Journal of the Tavern Keeper Overseer 6th of GraniteThe 5 main problems with this fortress are as follows:
1. Sock shortage and lack of replacable clothing
2. Badly organised military and lack of training
3. Mismanagement induced stockpile layout
4. Inconsistent workshop layouts causing severe inefficiency
5. Abundance of detritus, refuse and contaminants
In the first few days I saw to restarting sock production and got some cloaks sewn for the military. Then...the incident happened.
King Zultan, despite being a wiry if slightly timid girl was stricken with grief upon carrying out a beating against Sigun who had been escaping justice for some time. From what Doctor Blockadeidles has told me, a punch struck Sigun's neck and ruptured an artey then subsequently bled out on the floor.
I decided to hold off on any further official justice for now.
At least its not all bad news
Journal of the Tavern Keeper Overseer 14th of GraniteMore good news this week, we got elevated to a Duchy. Sal requested to have a little bit more furniture in his rooms so I threw the work orders down then took an extremely strong drink and banged my head against the wall when I realised the elves had come.
What was worse, there was one of their infuriating diplomats with them no doubt demanding us to limit our lumber cutting.
In order to avoid entreating with those pointy eared bastards Salmeuk decided to hide in my mayors office and pretended to be conducting a meeting with me. Auze apparently had the same idea being the broker and was attending a nonexistant meeting over in the duke's office.
I had a choice to make: take one for the fort and purchase some elven clothing to stave off clothing shortage and then get bossed around by the diplomat, or don't entreat with them and lose out on clothing, food, drink and seeds.
While pondering my decision I decided to go test the drawbridges. Curiously the diplomat just happened to decide to enter via the trap tunnel right as I was doing so. A pity, but as they say accidents happen
ah well, I then decided that the fort comes before me and went about trading. Purchased only those items that were created naturally, not grown by their pagan rubbish.
As I was coming back from trading with the elves, a dwarf muttered something about hearing the ravings and thrashing of a madman.
Looks like we will have to bury our fallen once again
Journal of the Tavern Keeper 26th GraniteThe last 2 weeks I spent reorganising the military into something less...poorly managed. I took our miners out of the military so they could actually get digging. I updated the inform so they have actual cloaks and then promptly discovered why we have good weapons but poor armour
We have only one armoursmith left. Avost Canyonhearts, and she wasn't even marked down for smithing.
No wonder we get our arses kicked in most fights between that and our sparring area being...less than adequate and filled with vomit and rotting harpy skulls. I ordered a pair of dwarves to start learning and put Avost back to work.
For now, I will see to upgrading our defences to something more...substantial for when we have a siege. I converted the old corpse dumping stockpile into a siege engineering workshop having discovered some of our dwarves used to be engineers. With a little luck, we won't even need to send our marksdwarves up in future.