Winter 156
+Journal of the Gravekeeper+
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Smallhands is a hive of activity as we close off the top level to the outside world. The bees return to their own schedules, small swarms protecting Smallhands. The distant sound of hammer and anvil set the pace for us to keep working. Wine, food, crafts for selling, armor and weapons, there is much to be made, and the time of my Over-bee-r-ship is ending.
The black sand of the Desert of Furs is ripe for exploitation. A glass furnace is built, heated by the magma – and the task of hauling sand down there for production is set. Imagine, pristine glass hives. Perhaps that's just a pipe dream, but I dream of it often. I hope that will be my artifact, whenever it happens.
Solon yells up from the forges that there aren't enough bronze bars. She's right, we are running low, but it doesn't seem to be from lack of supply – just lack of delivery. Ores are scattered around the fort, and bronze requires two of them. The supply chain is lagging. A second forge would help, but wouldn't be necessary after this time. I excavate a vein of tetrahedrite and cassiterite. Lokum again has a bad mood – he seemingly is upset about thinking abstractly in the library... I remove him from the scholar position and give him a pickaxe and send him toward the tetrahedrite. I'll find something that will please him eventually.
I walked up the central stairs to get myself a drink of dwarven wine when suddenly the outpost liaison came rolling down the stairs. Bruised, but alive, he informed me that Moldath had slammed into him and sent him down the stairs. Apparently he got caught in a sparring session. I asked Moldath to be a bit more careful. I also swung the main gate open to allow the liaison to leave.
Apparently the sparring session triggered something Mestthos. For the third time this year, a hush covered the fortress as Mestthos ran to a craftsdwarf workshop and started tinkering on some diorite.
I get a call from the pits that some of the glass products are finished. Corkscrews, tubes, and blocks. The essentials for most mechanical objects. I'm certain these will come to use eventually. I also installed a gem window in the Stinger, to ensure that enemies see our troops there and will go that way instead of kicking down the door and killing everyone in the fort proper.
Bronze equipment orders are starting to finish. Almost everyone in the military is wearing metal armor on every part – the extra pieces can go toward new recruits. I ordered an extra 6 silver hammers made, too, just in case.
Mestthos isn't the most skilled man, but he made a beautiful artifact as a tribute to Smallhands. The Snarling Famine, perhaps reference to the harshest time of the fortress from 153 to 154. It's a simple object, but a special one nonetheless. It is placed in the Library Museum.
The season passed surprisingly quickly, and now it is time to choose the next overseer. I'm honored to have done my service to Smallhands. And wish all the best to the next overseer. For now, I will return to the graves and wait until the hives are properly protected, then my time will come.
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OOC:
That one actually was a bit boring of a season. I'm shocked we haven't had any sieges in a while. Perhaps it's time to send a squad out to harass the goblins or the necromancers?
Also... I think about half the population has the fever now. That was mostly from reclaiming objects, but also an entire wave started with it... Sorry.
Things are in a pretty good position. Steel is looking impossible without the melting exploit. It might not be totally necessary, as we have a cheat hallway for killing anything except titans/megabeasts.
Speaking of which - are there any thoughts on increasing the population cap? I messed with a tiny fort on my own games and 50 is where things tend to pop off now - that's mayor, barony, captain of the guard, and holdings. Megabeasts are pretty far up there, but I think can also be reached economically. Then again, we do have the Forgotten beasts to deal with - and that's no joke...
Salmeuk, you're
up!