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Author Topic: Dwarves crave finished (fine, cultural) cuisine, not ingredients  (Read 1258 times)

FantasticDorf

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Dwarves crave finished (fine, cultural) cuisine, not ingredients
« on: February 06, 2020, 08:43:47 am »

Right now the most difficult outstanding bug not addressed by 47.01 (and no queued up plans to immediately address as of writing this in 47.xx) is how difficult it is to fufill the needs of dwarves most closely tied with their stomachs, along with the general little bit of sidelined progress in implementing the tavern's arc's long standing objectives. Which is why this thread is made to address both of these.

The new feature being proposed is 'cultural dishes' not dissimilar to cultural instruments in thier entity generation along broad lines, and with the intent of them being fully mod-customizable will become the new interest of dwarves's need for fine food. Holding ingredients and dishes seperately will mean they can fufill their need on 'types' of fine cuisine, but will instead have two fields; one of favorite ingredients, and a core favorite dish, combining both being the ideal eating experience but not nessecity.

Some tags to be proposed include:
Quote from: cuisine code tokens
Code: ("list for entity.txt) [Select]
[GENERATE_CUISINE] ## Used as a parent token for arguements about cuisine food items being generated in a randomized array of ingredients rather than structure.
     [CUISINE:FOOD:ITEM_FOOD_DESSERT] ##like a variety of dwarven and regular sugar required in a dish if both ingredients are tokened in and availible.

[FOOD:ITEM_FOOD_BISCUIT] ## Biscuits can still be returned to file and generic hardcoded foods added, but may have limitations or none at all. Biscuits will instead constitute a dwarf's possible favorite cultural food, seperate to favorite ingredient.

[CAVERN_CUISINE] ## Found amongst dwarves & extent goblins, lists exotic underground ingredients like mog hopper juice, underground plants, meats & purring maggots milk.

[DISGUSTING_CUISINE] ## This food will often outsource live vermin creatures, and unusual body parts like eyeballs, creates apprehension upon eating if not used to it.
##Akin to the monkey brain soup in Indiana Jones:Temple of Doom though hopefully not nessecitating a head, skullcup optional.

[LOCAL_CUISINE] ## This outstreches to all kinds of food found locally rather than direct weekly background food production to contribute towards dishes, creating sometimes hard to attain in fortress mode variety depending on how many dishes are made.

[VEGETARIAN_CUISINE]##Mostly for elves, food generated will not have meat included within it, popular sorts may be considered vegan or have accompanyment of honey/eggs, a distinction can be made at the players whim.
##Boiled Brocolli anyone? Carnivorous races and cuisine eaters find this disgusting.

[CARNIVORE_CUISINE]##Mostly for goblins as a nessecity, the antithesis to vegetarian cuisine that forces all dishes to be meat orientated.
##Boiled Liver anyone? Grazer Herbivore races & vegetarian cuisine eaters find this disgusting.

Taverns

Not content to gloss over my point previously on slightly stalled Tavern arc goals, one large implementation of this is that taverns can have food delivered directly to be placed upon tables on request given the identifiable nature of the cultural dishes meaning that different taverns serve different food. By having dwarves queue up at tables and thrones to eat for pleasure when they call for the tavern keeper to bring the meal to them.

This is to be carried over to adventure mode from fortress mode (or vice versa), as if you can find a seat, the tavern keeper will listen or mark out a table for you to wait at after paying and bring you out a meal to eat. Helping keep your own adventurer's morale up after choosing a cuisine choice and hopefully focused and sharp.
  • If so inclined, you may wish to cook your own cuisine instead if you know anything about it by collecting ingredients in the wild, selling them on may be profitable.

This is more a address to the many - many threads surrounding like a quick enclosed bibliography below about cooked food and food functions.
Quote from: biblography
#1: There should be procedurally generated food recipes.  (Read 625 times) :: And replies of interest, complimenting the function of merchant companies pushing ingredients around
#2: New appointed noble: Chef  (Read 958 times):: and a interesting reply about scheduled and serving meals, to add my own input maybe a 'Head Chef' could front the UI menus & creative process of new cultural recipies too (see rest of post above for detail)

#3: More reasonable food system (aka Down with prepared meals!)  (Read 19988 times): Has some interesting thoughts on current attitude to mass production of dishes and storage, quite complex for basic barrellng but a worthwhile read
#4: Food need preferences now too strong  (Read 9480 times):: A more objective look at the dwarf science around the current system of food

Thanks for reading
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Taras

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Re: Dwarves crave finished (fine, cultural) cuisine, not ingredients
« Reply #1 on: February 19, 2020, 11:16:00 pm »

Thanks for suggestion! Also may be some tags about prepared food with syndromes, like russian beer cold soup ('okroshka').
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ChaosPotato

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Re: Dwarves crave finished (fine, cultural) cuisine, not ingredients
« Reply #2 on: March 01, 2020, 09:31:25 pm »

Right now the most difficult outstanding bug not addressed by 47.01 (and no queued up plans to immediately address as of writing this in 47.xx) is how difficult it is to fufill the needs of dwarves most closely tied with their stomachs, along with the general little bit of sidelined progress in implementing the tavern's arc's long standing objectives. Which is why this thread is made to address both of these.

