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00 - Her potential has been limited by her free will- 00

I don't care.
- 0 (0%)
I don't care.
- 0 (0%)

Total Members Voted: 0

Voting closed: January 04, 2021, 02:28:47 am


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Author Topic: McCreary's Planet -- (FINISHED)  (Read 252687 times)

ZBridges

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Re: McCreary's Planet -- Act II:Ancient Enemies
« Reply #1800 on: April 06, 2020, 05:43:13 pm »

Ask Emma to join us if she's available and would like to.
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Naturegirl1999

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Re: McCreary's Planet -- Act II:Ancient Enemies
« Reply #1801 on: April 06, 2020, 05:44:31 pm »

I think Emma maybe wanted to try that with us?
oh right, maybe now isn’t the best time
Offer to assist in radio construction
« Last Edit: April 06, 2020, 05:53:13 pm by Naturegirl1999 »
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Superdorf

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Re: McCreary's Planet -- Act II:Ancient Enemies
« Reply #1802 on: April 06, 2020, 05:47:21 pm »

Emma's busy as a bee right now, is the trouble. Seems a bad time.

Offer to assist in radio construction

+1

See if we can't use whatever ancestral memories we've got handy to help the process along.
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Falling angel met the rising ape, and the sound it made was

klonk
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Naturegirl1999

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Re: McCreary's Planet -- Act II:Ancient Enemies
« Reply #1803 on: April 06, 2020, 05:52:52 pm »

Emma's busy as a bee right now, is the trouble. Seems a bad time.

Offer to assist in radio construction

+1

See if we can't use whatever ancestral memories we've got handy to help the process along.

+1, not a double vote because of the amendment, right?
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ZBridges

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Re: McCreary's Planet -- Act II:Ancient Enemies
« Reply #1804 on: April 06, 2020, 06:18:51 pm »

One way to get intel would be to use a 'prophetic' drug, which in this game is a real thing, like bug oil.  You could think of it like the spice from Dune.  It may give us visions that tell us about the plague, the best ways to fight it, and other visions of the future.
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Naturegirl1999

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Re: McCreary's Planet -- Act II:Ancient Enemies
« Reply #1805 on: April 06, 2020, 06:21:45 pm »

One way to get intel would be to use a 'prophetic' drug, which in this game is a real thing, like bug oil.  You could think of it like the spice from Dune.  It may give us visions that tell us about the plague, the best ways to fight it, and other visions of the future.
that, or it could confuse us into thinking we are something else, somewhere else, somewhen else, combinations of these...it is a mixed bag, most likely
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Superdorf

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Re: McCreary's Planet -- Act II:Ancient Enemies
« Reply #1806 on: April 06, 2020, 06:31:24 pm »

Ohh, I intend to think of this stuff like melange. Until I learn otherwise, I will delight in its melange-like nature. :))

I just figure we can wait a little bit before we take the stuff. It'll make a nice thing to share, and we should be able to set aside a few hours for it tonight or tomorrow.
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19_EgarAlnis

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Re: McCreary's Planet -- Act II:Ancient Enemies
« Reply #1807 on: April 06, 2020, 06:49:09 pm »

Or you just trip balls. /me shrugs.

You leave your room, deciding on trying to help with the construction of the radio. You head downstairs, down, down, into the laboratories and workshops of the Thornton Family. You approach one of the doors, wondering if maybe this is where people are working on your radio systems-- only to find it locked. There's a small keypad beside it.

[9] You knock at the door, and no one responds. Your strategic plan has been foiled, it seems, by a locked door. That is, until the keypad gives a beep, and the door clicks open. Silas leans out it, staring at you with tired eyes. "Yes, Lady Alphira?"

"Oh. Hello Silas."

"Hello. I will assume you are not here to exchange greetings. Is there something I can help you with?"

"Do you happen to know where they are working on the [radio] project?"

"Ah- down the hall, to the right. Door twelve. Keycode six-six-one-three-nine-two."

"Thanks Silas." You hesitate, adding on, "For everything. Really."

You think you woke him up- he simply nods to to you and closes the door. You turn in the indicated direction, and key in the code. It slides open-- showing you a spacious workshop with a makeshift assembly line in the middle of it. Crates of supplies sit stationed out, and a number of older men and women are hunched over helmets. Emma is sitting beside a middle-aged, stoop-shouldered man, drinking tea. Her eyes brighten when she sees you. "Ah! Pheobe."

She gestures to the man, "This is MacTire,  the leader of this assembly team."

He inclines his head in a bow, "Lady Alphira. It's an honor to meet you."

"I was just about to wrap this up-- we should have all the Thornton helmets complete by tomorrow, as well as a few spares for ourselves. The command station radios being set up will require us to have permission from SEED, but the scientists are sure they can easily upsize the tech. If they aren't, they will be by the time we speak to them again."
« Last Edit: April 06, 2020, 07:01:31 pm by 19_EgarAlnis »
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Superdorf

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Re: McCreary's Planet -- Act II:Ancient Enemies
« Reply #1808 on: April 06, 2020, 07:01:10 pm »

Heh, there is that possibility. Regardless, might as well share the experience!

"Beautiful. Do we know what the range is like on these helmet comms?"
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Falling angel met the rising ape, and the sound it made was

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Naturegirl1999

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Re: McCreary's Planet -- Act II:Ancient Enemies
« Reply #1809 on: April 06, 2020, 07:09:11 pm »

Heh, there is that possibility. Regardless, might as well share the experience!

"Beautiful. Do we know what the range is like on these helmet comms?"
+1
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19_EgarAlnis

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Re: McCreary's Planet -- Act II:Ancient Enemies
« Reply #1810 on: April 06, 2020, 07:10:57 pm »

"Two miles is the middle range, three it starts getting patchy and buzzy." Emma offers, picking up one of the radios and giving it a toss, back and forth in her hands. "Luckily the Thorntons have a long history of making forbidden technology." She gives you a wink. "So putting this together wasn't too bad. Interestingly enough--"

MacTire interrupts her, cheerful and happy, "They use a lot of parts that las-guns do! Well, besides the reactors. We've hooked them up to the reactor that the Warmachines carry.."

"They have multiple 'channels', letting us set up teams. Logistics is still working on it, but we've decided that each squad should have their own channel, and that command has a channel that all officers are on." She moves over to a bin, pulling out a Thornton Warmachine Helmet with a red strip down the center-- you notice that it has two antennas soldered in near the ear, and a cord dangling down from the collar.
« Last Edit: April 06, 2020, 07:15:33 pm by 19_EgarAlnis »
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Naturegirl1999

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Re: McCreary's Planet -- Act II:Ancient Enemies
« Reply #1811 on: April 06, 2020, 07:13:12 pm »

“Can I do anything to help with building these?”
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19_EgarAlnis

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Re: McCreary's Planet -- Act II:Ancient Enemies
« Reply #1812 on: April 06, 2020, 07:23:34 pm »

Emma shakes her head, gesturing to the line of workers busily assembling the components, peeling off a protective earpiece and replacing it with the radio. "They've got it handled."
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Naturegirl1999

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Re: McCreary's Planet -- Act II:Ancient Enemies
« Reply #1813 on: April 06, 2020, 07:29:28 pm »

“Is there anything I can help with?”
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Superdorf

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Re: McCreary's Planet -- Act II:Ancient Enemies
« Reply #1814 on: April 06, 2020, 07:34:55 pm »

Chuckle a little. "You guys are amazing... I don't know what to do with myself, is all. You've got everything already covered!"
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Falling angel met the rising ape, and the sound it made was

klonk
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