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Author Topic: Adventurer Start Questions  (Read 428 times)

BluarianKnight

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Adventurer Start Questions
« on: February 09, 2020, 06:34:44 am »

I'm kind of curious if anyone knows these questions, but; is there a way to start in a player-made fort as an adventurer? The option to do so once the fort is retired might be a cool option, at the very least. For another question, if you retire an adventurer at a player fort, and continue to play the fort after, how does the adventurer(s) end up becoming? Visitors? Residents? I'm curious on how these systems work.
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Shonai_Dweller

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Re: Adventurer Start Questions
« Reply #1 on: February 09, 2020, 06:56:49 am »

Yes, these are popular options for playing in one world across various fortress and adventurer games. Player Fortress will be there to select from the list of Adventurer start sites if you make an Adventurer from the same civ (in 47.01 onwards you can just choose, before that you have to swap between sites several times until the player fortress comes up).

As an Adventurer you can join the fortress guard or as an entertainer (may have to prove yourself first with a good reputation). Then if you retire and unretire the fortress you'll be a regular citizen.
If you just retire on the spot I believe the Adventurer will be a visitor or there'll be a chance he'll just move on in the two weeks that pass between games. Although that might depend on his original Civ. Can't quite remember.

Unretiring fortresses has a few bugs which generally can be worked through but can be a bit frustrating.
Most lethal for your retired Adventurer is animal people with the tag MEANDERER which will make them really slow (and they tend to die of thirst on the way to the drinks pile). Play a regular race or mod tags accordingly.

Also remember, in the two weeks that pass between games, fortresses may be invaded and destroyed and Adventurers may get killed. That's life...

Building a player fortress and creating animal-person sized armor is basically the only way you can get armor in the size of a lot of the animal people besides what you start with so that's handy.
Another thing you can do is build a site as an Adventurer with a defensive wall, basic barricade, etc, then embark a fortress on top of it. You won't have access to the site as an Adventurer any more, but the fortress will start with basic defenses, which can be handy in evil locations.

The whole seamless crossover of playstyles thing is still very much a work in progress, so expect occasional weirdness. As development continues it'll only get more interesting.
« Last Edit: February 09, 2020, 07:09:28 am by Shonai_Dweller »
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