Akan:You enter the dining hall. There are many people inside, and smoke from torches fills the room. The cook says that there was an excess of food prepared by accident, and, as such, even non-citizens of The Red Mountains (the name of the kingdom that controls the castle) are given free food.
A dish of salad and fruit is served. After you eat and enjoy it, you hear a bell ring outside.
Asha:You introduce yourself to the guards...
I'm Asha. I got lost while w--Eureka interrupts you and introduces you both in a much better way. The guards, charmed by your speech, allow you to enter and stay. The captain of the guards also promises to provide you with reasonable amounts of equipment for your quest if you tell him what it is.
Joe:The guards look at you weirdly, however they let you in. As you enter, you see a large crowd of people inside the castle, just outside of the lord's keep. Somebody in the crowd seems to be giving a speech or warning, but you can't quite tell what it is. The sky also seems to be a bit darker despite the sun being high up.
Durg:You decide to keep working on the throne.
Some time passes as you nail the boards together...
[5+2+5-5=
7]
The throne is complete. The lord, Aro Sumostkara, thanks you and gives you five silver coins. ((Inventory updated)). You walk outside, and the adventurers seem to be a group of an elf, a leech-person, and two humans. Maybe you should ask them why they are here.
What do you do?Name: Akan Eri
Gender: Male
Species: Elf
Appearance: Stands a bit taller than a 15-year-old human, with tanned olive-colored skin. His crudely-cut silver hair (with a barely-visible green tint in the right lighting) has been thoroughly darkened with rubbed-in dirt, and is tied together into a short and messy ponytail. His eyes are a bright green, and his left ear has clearly had a large potion of it removed, and as such abruptly cuts off at about where the size of an elven ear exceeds that of a human one. Wears a pair of steel rings, one on each hand.
Backstory: Akan was found as a young child - no more than 2 or 3 years of age - by a human militiaman, who had gone out (with the rest of their militia) to drive away some goblins who had captured a nearby elven retreat a few days ago, and were poised to continue making trouble. When the goblins had been driven away, the human in question found Akan hiding in the roots of one of the trees, and, taking pity on the child, took them home with them. Akan was raised as a human child would be, and when he approached his thirteenth year of age - or what was presumed to be it, at least - he took up hunting, using his better understanding of the wilderness to give him an advantage over his peers. It was also around this time that his adoptive family gave him his steel rings. When he was about eighteen, he enlisted the assistance of one of the leaders of the town he called home to have one of his ears cut, so that he could be formally recognized as human.
Three years later, his home was overrun by the undead while he was out hunting.
It has been almost thirty years since that day, now. Akan has spent the time since then as a wanderer, hunting for his food, making his own tools, finding shelter where he can.
Origin location: Town
Equipment: Serrated hunter's knife, composite reflex bow (with numerous arrows), ten throwing daggers (hidden in various locations on his body), extremely dirty brigandine, dark green cloak (thoroughly dirt- and smoke-stained)
Skills: Tracking/hunting, archery, stealth, butchery/skinning, leatherworking, whittling/woodcarving, bonecarving, light weapons
Stats:
Str: 4
Agi: 8
Int: 6
Tou: 5
Awa: 7
Cha: 6
Name: Asha “Waterweaver” Sanguine
Gender: Female
Species: Leechwoman
Appearance: A human sized leech with two arms and brown eyes
Backstory:Asha lived her whole life, 14 years, in the Tribe of the River. As she spent most of her time near the river, she started trying to find other ways of using water, so she tried practicing water magic. She did this since she was 10, and is in her 4th year of practice. One day, 2 years ago, when she was practicing, she made a jar of liquid water. This was near winter, so she kept the jar outside to freeze. A deer came by the river that day, and it had a copper dagger inside it, so she took the dagger and the deer started to bleed, she drank some of its blood and filled her jar. The deer lasted 2 years. The blood now in her jar was the last of the deer’s blood. She would have to hunt again
Origin location: Tribe
Equipment (can be anything as long as it's not too OP): A jar she made of swamp water that she let freeze into ice during a winter. She uses it to store blood for when she can’t find a living creature at the time. Currently full of deer blood. She also has a copper dagger she found lodged in a deer.
Skills (can be anything as long as it's not too OP): can feed on blood, minor water mage, can sculpt with liquid water when she is touching it. Water she sculpted with will maintain its shape even though it is a liquid. If she makes a helmet out of water, it maintains the shape of a helmet, but things will still pass though it because it is still liquid. It can still freeze, just like water she hasn’t sculpted with. If she wants to sculpt with something made of ice, she has to melt it first.[if this is overpowered tell me and I will change it]
Stats:
Str: 3
Agi: 8
Int: 8
Tou: 6
Awa: 6
Cha: 2
Location vote: Good Swamp
Name: Durg
Gender: Male
Species: Hyena man
Appearance: About as tall as the average human, and looks like most Hyena men.
Backstory: Lived his whole life in the fort never seeing much of the outside world except when going out to fell more trees so he could build the furniture and any other wooden items the fort needed.
Origin location: Above-ground fort
Equipment: Axe, wooden box containing carpentry tools, a knife, 5 silver coins
Skills: Woodcarving, carpentry, woodcutting
Stats:
Str: 7
Agi: 5
Int: 7
Tou: 6
Awa: 5
Cha: 2
Location vote: Above-ground fort
Name: Eureka
Gender: Female
Species: Human
Appearance: Extremely beautiful and Kawaii
Backstory: An orphan since birth. Eureka is but a humble slave, but as her age grows, so as her beauty. By the age of 12 she was literally given independence just because both masters and slaves has fallen to her allure. By the age of 18 she had become an ambassadress to her home kingdom of Town and closed a lot of political disputes with her sheer beauty and social skills. She even got kidnapped multiple times ending only for the kidnappers to turn themselves in. However, despite her success, she feels she still missing something from her identity, and in search for her parents she is now here.
Origin location: Town
Equipment: A dagger hidden in back just in case diplomacy isn't working.
Skills: Because of her beauty, her enemies are often caught offguard. She can expose enemy secrets and weakness and exploit it herself if needed be(useful for stabbing uncooperative bastards)
She can tap for her hidden potential if needed be causing CHA stats to be allocated to other stats.
Stats:
Str: 1
Agi: 1
Int: 1
Tou: 1
Awa: 1
Cha: 25 + 3
Location vote: Above-ground fortress.
Name: Joe
Gender: Male
Species: Human
Appearance: Black haired tall man with brown eyes
Backstory: He been living in a village until the zombies attacked, nowadays he been wandering around living on his own
Origin location:Village
Equipment: Bow with some arrows
Skills: Can hide himself in the trees, invisible to anyone but the people of the keenest eyesight
Stats:
Str: 4
Agi: 7
Int: 4
Tou: 4
Awa: 7
Cha: 5
Location vote: Above ground fort
Feel free to talk to each other, it doesn't need a turn between phrases.