Name: Jacob Chadwick
Class: Necromancer
Race: Human
Character Skill: Maturity: (You get +5 Progression points to all your stats)
Affinity: (Leave Blank)
PF/Afraid of Pointy Objects: If the character is adjacent to an Enemy unit with a Lance, suffer -15 EVA
PS/Soul Harvester: If a unit within three spaces is reduced to 0 HP, the character recovers 5 HP
PS//Overconfident: If the character is over 50% health of their Max Health, the character gains +10 Critical.
PS///
Base Stats / Progression 330/335%
HP: 22 (40%)
STR: 0 (0%)
MAG: 7+2 (70%)
SKL: 6 (70%)
LUK: 0 (10%)
DEF: 2+2 (60%)
RES: 4 (50%)
SPD: 3 (30%)
CON: 7
AID: 6
MOV: 5
First, you are missing 5 points in progression.
PS/Soul Harvester: If a unit within three spaces is reduced to 0 HP, the character recovers 5 HPThis is very much a no. Especially if you go Dark Rider. Even then, it is way too much. The 'unit within three spaces' trigger means both enemy and ally units. As well, you are a ranged character... Last is 5 HP is too much.
Either 4 HP when an adjacent enemy is reduced to 0, or 3 HP for 1-2 range when an enemy is reduced to 0.
I might also switch around the order of those two too. Other than that, the rest is fine. (Alshadmar has 5 HP within two spaces in MoM, but he is a lance user in a game with no natural staff-users.)[Dark Knight would be a good path if you want to go Heal Tank/Cannon. And a good one in general for late game, even if Lances can end up wasted.] A good sheet overall.
Name: Fiodior Airguard
Class: Mage -> Mage Knight
Race: Elf
Character Skill: Adept
Affinity:
PF/ Elves are fantastic, they create fantasies: If the target has less than 50%, -2 damage.
PS/ Elves are glamorous, they project glamours: When fighting Myrmidons and their promotions, +10 Dodge.
PS// Elves are enchanting, they weave enchantments: If you attacked last turn, +10 Hit and Avoid.
PS/// Elves are Terrific, they beget terror: After proccing a skill, until the start of your next turn, +5 proc rate for that skill (doesn't stack).
Base Stats / Progression 335/335%
HP: 18 40%
STR: 0 00%
MAG: 5+2=7 50%
SKL: 7 40%
LUK: 3+1=4 15%
DEF: 0 70%
RES: 5+1=6 60%
SPD: 5 60%
CON: 6
AID: 5
MOV: 5
Inventory:
Bio: Fiodior was born as the eldest daughter of an unremarkable family, in an unremarkable village, in an unremarkable forest; so unremarkable that nobody would know, or care, if it were to be engulfed by one of the many dangers that face every village, well except for the inhabitants of course, they would care quite a bit.
Fiodior could see the metaphorical writing on the equally metaphorical walls, it would likely be a case of when, not if, some rampaging army; or wave of monsters; or some other threat; would wipe the village off the map (assuming it appeared on any maps), Fiofior could not let that stand; as such, she decided to become an adventurer to acquire the money, items and skill to make sure that didn't happen. Or if she is too late: enact revenge.
For the first PS, change it to [When fighting enemies with a sword, +10 Dodge]. Note dodge refers to crit avoid.
PS// Elves are enchanting, they weave enchantments: If you attacked last turn, +10 Hit and Avoid.
Same issue as Glass had, change to [If you initiated last turn, +10 Hit/Avoid this turn]
Rest is fine.
With this, 4/6 filled. Be sure to show up on discord, I'm sure someone would be willing to make a mug.