"Yes! How can I help you, fine ladies of SEED?" The shopkeeper is a thin young man with an unruly mop of brown hair that hangs down past his neck. His hands are all long fingers, with grease beneath the nails. He looks a little nervous, but visibly relaxes when you start asking questions about the many things in his shop.
"Ah, that tube? It's a [lighter]." He explains, picking up the hydrogen tube and pressing down on the button. A small orange flame burns out from the tip as long as he holds down the button. It goes out when he flicks it off. "The hydrogen is mixed with some salts so that you can see the fire-- too many dumbasses burning themselves." [.1 credits] in local currency.
When you gesture to the console, he grins, walking over to you and pulling a plug from a set of batteries behind the back. "This is a mineral scanner. Outland Prospectors use them to find surface deposits of minerals." It boots up, SEED script running across the screen. Then you feel a pulse of energy emitted from it. The display lists: iron ore, copper ore, and gold nearby, as well as vertical and horizontal distances to said concentrations. [20 credits] in local currency.
"This," He continues to explain when you ask about the pod, "Is a hearing amplifier. My...grandfather designed and made it. You put it in your ear, and the sound comes out clearer and louder. I sell 'em for cheap because old folks need to hear too. Just the cost of labor and parts." [.3 credits] in local currency.
"The reactor," He notes, "Is a standard workshop reactor. I actually purchased it from the Local SEED garrison. It had some slight fire damage, but nothing I couldn't fix. It's a little under-efficiency--" [5] He rattles off stats, and you look blank. The shopkeeper sighs, simplifying, "It'll use a single hydrogen cell to power an average house for a year. Three for a small workshop, and ten for a small factory. It'll emit an alarm when it's running low, and it can measure grid usage and report it back to you in a nice percentage form." [50 credits] in local currency.
The forge is fairly self-explanatory- it has an electric powered forge to heat small amounts of metals to process them into ingots. It has a blower to pull oxygen in or out, depending on the process. There's a sturdy anvil, another heater for shaping metal already in ingot form, a collapsible barrel, you assume for water or oil. It also contains a welding apparatus and a number of chisels, swages and dies, molds...so on. It also comes with a leather apron and a pair of protective lenses.
Everything you might need to get into metalworking, besides the metal and electricity. [15 credits] in local currency.
[17]You pick up the tube with black circles on it. The circles are oddly cloth-like, and the machine feels more substantial than you would expect. It fits neatly in your hand. The shopkeeper trips over himself to rush to your side, trying to snatch it out of your hands-- and Mitch gives a surprisingly deep growl for something so small. His intimidation factor is eliminated pretty quickly by the yip of bark, though.
You, however, have no such issues intimidating the shopkeeper-- who takes one look at you and backs away with his hands up. "So-Sorry-- ma'am. Just...Just a silly little trinket my senile grandfather had me make. No-nothing to worry about. I swear."