile of water barrels. It's larger than you expected, with perhaps a half dozen tables, a few corner booths, and a bar made of southern hardwood. They serve some unusual drinks there, and the clientel, well, they certainly look more dangerous than the average patron.
[1][4][4]
You have a twinge of worry for a moment, but shake it off and decide to turn on the charm and look for some kind of hunter. You do some regaling, and get some interesting stories out of these dangerous people. At least one claims to have fought an animated spirit of the wind once, which is quite a thing, even if you've never heard of it before. It seems he needed to get some special chimes, and..
[7+
1] vs [6]
You fall to the ground, knocked down by a blow to the head, which feels incredibly painful. Fortunately, you fall off the barstool in the right direction so your attacker doesn't yet have a grip on you, but you're still surrounded and he's coming in for a grab, and you fight to retain your grip on consciousness, fighting the alcohol as much as the blow..
[11]
And you do. You manage to get yourself together, roll away from your attacker, and draw your weapon. The problem is, there's at least six people in here, in addition to the barman, and from their reactions, they're all in on this. You see the one guy who hit you with a sap, and at least one other guy up who is armed, with a knife similar to yours, if cheaper. Two of the other four are getting up, although you don't see any weapons from them yet. The bartender is out of sight.
"Easy" says the one who attacked you. "You don't want to make us mess up that pretty face, do you?"
Week 2. Action 1/5.
Assets and Abilities:
Prestige = 0
10 silver.
Concealable fighting dagger
Skills:
Charming, +1
Allies:
Huan Zhang, diplomat, 2 prestige, 1 favor
Upscale Weapon Shop.