Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Poll

00 - Her potential has been limited by her free will- 00

I don't care.
- 0 (0%)
I don't care.
- 0 (0%)

Total Members Voted: 0

Voting closed: January 04, 2021, 02:28:47 am


Pages: 1 ... 67 68 [69] 70 71 ... 381

Author Topic: McCreary's Planet -- (FINISHED)  (Read 258070 times)

19_EgarAlnis

  • Bay Watcher
    • View Profile
Re: McCreary's Planet -- Act II:Ancient Enemies
« Reply #1020 on: March 22, 2020, 06:40:13 pm »

...

Nothing responds.

[Are you attempting illegal or otherwise forbidden modification of Empyreal Ground Army property?]
Logged

ZBridges

  • Bay Watcher
    • View Profile
Re: McCreary's Planet -- Act II:Ancient Enemies
« Reply #1021 on: March 22, 2020, 06:41:38 pm »

[Of course not.  I am merely attempting to establish appropriate authorization to ensure for continuity of command in the absence of the Empyreal Network.  As the last surviving Empyreal, I am de-facto the only officer in the army.] 
« Last Edit: March 22, 2020, 06:45:06 pm by ZBridges »
Logged

19_EgarAlnis

  • Bay Watcher
    • View Profile
Re: McCreary's Planet -- Act II:Ancient Enemies
« Reply #1022 on: March 22, 2020, 06:46:34 pm »

[Punishment for illegal modification of Empyreal Property is the administration of pain for up to two hours depending on the severity of crime, dear Sadil. Please refrain from future attempts, or I'll be forced to administer punishment in place of a commanding officer. Thank you for your understanding. If you feel you've received this warning in error, please seek out a commanding officer or support technician.]

The suit feels...tighter somehow, just for a moment, before it once again seems to shift back into shape.

[Unlikely. The Endless Emperor is undying. As long as the emperor exists, so too does the empire. Further treasonous talk is punishable with pain. You're acting erratically, dear Sadil.]

What would you like to do now?



Spoiler: Status (click to show/hide)

Spoiler: Inventory (click to show/hide)

Spoiler: Wealth (click to show/hide)

Spoiler: Powers (click to show/hide)

Spoiler: Contracts (click to show/hide)

Spoiler: Relationships (click to show/hide)
« Last Edit: March 22, 2020, 06:48:51 pm by 19_EgarAlnis »
Logged

ZBridges

  • Bay Watcher
    • View Profile
Re: McCreary's Planet -- Act II:Ancient Enemies
« Reply #1023 on: March 22, 2020, 06:48:01 pm »

Yikes.

Reset personal time.
Logged

19_EgarAlnis

  • Bay Watcher
    • View Profile
Re: McCreary's Planet -- Act II:Ancient Enemies
« Reply #1024 on: March 22, 2020, 06:53:39 pm »

[Reset personal time]

[Accepted.]



Spoiler: Status (click to show/hide)

Spoiler: Inventory (click to show/hide)

Spoiler: Wealth (click to show/hide)

Spoiler: Powers (click to show/hide)

Spoiler: Contracts (click to show/hide)

Spoiler: Relationships (click to show/hide)
Logged

ZBridges

  • Bay Watcher
    • View Profile
Re: McCreary's Planet -- Act II:Ancient Enemies
« Reply #1025 on: March 22, 2020, 06:54:54 pm »

[If all Empyreal officers are deceased, what protocol is in place for re-establishment of proper command?]
Logged

19_EgarAlnis

  • Bay Watcher
    • View Profile
Re: McCreary's Planet -- Act II:Ancient Enemies
« Reply #1026 on: March 22, 2020, 07:00:24 pm »

[Improbable. Locate a superior officer for re-establishment of proper command. Objective parameter set is free until then.]
Logged

ZBridges

  • Bay Watcher
    • View Profile
Re: McCreary's Planet -- Act II:Ancient Enemies
« Reply #1027 on: March 22, 2020, 07:02:05 pm »

[That's all for now.  Thank you.]

Get out of the armor.
Logged

Superdorf

  • Bay Watcher
  • Soothly we live in mighty years!
    • View Profile
Re: McCreary's Planet -- Act II:Ancient Enemies
« Reply #1028 on: March 22, 2020, 07:03:04 pm »

One more thing first.

