On the first of Granite, 174, I declared my intention to overthrow the monsters of Smallhands and reign undisputed as it's coldly-rational, unfeeling lich queen.
On the first of Granite, 174, Radiofort responded with "sure, you can be next" and handed me a rock with
"OvrseR" scratched on it.
I suspect there was some form of miscommunication between us. Frankly, I was expecting overthrowing the government and installing myself as supreme ruler to be harder. And also, why a rock? Smallhands has stockpiled a great many quires that nobody seems to be using.
Apparently it won't even be the first time a forlorn ghoul has lead this fort. I'm not sure whether that happened during my imprisonment, or if having my mind torn from my soul, shattered into a thousand pieces and painfully reconstructed within the decaying brain of a corpse has had some adverse effects on my memory. I would be concerned, if I was capable of it anymore.
Regardless, since my goal of conquering Smallhands and reigning supreme over the peasants within has now been achieved, I must focus my efforts on reforming it, on bending it to my will. None should have to suffer as the one named Dastot once did. I will crush this fortress's cruel streak beneath my iron boots, break the back of it's meanness over my unholy knee,
trample it's shriveled black soul into a bloody pulp of kindness, and instead of a dark lord, you will have a QUEEN! Of niceness. A nice queen. I will be nice.
First things first: Duke Salmeuk has evidently been failing to prepare the paperwork on a regular basis. After an extensive search, the only thing I could find was a another small rock with the words
"Mill plants x40" scratched on it.
This is inefficient. I no longer care for Salmeuk's noble title, and while I can empathise with his history of suffering, the fact remains: if he cannot even manage the production of basic consumables, I will have him relieved of duty.
Even heroes must obey me, or perish.This will not do. I have gathered many of the quires and set about listing a series of tasks to be addressed regularly.
I have also ordered the construction of a new screw press, since I was unable to locate the existing one. Since Smallhands is in possession of two seperate artifact-quality mechanisms, this will likely be the single most expensive screw press in dwarven history.
I have also been unable to locate a functioning garbage disposal system. This will be added to the list.
Former-overseer Radiofort came to me while I was working on the new list to inform me that the outer gates needed to be raised. Apparently, reports indicate a goblin siege force is approaching.
I was unable to find the reports he referred to, however. I have to assume they were provided verbally, to him, which means there are still dwarves answering directly to the previous regime. They will have to be found and
crushed like pineapples in a pineapple crushing workshop.I do not trust those who once ruled this place, but I will close the gate's nonetheless.
OOC: North lever is linked to the inner gate. South lever is linked to the outer gate. Jet lever is unlinked.
On an unrelated note, Auze is damn lucky I happened to be watching the doors, because he
very nearly got himself pancaked and/or gobbo'd.
The information provided by Radioforts mystery informants was accurate: the goblin siege forces have arrived. I will have the drawbridges of the Goo Hive destroy them utterly. There is no reason to subject the sensitive dwarves of Smallhands to hauling all those corpses for the sake of some meltable armour and a few troll-fur loincloths.
I'm sure the regular thumping of the drawbridges and the terrified screams of the servants of Ikud as they watch their comrades die instantly would have brought my former self some much needed catharsis, but I now see it as little more than a necessity. I will occupy myself with more important matters while they perish in the dark.
I finally found our glass furnaces, hidden away in what appears to be a maintenance shaft for the now-dry water reactor. I've ordered the facility expanded with enough space for 4 furnaces and a stockpile zone for sand bags. The former overseer's goal of providing glass furniture for the dwarves of Smallhands was a kind one.
The greenening will continue.
The work orders are done. I have given the quires to Duke Salmeuk for validation. With this, Smallhands should no longer want for food, drink, soap or clothing unecessarily.
The bulk of the goblin forces are fleeing. The goo hive is a formidable weapon indeed. However, a few loyal soldiers still hover around the entrance, too loyal or, more likely with goblins, too scared of the consequences to abandon their caged leaders.
They underestimate the consequences of not doing so. I order the Siege Breakers and Vile Goo to the outer courtyard. My ghostly husband Kubuk accompanies them.
I would wish them luck, if I cared. The lever is pulled and the forts entrance crashes open.
Things immediately go sideways. One of the goblin kidnappee's is a speardwarf, and the moment he see's our fully armed and operational steel-clad militia crash out of the fortress at a dead run his eyes flash green and his movement becomes terrifyingly fluid and precise. A martial trance.
Battle is joined, and blood flies.
In the middle of the melee, 'Nezclaw' of the Siege Breakers suffers a heavy blow to his arm from the enemy speardwarf and drops his battle axe. Even so, he declares himself unafraid and throws himself at the enemy once more. A brave, foolish and above all futile move: a dwarf in a martial trance is not an opponent so much as a force of nature. It cannot be defeated with mere pluck, and elegantly dodges Nezclaw's desperate tackle, landing a heavy punch in his face. Nezclaw collapses to one knee, bleeding badly, still shouting that he will not lose hope and striking out wildly.
It's no use. The indoctrinated soldier blocks his swings and, with a cruel smile, pulls back his spear to deliver the finishing blow.
And then...
Another flash of green. 'Nezclaw' has also entered a martial trance. Suddenly, it's once again a fair fight. Nezclaw may not have an axe anymore, but he has his steel shield, his fists, and two forlorn ghouls backing him up. The tides turn in his favor and the enemy dwarf is pushed back.
He loses a foot and falls over. Then he loses use of a hand, and drops his spear. Fear begins to show even through the martial trance, as his allies fall to the militia and blow upon blow rains down upon him. The dwarf finds himself backed into a corner as the last of his allies dies and 'Nezclaw' advances, shield in front, the entire militia of Smallhands behind him.
"It's over. You're done."
The green light fades from the other dwarfs eyes, and he sneers defiantly at the dwarves of Smallhands and says something in goblin as the forlorn ghoul axe lord Rakust Asdugolin steps forward and raises his axe.
"It's over. You can relax now. You did it, man! You got him!"
"Yeah! That was amazing, Nezclaw!"
"Haha, yeah! We killed them all thanks to you!"
"Well, all of them except for that one over there..."
[camera pans left to bring fleeing goblin hammerdwarf into frame]"..."
"Where were we? Oh, right. Hurrah for Nezclaw!"