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00 - Her potential has been limited by her free will- 00

I don't care.
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Voting closed: January 04, 2021, 02:28:47 am


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Author Topic: McCreary's Planet -- (FINISHED)  (Read 258062 times)

VoidSlayer

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Re: McCreary's Planet -- Act II:Ancient Enemies
« Reply #1095 on: March 24, 2020, 04:41:40 pm »

Not inspiring confidence in the men with this line of questioning I think.  We already saw how to kill a demon, massive bodily trauma. 

We should tell him that the intelligent move from them as a group means they may try more tricky moves and to not risk his men becoming more fodder for the insects right now.  We can advance and do the heavy lifting while he maintains the perimeter.

We also need information on how many residents there were in all 5 cities and how many soldiers have been lost to the effort so we can estimate the mass of infected, insects and abominations we might face.  See if the armor can do the estimates.

Given how the insects can convert soldiers or likely eat the remains and use it to make more insects I am not liking SEED's tactics AT ALL.  We need to come up with a better plan very soon.

Superdorf

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Re: McCreary's Planet -- Act II:Ancient Enemies
« Reply #1096 on: March 24, 2020, 04:48:40 pm »

Can we do the heavy lifting here tho? Our main tricks involve fire, and I dunno how much good that is against the silver-steel of an insect horde...

We also need information on how many residents there were in all 5 cities and how many soldiers have been lost to the effort so we can estimate the mass of infected, insects and abominations we might face.  See if the armor can do the estimates.

Regardless, this is something worth asking. Imma edit out my suggestion.
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ZBridges

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Re: McCreary's Planet -- Act II:Ancient Enemies
« Reply #1097 on: March 24, 2020, 04:50:44 pm »

I assume VoidSlayer meant do the heavy lifting with our assigned troops, not alone.  We have men with inferno shotguns and cutters, which the officer said are effective against the insects.
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19_EgarAlnis

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Re: McCreary's Planet -- Act II:Ancient Enemies
« Reply #1098 on: March 24, 2020, 04:57:19 pm »

[14] "Use that Cutter Hilt at your belt and cut it apart while trying not to get gored. Sustained fire works, but you better hope to SEED that you're not too clumped up. Whole squads get wiped out. We usually have melee squads, usually of debt-slaves or outlanders, or criminals but...they're needed at the defensive line more than anything else."

[Strain dependent. Analysis of personal conversations determine: Fire exceeding [1600* celsius] to melt the outer armor , asphyxiation, or massive body trauma. Go for the legs first, to prevent mobility, then the tentacles, then the main body.]

[15] "Our estimates of what are in the city are less than exact. We still don't know the exact causality rate or the turn rate. We're estimating that, between the three cities there's a force of around fifty bugs, and last reports said forty-thousand dead or infected. We're assuming thirty thousand evenly distributed throughout the cities, the bulk of which don't have las-capabilities. We blew the place to hell with our bombing runs, so if we're lucky we've knocked that number down by about half. Lets say, seven thousand, half of which has las-capabilities, maybe 20 bugs, tops."

[I see no fault in his math. The data might be skewed towards optimism. Expect ten thousand, and forty [insects].]
« Last Edit: March 24, 2020, 05:04:53 pm by 19_EgarAlnis »
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ZBridges

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Re: McCreary's Planet -- Act II:Ancient Enemies
« Reply #1099 on: March 24, 2020, 05:04:32 pm »

We are signficiantly outnumbered, as least as far as the troops under our direct command are concerned, if these numbers are correct.  We have about 1300 men.
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Superdorf

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Re: McCreary's Planet -- Act II:Ancient Enemies
« Reply #1100 on: March 24, 2020, 05:05:36 pm »

Huh, that ain't half bad bug-wise. Just loads and loads of mooks.

"Right then... I'll head in from the north with my forces, leaving two or three platoons and a Thornton cyborg at each bridge. We'll punch through to the church, send three 'borgs and six platoons southeast to meet with your men... raise our flag. Soon as that's done, we'll begin scouring the streets."

"Does that sound well, Lieutenant Major?"
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ZBridges

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Re: McCreary's Planet -- Act II:Ancient Enemies
« Reply #1101 on: March 24, 2020, 05:08:05 pm »

We won't hit the bridges until after we get to the church, as we are approaching from the north and the bridges are in the south.
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19_EgarAlnis

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Re: McCreary's Planet -- Act II:Ancient Enemies
« Reply #1102 on: March 24, 2020, 05:09:19 pm »

"I would advise scouring the streets before you raise the flag." The Lieutenant Major states, sticking a hastily rolled paper tube into his mouth, starting to rummage around his table for something, "When we start pushing on the edges in the other two cities, they might try to come together at the center."
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Superdorf

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Re: McCreary's Planet -- Act II:Ancient Enemies
« Reply #1103 on: March 24, 2020, 05:13:51 pm »

"Very well."
Let's do this thing.


(unrelated, but: how many in a platoon?)
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ZBridges

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Re: McCreary's Planet -- Act II:Ancient Enemies
« Reply #1104 on: March 24, 2020, 05:15:49 pm »

"I propose we take our three complements and put each pushing south along the theee northern paths, hopefully using the narrow passages to be more competitive against superior numbers.  This will also separate the men from congregating in clumps, as you suggested"

"Could that work?"
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19_EgarAlnis

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Re: McCreary's Planet -- Act II:Ancient Enemies
« Reply #1105 on: March 24, 2020, 05:19:42 pm »

[According to local military customs, there are thirty soldiers per platoon, which includes officers, broken into three sections of ten. These ten share a tent and are divided into squads where necessary.] You're glad you've been wearing Lucille to your military training tutoring.

"The rubble would cover your asses, in some places." Maxwell offers, finally finding a strange test-tube full of gas, lighting his rolled tube with it. "Insect charge could be an issue, however, as they do well when they get good momentum going."
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Naturegirl1999

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Re: McCreary's Planet -- Act II:Ancient Enemies
« Reply #1106 on: March 24, 2020, 05:23:41 pm »

"Very well."
Let's do this thing.


(unrelated, but: how many in a platoon?)
+1 Time for Action
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ZBridges

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Re: McCreary's Planet -- Act II:Ancient Enemies
« Reply #1107 on: March 24, 2020, 05:24:05 pm »

The shotguns should be able to halt a charge.  Maybe we should put some of the Thornton men near the front of each group.  Plus, I wouldn't shed a tear if William died in battle.

I'd like to have a plan beyond "let's do this thing."
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Naturegirl1999

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Re: McCreary's Planet -- Act II:Ancient Enemies
« Reply #1108 on: March 24, 2020, 05:27:31 pm »

The shotguns should be able to halt a charge.  Maybe we should put some of the Thornton men near the front of each group.  Plus, I wouldn't shed a tear if William died in battle.

I'd like to have a plan beyond "let's do this thing."
+1 I know this isn’t;t bolded but putting the armored ones in front seems good as they can take more hits
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19_EgarAlnis

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Re: McCreary's Planet -- Act II:Ancient Enemies
« Reply #1109 on: March 24, 2020, 05:32:30 pm »

So far the unified strategy seems to be dividing your cohorts into three divisions, each with a squad of Thorton Cyborgs. Then pushing in from the north. Secure the plaza, then push south to link up with the platoons at the bridges. Leaving two platoons and Thornton Cyborgs at each bridge. From there, scour the streets and raise the signal.

Is that correct? And, if so, where is your place in this?
« Last Edit: March 24, 2020, 05:37:13 pm by 19_EgarAlnis »
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