Let's pull some glass out of the earth and just... play with it for awhile. See what shapes we can make. More manipulation practice is always good, and I'm curious as to how this armor affects more delicate uses of our power.
Logged
Falling angel met the rising ape, and the sound it made was

klonk
tormenting the player is important
Sigtext

Naturegirl1999

  • Bay Watcher
  • Thank you TamerVirus for the avatar switcher
    • View Profile
Re: McCreary's Planet -- Act II:Ancient Enemies
« Reply #1029 on: March 22, 2020, 07:03:20 pm »

[sorry for the chain of invalid questions. Let’s continue training]

Practice controlling Overload

One more thing first.

Let's pull some glass out of the earth and just... play with it for awhile. See what shapes we can make. More manipulation practice is always good, and I'm curious as to how this armor affects more delicate uses of our power.
let’s do this as well
Logged

ZBridges

  • Bay Watcher
    • View Profile
Re: McCreary's Planet -- Act II:Ancient Enemies
« Reply #1030 on: March 22, 2020, 07:04:34 pm »

I would be fine with either of those.  Maybe we can mess it up by setting the time to the maximum possible, and then waiting a day?
Logged

Superdorf

  • Bay Watcher
  • Soothly we live in mighty years!
    • View Profile
Re: McCreary's Planet -- Act II:Ancient Enemies
« Reply #1031 on: March 22, 2020, 07:06:28 pm »

Practice controlling Overload

Sure, this too.

I would be fine with either of those.  Maybe we can mess it up by setting the time to the maximum possible, and then waiting a day?

Ehh... I feel like we're better off leaving well enough alone until we've a better idea of what we're doing. This stuff is dangerous, and it clearly doesn't take kindly to attempts at tampering.
« Last Edit: March 22, 2020, 07:12:10 pm by Superdorf »
Logged
Falling angel met the rising ape, and the sound it made was

klonk
tormenting the player is important
Sigtext

19_EgarAlnis

  • Bay Watcher
    • View Profile
Re: McCreary's Planet -- Act II:Ancient Enemies
« Reply #1032 on: March 22, 2020, 07:50:50 pm »

Do it. Do it. Do it. Eheheheh.


[10+2] Extracting the silicon from the ground isn't as easy as you thought it would be, and it doesn't turn into glass immediately, but rather a glassy sort of opaque metal. This you manipulate for quite some time, roughly an hour, changing it into various forms and shapes, twisting it around, drawing it into circles. You feel like the more you manipulate, the less time you can manipulate it for. After that hour, you lose focus, and the material falls to the floor, solid, in the vague shape of a number '1'.

[-] You clean the training room as much as possible, and then move on to the target range. You receive a set of rifles from the Armorer, and begin to aim down the sights to the targets.

[4][3][14] The first two times, your Overload doesn't function, your mind drifting during important parts of the process. With a small frown, however, you manage to draw forth the energy from the cell and pump it through the reactor. This time, you focus more on the energetic pressure you place at the end of the gun to prevent the Overload from blowing up in your face; trying to redirect that to protect the weapon.

[10]Cleverly enough, if you imagine the barrel and lens specifications and replace them as variables for the Overload, as opposed to just not blowing up, you succeed in keeping the gun whole. The coolant system on the one you're using, however, rapidly overheats, and the lens cracks as it cools. After a quick inspection of the focusing barrel, you also notice hairline fractures that could, no doubt, cause serious damage if it continued to overheat.

You're sure the suit is helping you though, in some way, as you find you can focus more easily on drawing forth the power while focusing on the other mathematics required. You memorize the tricks its using, the shortcuts and substitutions so that maybe you can use them without the armor.



Spoiler: Status (click to show/hide)

Spoiler: Inventory (click to show/hide)

Spoiler: Wealth (click to show/hide)

Spoiler: Powers (click to show/hide)

Spoiler: Contracts (click to show/hide)

Spoiler: Relationships (click to show/hide)
« Last Edit: March 22, 2020, 08:00:17 pm by 19_EgarAlnis »
Logged

ZBridges

  • Bay Watcher
    • View Profile
Re: McCreary's Planet -- Act II:Ancient Enemies
« Reply #1033 on: March 22, 2020, 08:05:39 pm »

Let's eat before further practice.
Logged

Superdorf

  • Bay Watcher
  • Soothly we live in mighty years!
    • View Profile
Re: McCreary's Planet -- Act II:Ancient Enemies
« Reply #1034 on: March 22, 2020, 08:16:51 pm »

Let's eat before further practice.

+1

After that, we'd better keep to Endurance practice for the rest of the day.
Aching brain damage and all.
Logged
Falling angel met the rising ape, and the sound it made was

klonk
tormenting the player is important
Sigtext
Pages: 1 ... 67 68 [69] 70 71 ... 381