I'm really happy with this one. It has everything needed for many forts to fail, one after another.
Need a laid-back, cozy, world, that's not too tall, not too wide, has easy to access mining locations, and beachfront spas staffed by zombie slaves? Then get ready to sign away your credit for a timeshare on luxurious Sil Sumun!
[WORLD_GEN]
[TITLE:LUCY MCEVIL]
[SEED:Lil girl whats your]
[HISTORY_SEED:game? Hard luck and]
[NAME_SEED:trouble, bound to be]
[CREATURE_SEED:your claim to fame]
[DIM:65:65]
[EMBARK_POINTS:3000]
[END_YEAR:456]
[BEAST_END_YEAR:10000:-1]
[REVEAL_ALL_HISTORY:1]
[CULL_HISTORICAL_FIGURES:1]
[ELEVATION:50:400:3200:3200]
[RAINFALL:0:100:3200:3200]
[TEMPERATURE:-25:50:100:100]
[DRAINAGE:25:100:400:400]
[VOLCANISM:0:100:3200:3200]
[SAVAGERY:20:100:1600:1600]
[ELEVATION_FREQUENCY:1:0:0:0:0:0]
[RAIN_FREQUENCY:1:2:1:1:2:5]
[DRAINAGE_FREQUENCY:1:5:4:3:2:1]
[TEMPERATURE_FREQUENCY:1:1:2:3:4:5]
[SAVAGERY_FREQUENCY:3:7:3:1:3:7]
[VOLCANISM_FREQUENCY:1:1:1:2:3:10]
[POLE:NORTH_AND_SOUTH]
[MINERAL_SCARCITY:1500]
[MEGABEAST_CAP:4]
[SEMIMEGABEAST_CAP:9]
[TITAN_NUMBER:3]
[TITAN_ATTACK_TRIGGER:80:0:100000]
[DEMON_NUMBER:1000]
[NIGHT_TROLL_NUMBER:1000]
[BOGEYMAN_NUMBER:1000]
[NIGHTMARE_NUMBER:1000]
[VAMPIRE_NUMBER:5]
[WEREBEAST_NUMBER:5]
[WEREBEAST_ATTACK_TRIGGER:50:50000:50000]
[SECRET_NUMBER:1000]
[REGIONAL_INTERACTION_NUMBER:1000]
[DISTURBANCE_INTERACTION_NUMBER:1000]
[EVIL_CLOUD_NUMBER:1000]
[EVIL_RAIN_NUMBER:1000]
[GENERATE_DIVINE_MATERIALS:1]
[ALLOW_DIVINATION:1]
[ALLOW_DEMONIC_EXPERIMENTS:1]
[ALLOW_NECROMANCER_EXPERIMENTS:1]
[ALLOW_NECROMANCER_LIEUTENANTS:1]
[ALLOW_NECROMANCER_GHOULS:1]
[ALLOW_NECROMANCER_SUMMONS:1]
[GOOD_SQ_COUNTS:0:0:0]
[EVIL_SQ_COUNTS:2500:3000:4000]
[PEAK_NUMBER_MIN:1]
[PARTIAL_OCEAN_EDGE_MIN:0]
[COMPLETE_OCEAN_EDGE_MIN:0]
[VOLCANO_MIN:150]
[REGION_COUNTS:SWAMP:0:0:0]
[REGION_COUNTS:DESERT:0:0:0]
[REGION_COUNTS:FOREST:0:0:0]
[REGION_COUNTS:MOUNTAINS:0:0:0]
[REGION_COUNTS:OCEAN:0:0:0]
[REGION_COUNTS:GLACIER:0:0:0]
[REGION_COUNTS:TUNDRA:0:0:0]
[REGION_COUNTS:GRASSLAND:0:0:0]
[REGION_COUNTS:HILLS:0:0:0]
[EROSION_CYCLE_COUNT:1000]
[RIVER_MINS:0:0]
[PERIODICALLY_ERODE_EXTREMES:0]
[OROGRAPHIC_PRECIPITATION:0]
[SUBREGION_MAX:2750]
[CAVERN_LAYER_COUNT:1]
[CAVERN_LAYER_OPENNESS_MIN:80]
[CAVERN_LAYER_OPENNESS_MAX:100]
[CAVERN_LAYER_PASSAGE_DENSITY_MIN:0]
[CAVERN_LAYER_PASSAGE_DENSITY_MAX:20]
[CAVERN_LAYER_WATER_MIN:40]
[CAVERN_LAYER_WATER_MAX:80]
[HAVE_BOTTOM_LAYER_1:1]
[HAVE_BOTTOM_LAYER_2:1]
[LEVELS_ABOVE_GROUND:10]
[LEVELS_ABOVE_LAYER_1:5]
[LEVELS_ABOVE_LAYER_2:5]
[LEVELS_ABOVE_LAYER_3:1]
[LEVELS_ABOVE_LAYER_4:25]
[LEVELS_ABOVE_LAYER_5:2]
[LEVELS_AT_BOTTOM:1]
[CAVE_MIN_SIZE:5]
[CAVE_MAX_SIZE:25]
[MOUNTAIN_CAVE_MIN:4]
[NON_MOUNTAIN_CAVE_MIN:6]
[ALL_CAVES_VISIBLE:0]
[SHOW_EMBARK_TUNNEL:2]
[TOTAL_CIV_NUMBER:18]
[TOTAL_CIV_POPULATION:4000]
[SITE_CAP:12]
