Or you just trip balls. /me shrugs.
You leave your room, deciding on trying to help with the construction of the radio. You head downstairs, down, down, into the laboratories and workshops of the Thornton Family. You approach one of the doors, wondering if maybe this is where people are working on your radio systems-- only to find it locked. There's a small keypad beside it.
[9] You knock at the door, and no one responds. Your strategic plan has been foiled, it seems, by a locked door. That is, until the keypad gives a beep, and the door clicks open. Silas leans out it, staring at you with tired eyes. "Yes, Lady Alphira?"
"Oh. Hello Silas."
"Hello. I will assume you are not here to exchange greetings. Is there something I can help you with?"
"Do you happen to know where they are working on the [radio] project?"
"Ah- down the hall, to the right. Door twelve. Keycode six-six-one-three-nine-two."
"Thanks Silas." You hesitate, adding on, "For everything. Really."
You think you woke him up- he simply nods to to you and closes the door. You turn in the indicated direction, and key in the code. It slides open-- showing you a spacious workshop with a makeshift assembly line in the middle of it. Crates of supplies sit stationed out, and a number of older men and women are hunched over helmets. Emma is sitting beside a middle-aged, stoop-shouldered man, drinking tea. Her eyes brighten when she sees you. "Ah! Pheobe."
She gestures to the man, "This is MacTire, the leader of this assembly team."
He inclines his head in a bow, "Lady Alphira. It's an honor to meet you."
"I was just about to wrap this up-- we should have all the Thornton helmets complete by tomorrow, as well as a few spares for ourselves. The command station radios being set up will require us to have permission from SEED, but the scientists are sure they can easily upsize the tech. If they aren't, they will be by the time we speak to them again."