William sees you leave your rubble, and looks in askance of you when you give the order to move in, as do your men. No one protests as you begin to approach the plaza--
[18]The next shells whistle through the air, and explode in vibrant flames that burn through the masses of abominations stationed there. You can see their skin peel and crack as they scramble for cover. A red flare flies up from the southwest, followed by another. You're close enough to the continued barrage of pure firepower raining down on the square that Major Anderson has to pull you close to yell in your ear. "The bridges are lost!"
[12 vs 2] Major Anderson shoots a white flare into the air, and across the plaza, to either of your flanks, you see your men begin to advance into the artillery strike, shooting down anything that tries to run close to them.
Shells continue to rain burning hellfire down on the square as you inch closer-- and one hits the ruins to your east, exploding into fire that engulfs what remains of the structure. Your troops halt here, Major Anderson gives the signal, ducking into whatever cover they can as they begin to open fire on anything in the square, and you turn your attention, not to the scattering and confused abominations being picked off by your troops. But instead to the structure in the center, beside the collapsed and burning church. It's tall, and gleams with the same sickly writhing gray skin that the abominations do, all around it are scattered charred human remains. Organic openings that fill you with nausea are sealed tight with twisting, writhing membranes, but something prickles you with the danger of it.
It comes to you a moment later--those openings are as big as the Insects you faced earlier.
[15+2 vs 12][10+2 vs 7][5 vs 5]The barrage ceases, and your men open fire on the square, spraying whatever enemy can mount a resistance. Flames lick across the square, the grey stones once underfoot twisted out and blackened by the fire, covered with corpses. A few more of your soldiers die, too many to count at a glance, either ambushed by twisted abominations in the ruins they take cover in, or shot by the las-guns that still remain in the plaza.
Your ears ring, and commands have to be given directly into the faces of the soldiers, but the plaza, and the structure, for the most part, seem clear, besides for a few writhing organisms trying to inch their way to the structure.
You rise from your cover, and William approaches behind you, watching the smoke burn into the sky, taking up ash and dust with it. "Lot of trust for those artillerists, there, Phebe." You notice, unlike your troops, that he seems to be able to hear and speak perfectly.
Unexpected, but not unwelcome. The Plaza is clear, but you know there are more to the south, and in the ruins around you.
You are Pheobe Gainer AKA Alphira
Local Time: [1500] 9/30/2011
Personal Time: <3 months
Empyreal Time: NO NETWORK CONNECTION.
You feel faintly disgusted comfortable.
Rage and adrenaline fill your body, and everything is so vibrantly colored.
You are satiated
On Body:
Mark 15 Battle Armor (Active, Incompatible:Override)On Body, Beneath Armor:
A black and gold armored gambeson.On Shoulders:
A blood red half-cloakStrapped across your chest:
A worn shield belt. 0/5Beneath your gorget:
A blood red kevlar mesh.Strapped across your shoulders: A collection of 'burner' pistols on a bandolier. (5)
Strapped to your back:
A heavy assault SMG, painted gold and black.500/500In a holster:
An archeotech Cutter Hilt.300/500In a holster:
A dull, gold and black las-gun pistol.250/250In belt: 5 las-gun rifle magazines.
In hand:
An Inferno Shotgun. 15/20In backpack: Fourteen 'nutrient' cubes, four auto-syringes of modified 'Ballistic', five auto-syringes of 'modified' sleeping medicine, five auto-syringes of 'modified' tranquilizers, one las-gun repair kit, with extra focusing barrels and lenses, five las-gun rifle magazines, five las-gun pistol magazines, one canteen, full of water.
[100 credits] in local currency.
Overload: Qualified
Inferno : Able
Healing Factor: Apprentice
-
Endurance Boost: Amateur.
-
Strength Boost: Amateur.
Matter Manipulation:Silicon::Able
Skill:
Charisma: Apprentice
Skill:
Attrition Warfare: Apprentice
Skill:
Marksmanship: Proficient
You are under contract with The Brotherhood of Scholars for twenty-three years. [Angel] of The Holy City State of SEED
--High Influence within its borders
--Full command of all military resources, as approved by Crusader General
--Full command of all military resources, in emergencies
--Assigned a personal team of researchers, medical officers, and trainers.
Grandmother(adopted), Handler: Mother Nicole Gainer
--Contactable in person.
--High Influence with Scholars, Crusaders, the Thornton Family
--Current lawful ruler of Steelworks 9 Region (Crusader Supported)
Organization: The Thornton Family
--Contactable through Mail, Emma
--High Influence within Steelworks 9 Region
--Allied with Nicole Gainer, you
Organization: Personal Guard
--A complement of fifty guards, highly trained, heavily armed. Each carries a las-rifle, a las-pistol, and a personal knife. They wear Heavily Armored Crusader vests, leggings, boots and face obscuring kevlar face masks.
--Lead by Captain Zachary McKinney
--Currently in charge of protecting Emma Thornton.
--49/56 Loyal, Fanatic
--3/50 Uncertain
--4/50 Defiant
--McGee Foster (Loyal)
--James Foster (Loyal)
--Erica Hail (Loyal)
--Johnathan Shellton (Loyal)
--Eric Armstrong (Loyal)
--Quincy Black (Loyal)
Organization: Cohort: Red Sword 'The Charging Ajerix'
--A complement of six hundred Crusaders' highly trained, heavily armed. Each carries a las-rifle, a las-pistol, a personal knife, and a cutter hilt. They wear Heavily Armored Crusader helmets, chest-plates, leggings, boots, and face obscuring kevlar face masks.
--Lead by Crusader Major Anderson
--Under your direct command
--600/600
Organization: Cohort: Green Rifle 'The Ruthless Rippers'
--A complement of six hundred Crusaders' highly trained, heavily armed. Each carries a las-rifle, a las-pistol, a personal knife, and a cutter hilt. They wear Heavily Armored Crusader helmets, chest-plates, leggings, boots, and face obscuring kevlar face masks.
--Lead by Crusader Major Jackson
--Under your direct command
--600/600
Organization: Thornton Mercenaries
--A complement of hulking Thornton soldiers turned into cybernetically augmented heavy-duty infantry. Equipped with fusion reactor based las-gun assault rifles, Inferno Shotguns, super thick armor, and technicians standing by.
--Lead by William Thornton
--48/48
Ally, Superior: The Pontifex
--Church leader for the Scholars of the Holy SEED city-state.
--High Influence within its borders
--Incredibly High Influence with Zealots
--Minor feud with Crusaders
Ally, Subservient: Captain Zachary McKinney
--Contactable in person
--High Influence within Personal Guard
--Allied with The Pontifex
--Very low Influence with the Crusaders of SEED
Ally, Subservient: William Thornton
--Contactable through Mail, Emma
--High influence within the Thornton Mercenaries
--High influence within The Thornton Family
--Feared within Steelworks 9 Region
Personal Scientist, Ally: Silas Thornton
--Contactable in person
--High influence within The Thornton Family
Contact, Military Trainer Coordinator: Tyler Hop (Cordial)
Lover, Adjutant: Emma Thornton
--High influence within The Thornton Family
Friends(?) (Lost Contact):
-Jesse Hardhouse
-Amanda Silversmith
-John Frost