The new feature being proposed is 'cultural dishes' not dissimilar to cultural instruments in thier entity generation along broad lines, and with the intent of them being fully mod-customizable will become the new interest of dwarves's need for fine food. Holding ingredients and dishes seperately will mean they can fufill their need on 'types' of fine cuisine, but will instead have two fields; one of favorite ingredients, and a core favorite dish, combining both being the ideal eating experience but not nessecity.

Some tags to be proposed include:
Quote from: cuisine code tokens
Code: ("list for entity.txt) [Select]
[GENERATE_CUISINE] ## Used as a parent token for arguements about cuisine food items being generated in a randomized array of ingredients rather than structure.
     [CUISINE:FOOD:ITEM_FOOD_DESSERT] ##like a variety of dwarven and regular sugar required in a dish if both ingredients are tokened in and availible.

[FOOD:ITEM_FOOD_BISCUIT] ## Biscuits can still be returned to file and generic hardcoded foods added, but may have limitations or none at all. Biscuits will instead constitute a dwarf's possible favorite cultural food, seperate to favorite ingredient.

[CAVERN_CUISINE] ## Found amongst dwarves & extent goblins, lists exotic underground ingredients like mog hopper juice, underground plants, meats & purring maggots milk.

[DISGUSTING_CUISINE] ## This food will often outsource live vermin creatures, and unusual body parts like eyeballs, creates apprehension upon eating if not used to it.
##Akin to the monkey brain soup in Indiana Jones:Temple of Doom though hopefully not nessecitating a head, skullcup optional.

[LOCAL_CUISINE] ## This outstreches to all kinds of food found locally rather than direct weekly background food production to contribute towards dishes, creating sometimes hard to attain in fortress mode variety depending on how many dishes are made.

[VEGETARIAN_CUISINE]##Mostly for elves, food generated will not have meat included within it, popular sorts may be considered vegan or have accompanyment of honey/eggs, a distinction can be made at the players whim.
##Boiled Brocolli anyone? Carnivorous races and cuisine eaters find this disgusting.

[CARNIVORE_CUISINE]##Mostly for goblins as a nessecity, the antithesis to vegetarian cuisine that forces all dishes to be meat orientated.
##Boiled Liver anyone? Grazer Herbivore races & vegetarian cuisine eaters find this disgusting.

Taverns

Not content to gloss over my point previously on slightly stalled Tavern arc goals, one large implementation of this is that taverns can have food delivered directly to be placed upon tables on request given the identifiable nature of the cultural dishes meaning that different taverns serve different food. By having dwarves queue up at tables and thrones to eat for pleasure when they call for the tavern keeper to bring the meal to them.

This is to be carried over to adventure mode from fortress mode (or vice versa), as if you can find a seat, the tavern keeper will listen or mark out a table for you to wait at after paying and bring you out a meal to eat. Helping keep your own adventurer's morale up after choosing a cuisine choice and hopefully focused and sharp.
  • If so inclined, you may wish to cook your own cuisine instead if you know anything about it by collecting ingredients in the wild, selling them on may be profitable.

This is more a address to the many - many threads surrounding like a quick enclosed bibliography below about cooked food and food functions.
Quote from: biblography
#1: There should be procedurally generated food recipes.  (Read 625 times) :: And replies of interest, complimenting the function of merchant companies pushing ingredients around
#2: New appointed noble: Chef  (Read 958 times):: and a interesting reply about scheduled and serving meals, to add my own input maybe a 'Head Chef' could front the UI menus & creative process of new cultural recipies too (see rest of post above for detail)

#3: More reasonable food system (aka Down with prepared meals!)  (Read 19988 times): Has some interesting thoughts on current attitude to mass production of dishes and storage, quite complex for basic barrellng but a worthwhile read
#4: Food need preferences now too strong  (Read 9480 times):: A more objective look at the dwarf science around the current system of food

Thanks for reading
Elves are not vegetarian. They literally eat everyone they kill.
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hi I hate this account and everything I've ever done with it but I don't feel like going through the process of making a new one right now

FantasticDorf

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Re: Dwarves crave finished (fine, cultural) cuisine, not ingredients
« Reply #3 on: March 02, 2020, 04:09:13 am »

Probably not much need to quote the entire post but thank you for reading through, you are indeed correct in that elves are not strictly vegetarian, but leaning towards vegetarianism in their diets compliments their nature to not slaughter animals like livestock for food but instead prefer to eat refined plant-friendly dishes.

