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Author Topic: New/modified world map symbols and behavior  (Read 679 times)

PatrikLundell

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New/modified world map symbols and behavior
« on: January 31, 2020, 05:57:08 am »

After having generated a number of worlds (but not played in any of them), I've seen a number of new/modified symbols on the maps.
This is what I've seen and what I think they mean:
- Dark grey omega: Mountain Halls
- Light grey 'I': Tower. Cleared of necros. Evil spreading is reversed.
- Oval inscribed with '+':
-   Light grey: Monastery
-   White: Fortress. Will probably be renamed to Castle, if I understand Toady's comment correctly.
-   Black against background: Fort
- Odd P with t or R with decorated leg: Forest Retreat (have only seen a few of them, but one magenta [see below]). How do they differ from other Forest Retreats?

- Non goblin settlements (including destroyed ones [mu character]) changing color to magenta (and back): Magenta color probably indicating being under necro control.
- Light magenta destroyed settlements [mu character]: Probably under necro control again, although I don't see why there's a light and normal magenta variant.
- Dark grey upper case Pi: Dark Goblin Fortress: Not actually new. Stripped of their overlord. If the overlord was spreading evil the spreading is reversed.
- (Light) Magenta Monastery/Fort/Fortress. Probably under necro control.

- Goblin Fortress (but with upper case omega character) spreading evil. I've seen one case where it was destroyed and evil was rolled back. Most likely fortresses where the inhabitants (dwarves or invaders) dug too deep.

- Tombs spreading evil (and have the evil shrink away). Probably a disturbed mummy that then can get eliminated.

I'd appreciate to hear about any further insights and observations.

Edit: I've updated the post based on the two replies below in an attempt to summarize it. Thanks for the feedback.
« Last Edit: February 01, 2020, 05:54:45 am by PatrikLundell »
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therahedwig

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Re: New/modified world map symbols and behavior
« Reply #1 on: January 31, 2020, 09:07:59 am »

Quote
- Dark grey upper case Pi: Dark Goblin Fortress: My guess is that they differ from the normal light magenta ones in that they've been stripped of an evil spreading capability, but on the other hand there are light magenta ones that don't spread evil (presumably they didn't get an evil spreading overlord).
These already existed in .44, I am pretty sure these are goblin forts without master/spire
Here's an example from my large .44 world:


Quote
- Dark grey omega: Mountain Halls
- Light grey 'I': Tower. Probably depopulated. I've seen evil being rolled back from tiles around some.
Yes, lightgrey is hillocks, white fortress and dark grey mountain halls:

I am also pretty sure light grey I mostly means there's no necromancers anymore.

I'll dig around a bit what I can find. I wanted to document this world a little bit for the regen-your-world project anyhow.
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Loam

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Re: New/modified world map symbols and behavior
« Reply #2 on: January 31, 2020, 09:24:45 am »

Light gray tower is indeed one emptied of necromancers/zombies. I visited one: there was a goblin commander and his lieutenants, but no necros.

Non-goblin sites changing to (dark) magenta are, I think, sites conquered by necromancers. At least in my world they conquered a mountain hall and it turned purple.

White omega fortresses spreading evil are indeed from dwarves digging too deep. Happened quite often in my world (quite too often IMO).

Tombs spreading evil are probably from mummies being disturbed and then raising zombie armies to attack/conquer the living.
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