It is ready. Now, all I need to do is- why is there a sock in it?
WHO DARES?!I can't use it if there's a sock jamming the door. This is sabotage! Somebody dump the damn thing.
The incinerator is all-but complete. A few dwarves have even deigned to use it to start stockpiling refuse.
They're only stockpiling the teeth at this stage, though: nobody is moving any actual corpses, because godsforbid they be forced to touch something icky for the good of the fortress. Still, it's a start. It proves they are at least
aware of the refuse dump.
The glassmakers came to tell me the the farmers keep taking their potash to use as fertilizer before they can process it into pearlash. Clear glass is more than twice as valuable as green glass and it only needs wood logs to make it, and more importantly this stupidity is ruining the long production line I had envisaged. It took literally
minutes to draw up those work orders!
Logs ===> (Wood Burner) ===> Ash ===> (Ashery) ===> Potash ===> (Kiln) ===> Pearlash ===> (Glass Makers) ===> Clear Glass Furniture
|
Stolen by idiots
Oh. Annoyance. That's a new one.
They're actually dumping the corpses!
Finally.I will give them some time to empty the fort of all the random body parts strewn about, then narrow it down to sentient corpses and loose clothing. All our fresh, fortress-made clothing is safely stored in stockpiles on the textile floor, and the rest shall be burned.
Dwarves should not don goblin clothing. It's not a matter of preference, but of hygiene. I saw the daily life of goblins while I was imprisoned in Dimplesteal. My colleagues might not know where that -troll-fur loincloth- has been, but I do.
We shall have to find a more suitable trade good than used clothes for Smallhands to traffic in. I can think of at least one possibility...
Oof. I remember that feel.
They still won't dump that bloody sock, though. And now they're hauling clothing in circles between a couple stockpiles I don't actually understand the use of?
[sigh] It doesn't matter. Let's try installing a second door. Maybe we can wash it out when it's used. Let's try it...
The Ghoulifier. An extention to the necromancers chamber for the quick and definitely-not-painless transmogrification of living dwarves into forlorn ghouls without harming their material body. No more waiting around for dwarves to die of natural causes and hoping their body is intact afterwards. An end to the eternal fever and untreatable stress, all in a single no-fuss cure-all treatment!*
*Side effects may include death, loss of personality, loss of empathy, loss of emotion, and becoming a mindless undead abomination consumed by a terrible murderous hatred of the living. Savescumming recommended.Well, I did say I would end Smallhands suffering. The burden of existence in this tiny hell is too much for living creatures to bear. But a ghoul does not suffer so easily.
Unless they're me, of course. Hah! The exception that proves the rule.
It is a terrible price, to never again experience happiness or love, but it is a price those of us who know true suffering will be more than willing to pay. And if they're not willing, well... heeheehee... it's not like this fortress is ruled by a tyranical lich queen drunk on power and sorrow. Ahahahahahaha!
It's funny because I get to murder people I hate.But before revenge, it's a good idea to help those who need it the most. Come, Urist, my friend. I have prepared something to soothe your pain.
First, the door is forbidden. Then the Jet lever is pulled to release the water. The water fills the drowning chamber, and we pull the Jet lever a second time to close the valve bridge once the room is full of water.
After a minute or two, the muffled gurgling and thumping on the door ceases. No turning back now. The bauxite lever is pulled, and the water and Urists fresh corpse is
emptied into the necromancers chamber below.
The water drains away through the grates, and we can now open the shutters to let Kol Kabobok do his foul work. Rise once again, Urist.
Rise!It's
alliiiiiive!!!! Kyahahahahahahahaagh!
The procedure was a complete success. Urist remains haggard, but he looks quite a bit less on-edge now that he has joined the ranks of the ghouls. I believe that, given time, he will revert to the emotionless state common among our kind.
He is going about collecting clothes now. I do not see the point, personally, but to be fair his body is a lot less...
desiccated... than mine.
OOC: That's about a 28,000 stress drop during the revivication process. That will certainly help, but for someone like Solon who is going to die with stress up near 100,000, it's unlikely to be enough to save him. I'll try to do it anyway, though.
OOC: Also, has anyone else noticed that Radiofort is just...
obscenely happy? That liquid brain of his is doing him wonders in the stress department. Dwarf Therapist says he has a
Stress Vulnerability trait of
zero.