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Author Topic: What does it mean when a Dwarf Fortress turns PURPLE during world gen?  (Read 2544 times)

DrCyano

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For example, look at the μ fortresses in this world I generated:
Spoiler (click to show/hide)

I expected all of the Dwarf.fortresses to be either white or gray, but some are purple or even yellow. Why is that? What does it mean? I'm having a hard time finding them in Legends Mode, so any insight would be greatly appreciated!  :)
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A mad scientist necromancer, a peasant with a dream, a secret message inscribed on a gem, a giant bridge.
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A documented Dwarf Fortress v0.47.xx game combining Fort Mode and Adventure Mode.

FantasticDorf

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Re: What does it mean when a Dwarf Fortress turns PURPLE during world gen?
« Reply #1 on: February 09, 2020, 02:47:54 pm »

Torn to shreds by the undead, which you might notice to be that tower sitting in the middle of the forest not a far distance away. Im unsure if they're still occupied, but they're most certainly not alive anymore.
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DrCyano

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Re: What does it mean when a Dwarf Fortress turns PURPLE during world gen?
« Reply #2 on: February 09, 2020, 04:09:16 pm »

What about the yellow ones?

In another world with purple forts, when I started making a character in adventure mode, these forts were called "Dwarf Camps" had dozens to hundreds of Dwarves, though I don't know of they were alive or undead. The one I was able to locate in Legends Mode was designated as a bandit / mercenary camp (I think,I'll check again to be sure).
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A mad scientist necromancer, a peasant with a dream, a secret message inscribed on a gem, a giant bridge.
Come witness the Saga of the Puzzling Sea!
A documented Dwarf Fortress v0.47.xx game combining Fort Mode and Adventure Mode.

Quietust

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Re: What does it mean when a Dwarf Fortress turns PURPLE during world gen?
« Reply #3 on: February 09, 2020, 05:25:48 pm »

In the past, the "μ" symbol was used to denote ruins, where the color would denote the type of civilization that previously inhabited it (yellow for Elves, purple/darkgray for Goblins, and gray/white for Humans and Dwarves).
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DrCyano

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Re: What does it mean when a Dwarf Fortress turns PURPLE during world gen?
« Reply #4 on: February 09, 2020, 07:16:08 pm »

In the past, the "μ" symbol was used to denote ruins, where the color would denote the type of civilization that previously inhabited it (yellow for Elves, purple/darkgray for Goblins, and gray/white for Humans and Dwarves).

I see. I ran some more world generations and watched the map more closely during world gen and indeed I did see elven sites turn into yellow μ. It appears that ruins are a LOT more common in version 0.47. I'm not used to seeing that icon on the map. I guess criminals and monsters can lair in the ruins, causing my initial confusion.

So purple ruins are destroyed goblin sites. If the goblins conquer a Dwarf fort and then get annihilated by undead, will the ruins icon be purple or gray?

Also, Necromancers appear to be major threats to the world now. How do you figure out which necromancer is responsible for a particular civilization's demise?
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A mad scientist necromancer, a peasant with a dream, a secret message inscribed on a gem, a giant bridge.
Come witness the Saga of the Puzzling Sea!
A documented Dwarf Fortress v0.47.xx game combining Fort Mode and Adventure Mode.

Mohreb el Yasim

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Re: What does it mean when a Dwarf Fortress turns PURPLE during world gen?
« Reply #5 on: February 12, 2020, 11:53:53 am »

For biomes (civilization are a separeted but linked story) purple / red / black were always evil colors.
For good ones you have (light) blue, white and some shades of green.
The new thing in the latest version is that towers and goblins can spread evil around them.
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FantasticDorf

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Re: What does it mean when a Dwarf Fortress turns PURPLE during world gen?
« Reply #6 on: February 12, 2020, 01:16:02 pm »

Civs seem to be more prone to destroying zombie infested sites outright compared to just pillaging sites of enemy civs in their eternal 'skirmishing' phase. Only time i've seen a actually large conflict that wasn't a on-off war so far are the alliance responses to stop the immediate effects of a necromancer snowball or a dug-deep-clown-disaster leading most of the time to successful conquer eitherway the war goes.

Still doesn't top that time i watched a human site immediately raze another human hamlet they just extraced tribute from, then it rebuilt within the same month on the war immediately after. Only [DEFAULT_SITE_TYPE:PLAYER_FORTRESS] sites (dispersed hillocks) seem to stay dead close to pernamently without a market-site from a modding observational angle.
« Last Edit: February 12, 2020, 01:17:44 pm by FantasticDorf »
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