Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Announcements problem (noob question)  (Read 1217 times)

FluffyVixen

  • Escaped Lunatic
  • OwO
    • View Profile
Announcements problem (noob question)
« on: February 11, 2020, 04:01:36 pm »

Kinda frustrated with current announcement system. I always get spammed with useless notification like masterpiece creation or job cancellations (thankfully, second can be turned off) while missing actually important and critical events like dwarfs getting attacked, injured or infected with syndromes. As far as I know those can only be manually viewed on reports and healthcare screens respectfully. and usually when it's already too late. I am asking for a way to polish announcement screen to make it more useful for my gameplay (vanilla or modded) to avoid situations like this (pic related).
Spoiler (click to show/hide)
Logged
A strange game. The only winning move is not to play.

Shonai_Dweller

  • Bay Watcher
    • View Profile
Re: Announcements problem (noob question)
« Reply #1 on: February 11, 2020, 04:16:49 pm »

Soundsense will play you combat sound fx whenever there's combat. Some people find that helps.
Logged

PatrikLundell

  • Bay Watcher
    • View Profile
Re: Announcements problem (noob question)
« Reply #2 on: February 11, 2020, 05:05:48 pm »

You should be aware of the problem with disabling job cancellation messages: it's not unusual for them to spam for a reason you actually need to address, or the fortress may grind to a more or less complete halt because everyone is caught up in grabbing jobs and immediately drop them again, grab/drop... Or, even worse, just stand rooted spamming because they're too stupid to realize the thing they hauled can no longer be delivered to its destination, but still trying.
Logged

Naryar

  • Bay Watcher
  • [SPHERE:VERMIN][LIKES_FIGHTING]
    • View Profile
Re: Announcements problem (noob question)
« Reply #3 on: February 12, 2020, 05:27:48 am »

You can try changing announcements.txt, in the init folder, to be more of your liking.

Also Soundsense helps.

Bumber

  • Bay Watcher
  • REMOVE KOBOLD
    • View Profile
Re: Announcements problem (noob question)
« Reply #4 on: February 12, 2020, 07:43:14 am »

Announcement Window+ gives you a separate window with custom-filtered announcements.
Logged
Reading his name would trigger it. Thinking of him would trigger it. No other circumstances would trigger it- it was strictly related to the concept of Bill Clinton entering the conscious mind.

THE xTROLL FUR SOCKx RUSE WAS A........... DISTACTION        the carp HAVE the wagon

A wizard has turned you into a wagon. This was inevitable (Y/y)?

anewaname

  • Bay Watcher
  • The mattock... My choice for problem solving.
    • View Profile
Re: Announcements problem (noob question)
« Reply #5 on: February 14, 2020, 08:38:16 pm »

Yeah, everyone goes through this at some point once they have enough dwarfs in their fort. Any of the posted tools will work and you can combine combat and non-combat log entries into one output stream, and filter out all of the stuff you consider unimportant.

I filter out all of the non-damaging combat entries and many job manager outputs, so unless there is an actual fight, the only things that appear in my separate "log" window are important and they appear immediately, not delayed in the main DF window.
Logged
Quote from: dragdeler
There is something to be said about, if the stakes are as high, maybe reconsider your certitudes. One has to be aggressively allistic to feel entitled to be able to trust. But it won't happen to me, my bit doesn't count etc etc... Just saying, after my recent experiences I couldn't trust the public if I wanted to. People got their risk assessment neurons rotten and replaced with game theory. Folks walk around like fat turkeys taunting the world to slaughter them.