Iyal ducks her head in an appreciative bow, stepping away to chat with the officers, who are themselves discussing where to set up camp. In essence, the hovercraft is too cramped, so instead, they will set up in a Thornton warehouse nearby.
You spend the downtime making small-talk with Emma and playing with Mitch. William is inspecting his soldiers in the other cargo container, and technicians scurry around to adjust various reactors. Weapons are checked, more out of habit than necessity. Iyal comes, and Emma hands over a large wad of bills from her breast-pocket. You watch the Outlander after that, as she checks several las-rifles in easy-carry black cases, as well as a variety of grenades and explosive devices.
She -is- very well trained.It isn't long before the ship begins to land, the three hours passing uneventfully. And you emerge into the suburbs of the Holy City. William speaks with a shifty shipmaster, bills exchanging hands, as the vehicle is stamped into registration. The Warmachines begin to unload into a space below the ship. You depart from the same area, stepping into the city. Emma and an unmodified Thornton accompany you, while William takes care of organizing the Warmachines.
And by that, you mean he leans on a post, metallic arms crossed over his chest while he watches them work.
You walk through the suburbs, past beggars, soot-stained laborers, and gang members. No one bothers you. You cross into the Outer City. From there, its a ride on one of those slow-moving hovercraft to the walls of the Inner City-- where a young Guardian challenges you.
Emma presents her credentials, and the Guardian goes wide-eyed, bowing at the hips to you while apologizing profusely. It isn't that much further to the Grand Cathedral Plaza. Guardians positioned at the entrance to the Cathedral await you, and one breaks away to request an audience with the Pontifex for you. It's a quiet, tense few minutes until you're allowed entry into the Cathedral.
The architecture is much the same as it was before you left, only emptier. Guards stand at intervals, and the Pontifex sits upon the altar of SEED, a mask of a smile on his lips. He gestures you into his office and shuts the door behind you. "What can I do for Sister Alphira today, hmm?"
You are Pheobe Gainer AKA Alphira
Local Time: [1300] 11/17/2011
Personal Time: 5 months
Empyreal Time: NO NETWORK CONNECTION.
Cohesion: 90%
You are satiated.
You are in peak, physical shape.
Torso:A fitted grey shirt with long, tight sleeves.
Lower Body: New grey semi-formal, military-style pants.
In a sheath:An inscribed bone-handled, combat long knife.
In a holster: A dull, gray las-gun pistol.250/250
In a holster:An archeotech Cutter Hilt.490/500
Hands: A pair of leather gloves.
Feet: Woolen socks(hidden)
Ankle: A knife sheath with a Well-made bone-handled stiletto within. (hidden)
Feet: A pair of new leather boots.
Overload: Qualified
Bird of Sol's Reign: Apprentice
Conquerer's Aura: Apprentice.
Inferno : Able
Healing Factor: Apprentice
-
Endurance Boost: Amateur.
-
Strength Boost: Amateur.
Matter Manipulation:Silicon::Competent
Skill:
Charisma: Apprentice
Skill:
Attrition Warfare: Apprentice
Skill:
Marksmanship: Proficient
[94.38 credits] in local currency.
You are under contract with The Brotherhood of Scholars for twenty-three years. [Angel] of The Holy City State of SEED
--High Influence within its borders
--Full command of all military resources, as approved by Crusader General
--Full command of all military resources, in emergencies
--Assigned a personal team of researchers, medical officers, and trainers.
Grandmother(adopted), Handler: Mother Nicole Gainer
--Contactable in person.
--High Influence with Scholars, Crusaders, the Thornton Family
--Current lawful ruler of Steelworks 9 Region (Crusader Supported)
Organization: The Thornton Family
--Contactable through Emma
--High Influence within Steelworks 9 Region
--Allied with Nicole Gainer, you
*Researching: Radio towers*
Organization: Personal Guard
--A complement of fifty-six guards, highly trained, heavily armed. Each carries a las-rifle, a las-pistol, and a personal knife. They wear Heavily Armored Crusader vests, leggings, boots and face obscuring kevlar face masks.
--Lead by ? ? ?
--??/56 Loyal, Fanatic
--??/56 Uncertain
--4/56 Defiant
--McGee Foster (Loyal)
--James Foster (Loyal)
--Erica Hail (Loyal)
--Johnathan Shellton (Loyal)
--Eric Armstrong (Loyal)
--Quincy Black (Loyal)
Organization: Thornton Mercenaries
--A complement of hulking Thornton soldiers turned into cybernetically augmented heavy-duty infantry. Equipped with fusion reactor based las-gun assault rifles, Inferno Shotguns, super thick armor, and technicians standing by. They are also equipped with inter and intra-squad radio communicators.
--Lead by William Thornton
--56/56
*Ready for extended operations*
Servant, ? ? ?: Iyal
--A mysterious Outlander woman, branded by SEED as a debt-slave. She wishes to serve you, for a better life after an attempted mugging.
*Currently planning assassinations of Officers within the Holy City*
Ally, Superior: The Pontifex
--Church leader for the Scholars of the Holy SEED city-state.
--High Influence within its borders
--Incredibly High Influence with Zealots
--Minor feud with Crusaders
Ally, Subservient: William Thornton
Leader of the Thornton Family of Businessmen.
--Contactable in person
--High influence within the Thornton Mercenaries
--High influence within The Thornton Family
--Feared within Steelworks 9 Region
*Coordinating Thornton Family Assets*
Personal Scientist, Ally: Silas Thornton
--Contactable in person
--High influence within The Thornton Family
Contact, Military Trainer Coordinator: Tyler Hop (Cordial)
Lover, Adjutant: Emma Thornton
--High influence within The Thornton Family
*Coordinating Thornton Family Assets*
Pet, Threat: Mitch, the Barker
A stubby furred, stubby faced hellion of a canine that will possibly mutate in the future.
-8/50 Obedience
-?/50 Affection
-1/50 Respect
Friends(?) (Lost Contact):
-Jesse Hardhouse
-Amanda Silversmith
-John Frost