The inner thoughts of an Alpacaapplet, OverpacaThe dwarves have called a meeting and apparently forgot to invite me. My friend was not invited either, so I don't take it personally.
I enter the room (I guess it's actually a smelting and forging area, lots of ores, bars, bags and green spirally things on the ground) just as the conversation gets going.
"There's a newly founded hillocks to the west, which is now under our jurisdiction" one of the dwarves say. "That means that we now need to have a count".
"Well, we should clearly promote the baron" I say, trying to minimize the spitting. "Then I can become the baron, it wouldn't look right with an alpaca in the highest post now, would it?".
The dwarves turn to me in silence. Then they turn back to each other.
Another dwarf mentions "We have a lot of followers of 'The Righteous Doctrines', we should establish a temple and appoint a priest".
"But we have no overseer this year" mumbles one of the dwarves. "I guess we'll have to leave it to the mayor to decide".
I clear my throat, accidentally spitting the talker all over, due to spit buildup from the last attempt to hold back. "We should grant this request, since we have shrines to other churches that have much fewer followers among us".
One of the dwarves laughs and several other giggle. I am unsure of what they find funny with what I've said.
I decide to leave the meeting, for there seems to be no more points to address as overseer.
"I can't believe he only hit you" I hear the laughing dwarf say on my way out.
***
I find my friend in an unfriendly mood again, he seems almost like a different personality. I worry the 'bones bones bones' are getting to him. He is very dedicated to them though.
***
Yet another of those glimmery eyed dwarves run past me in the stairwell. I decide to follow and see for myself if this one will make one of those extraordinary items.
On the way down I hear some excited screaming, but it's not a dwarf call. I'm too focused on keeping up with glimmer-eyes to pay much attention.
Glimmer-eyes throws out another dwarf from his workshop and proceeds to haul a rock to the workshop, then runs off. I stay, counting on that he'll come back to the workshop - and being too slow on the stairs to keep up anyway.
After a couple of runs with more things, glimmer-eyes starts working on something, but doesn't let me look. Hmmph.
I'll have to check back later I guess.
***
I check up on the workshop and find a strange contraption of extraordinary quality. Theres some images out of gems and bronze on the item. Looking closely I actually recognize the pictured cyclops and human.
I go upstairs to check - yes, they are sitting in cages among other caged animals, un-animals and other.. creatures.
I leave to ponder what I've just seen - the captured subjects being important enough to warrant likenesses on such an item.
***
Something has changed with my friend, now he listens even more patiently, even though he does wander a bit. I don't mind, he's slow and I like walking and talking.
The other dwarves look at me when we pass, not him. Curious. They do seem appreciative though, maybe he has no other friends?
***
Disaster! My friend is dead!
I snuggle up to his body to keep him warm while he passes to the great meadows.
Two dwarves appear, one going for my friend, the other coming straight for me.
"Come now, time to get back to the pasture" he says to me.
"What!" I say and spit to him. "I must attend my friend's funeral!"
"Hey now, theres no need for that attitude, come here." He leads me to the surface food. Oh well, maybe a snack is a good idea.
Notes to next playerCentral heating has been the only real progress in the fort during my turn, it is in fact a pumpstack from the magma sea up to 1z below the surface. It should be possible to weaponize this - which was my original goal. Iron is magma safe, so dump magma on invaders, burn the stress-inducing bits, then gather up the iron for steel making.
Controls for reactor & pumpstack is here. The levers are named, with a matching floodgate/gear assembly named the same.
I actually didn't manage to start the reactor, too little water. Suggest to flip the "Fill reactor" lever and let the water build up, then release all at once to prevent evaporation. Right now it seems to evaporate faster than it fills. The reactor probably needs 2 manual pumping pumps to start, then you can flip the "on/off" switch for the stack.
You can shut off the reactor (And stop any lag) with the "drain reactor" lever. I am unsure of how much lag the pumpstack will generate, it is supposedly of a "low lag" design, but I haven't tested in this version.
I requested leather, iron ores, steel & iron anvils (for smelting), plaster from the dwarven caravan.
The cavern situation is the same as at the end of last turn, I had enough when the cave dragon showed up, together with a few mole things. So I just locked the hatch.
Clothes still need to be produced, tunics seem to be good for now, but socks, gloves, caps and trousers still need a few more. The main trouble with the clothesmaking is cancellation spam because the clothiers try to pick out of the same bin. Work orders make sure things retry properly.
Nobles are fulfilled, except that the mayor has a temporary office in jail so that he can meet stressed jailed dwarves.
In addition to the temple (which is just repurposed what seemed like an old stockpile) there was a craftsdwarf guildhall established.
We have a few too many dwarves.
Wasn't a problem in my case, but keep that in mind if you have fps issues.
On a related note, there are some stressed dwarves.
Maybe that can solve the issue of dwarfcount.
Also, I never fixed the soap situation xD.
Oh, and we have a visitor...
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