Now, hog-roast captured war-prisoner is just a dinnertime dish for victory celebrations.

I have a promising dish for you i would like to refer to as the 'Dwarven Queen Jelly Tart' based on a classical english honey tart.

Code: [Select]
[ITEM_FOOD:DWARVEN_QUEEN_JELLY_TART]
[NAME:dwarven queen jelly tart:dwarven queen jelly tarts]
[NUMBER:1]
[VALUE_MOD:2]
[ITEM_FOOD:INGREDIENT:GLOB:QUEEN_JELLY:5]
[ITEM_FOOD:INGREDIENT:MILLED:DWARVEN_FLOUR:10]
[USE_MILLED_FLOUR_PRODUCTS]
[ITEM_FOOD:INGREDIENT:PLANT:SWEET_POD:2]
[USE_FRUIT_HARVEST_PRODUCTS]
[ITEM_FOOD:INGREDIENT:GLOB:DWARVEN_SYRUP:10]
[ITEM_FOOD:INGREDIENT:EGG:2]
[USE_EGG_PRODUCTS]

Spoiler: "likely visualization" (click to show/hide)

This dish made in a format is the kind of typical thing i envisage, and i thought about it not long after a fellow forum-mite asked about the purpose of the jelly collected after the honeycomb squeezing process. The queen jelly itself could have additional properties like imbuing a syndrome for more healing inside a dwarf as a kind of applicable thing a player could do for themselves.
« Last Edit: March 02, 2020, 04:28:02 am by FantasticDorf »
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Taras

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Re: Dwarves crave finished (fine, cultural) cuisine, not ingredients
« Reply #4 on: March 02, 2020, 07:25:56 am »

I really like this! Maybe, ingredients may be like parts of generated instruments. Example pie may be made out of different types of flour and different fruit in it. Dwarf may prefer dish or type of ingredient (Urist McUrist like fruits) or direct ingredient (Urist McUrist like apples). But this needs some work with preferences system. Logical, when dwarf like plump helmet and prefer consume dwarven sugar and when goblin like trolls and eat beak dog meat, but strange, when dwarf from mountains like eat hyena meat (have this dwarven civ any hyena?).
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delphonso

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Re: Dwarves crave finished (fine, cultural) cuisine, not ingredients
« Reply #5 on: March 02, 2020, 09:11:12 am »

+1 from me. This seems very fitting to the generated nature of DF and I look forward to a youtube series of someone trying to recreate generated dishes...

I'm all for location-based cuisine. Desert adjacent hillocks should get a taste for camel and why wouldn't mountainside humans occasionally eat some yeti?
I think the ground work is already there with domestication and the weird extracts that follow.

I think workshops could remain mostly the same, with different cultural meals being the product of each job. An easy meal might be a dwarven sandwich, a dwarven borscht, a dwarven biscuit, whatever. The descriptions would be enough to add some flavor in fortress mode, as well as meeting some food preference requirements.

FantasticDorf

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Re: Dwarves crave finished (fine, cultural) cuisine, not ingredients
« Reply #6 on: March 02, 2020, 11:02:02 am »

I really like this! Maybe, ingredients may be like parts of generated instruments. Example pie may be made out of different types of flour and different fruit in it.

+1 from me. This seems very fitting to the generated nature of DF and I look forward to a youtube series of someone trying to recreate generated dishes...

I'm all for location-based cuisine. Desert adjacent hillocks should get a taste for camel and why wouldn't mountainside humans occasionally eat some yeti?
I think the ground work is already there with domestication and the weird extracts that follow.

Thanks, this is the kind of thing i was driving towards in my OP, where much of the ingredients could be specific to cetain cultural parameters & have substitutions on existing ones to make them easier to access, and some food-templates to kind of break down the need to pump out generalised meals.

Bread is just cooked milled wheat, a dwarf baking bread in a kitchen is a kind of halfway developed finished meal since it could be used to produce sliced bread in accompanyment with a broth for instance made by a seperate process, which might insist the use of a cauldron etc etc. the possibilities branch out from there and the idea thread is deliberately meant to be made to be accommodating of a wider view of the idea.

There's also circumstances where it will give you nowhere to hide when dwarven tastes are exquisite and in a rare circumstance the basic food only gives a little bit of satisfaction to dwarves or the monotany of bread, dry savory biscuits & water that going the extra distance to make a very fine dish will be self-rewarding without explicitly doing it to fill a need preference, you'd be doing it because its tasty comfort food a dwarf likes and commands a fair price without using exploitative ingredient stacking.
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