[PLAYABLE_CIVILIZATION_REQUIRED:1]
[ELEVATION_RANGES:0:0:0]
[RAIN_RANGES:0:0:0]
[DRAINAGE_RANGES:0:0:0]
[SAVAGERY_RANGES:0:0:0]
[VOLCANISM_RANGES:0:0:0]
Civilized World Population
759 Dwarves
156 Humans
242 Elves
50110 Goblins
Total: 51267
[DFHack]# prospect all
Layer materials:
SANDY_CLAY : 2304 Z: 120
SAND_YELLOW : 18432 Z: 119..120
SAND_WHITE : 2304 Z: 119
CLAY_LOAM : 18432 Z: 118..119
SILT : 2304 Z: 118
SILTY_CLAY : 18432 Z: 117..118
FIRE_CLAY : 2304 Z: 117
PEAT : 18432 Z: 116..117
BASALT : 9008 Z: 113..116
CLAYSTONE : 84112 Z: 109..116
DIORITE : 54048 Z: 102..105
SCHIST : 73724 Z: 93..109
GRANITE : 72064 Z: 98..102
GABBRO : 80484 Z: 91..107
OBSIDIAN : 20459 Z: 86..112
SLATE : 40593 Z: 78..104
MARBLE : 38064 Z: 88..91
QUARTZITE : 35719 Z: 77..98
PHYLLITE : 112284 Z: 81..88
DACITE : 11800 Z: 80..85
GNEISS : 2161 Z: 77..79
>>> TOTAL = 717464
Ores:
MAGNETITE : 42000 Z: 109..116
GALENA : 16800 Z: 95..109
MALACHITE : 5850 Z: 88..91
SPHALERITE : 3816 Z: 78..81
NATIVE_PLATINUM : 1153 Z: 109..116
TETRAHEDRITE : 1056 Z: 77..78
>>> TOTAL = 70675
Gems:
GRAY CHALCEDONY : 1758 Z: 109..116
OPAL_WHITE : 1248 Z: 102..105
SPINEL_RED : 1202 Z: 81..88
CLEAR ZIRCON : 1147 Z: 77..116
TANZANITE : 796 Z: 78..109
YELLOW ZIRCON : 776 Z: 77..102
CLEAR TOURMALINE : 730 Z: 81..88
OPAL_LEVIN : 570 Z: 98..102
OPAL_BLACK : 546 Z: 98..102
HONEY YELLOW BERYL : 503 Z: 105..109
SMOKY QUARTZ : 372 Z: 78..81
PINK GARNET : 364 Z: 98..104
YELLOW SPESSARTINE : 350 Z: 95..98
AMETHYST : 335 Z: 105..116
MORION : 333 Z: 95..98
RED ZIRCON : 314 Z: 86..112
SCHORL : 254 Z: 95..98
CAT'S EYE : 214 Z: 93..97
BLACK ZIRCON : 158 Z: 86..116
GREEN ZIRCON : 156 Z: 105..107
BROWN ZIRCON : 134 Z: 86..92
MILK QUARTZ : 133 Z: 93..98
SPINEL_PURPLE : 67 Z: 77..78
CITRINE : 63 Z: 77..116
RED PYROPE : 44 Z: 78..81
SUNSTONE : 41 Z: 113..116
RUBICELLE : 15 Z: 77..78
OPAL_PINFIRE : 10 Z: 113..116
>>> TOTAL = 12633
Other vein stone:
ORTHOCLASE : 18000 Z: 95..98
ALUNITE : 2001 Z: 108..112
MICROCLINE : 1748 Z: 108..112
HORNBLENDE : 932 Z: 80..88
RUTILE : 324 Z: 105..109
>>> TOTAL = 23005
Embark depth: 50 Z: 71..120
Bonus: Execrable Soot Sickness, a permanent attribute altering syndrome, from a creeping dust. Sadly, reanimation means giving up massive iron ore or stoneware. I love stoneware.
The whole world has nicely varied deposits all over, glows of royal purple
evil, is full of fairly flat embarks, and sports 3 towers. I eventually managed to even to keep all the main civilizations alive in the triple digits past the first century! This particular embark depth is on the short side, but in the typical range. No 150z to magma in
my resort world. I'd have liked some big desert regions, but that, plus glaciers, plus temperate and warmer woodlands, plus goblins not conquering the world - at some point, you have to prospect and embark.