Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 2 [3]

Author Topic: Love the aquifer changes  (Read 8787 times)

delphonso

  • Bay Watcher
  • menaces with spikes of pine
    • View Profile
Re: Love the aquifer changes
« Reply #30 on: February 08, 2020, 09:40:35 pm »

I love the changes too!

I embarked on a marsh with a light aquifer.  I dug a staircase a few levels down through the aquifer, so now my staircase has a built in mist generator from the water dripping from the wall.  My dwarves now have happy thoughts about being near a waterfall when they go down the stairs!

That's so crazy. I'm programmed by old aquifers to still fear them. I wall them off as soon as I can and then dig into them later. That's crazy that you can just let it run down the stairs now.

Dragonborn

  • Bay Watcher
    • View Profile
Re: Love the aquifer changes
« Reply #31 on: February 08, 2020, 09:57:12 pm »

Yeah one thing though is that I can't get consistent waterfall thoughts from the aquifer in the stairs.  I think if you make the staircase go down to far, they don't get sprayed with the water unless they walk all the way to the bottom too.
Logged

vjek

  • Bay Watcher
  • If it didn't work, change the world so it does.
    • View Profile
Re: Love the aquifer changes
« Reply #32 on: February 08, 2020, 11:20:20 pm »

Try digging out an extra light-aquifer tile around the stairwell, plus one additional, in each direction (N,S,E,W).
That should provide enough water-source-tiles to provide more consistent flow.

Naryar

  • Bay Watcher
  • [SPHERE:VERMIN][LIKES_FIGHTING]
    • View Profile
Re: Love the aquifer changes
« Reply #33 on: February 09, 2020, 02:14:19 pm »

I've literally dug through a layer of weak aquifer (or maybe two, I'm not sure) and build my coastal fortress under it. No flooding issues, just a fairly wet fortress entrance and some job cancellations due to 2/7 water. And also free mud on stone, so made water out of it. Now I'm trying to remove the water by walling/flooring it off.

So different from the earlier aquifers. Then again, this is a bit more realistic and not Moses-struck-that-rock tier of flood.

Anandar

  • Bay Watcher
    • View Profile
Re: Love the aquifer changes
« Reply #34 on: February 09, 2020, 05:52:01 pm »

In a fort I hit light aquifer and I was going to use it to make a well but the water is too darn slow... I have mined out like 6 squares but I think it just went into the layer underneath... same stone type and it wasn’t damp stone before lol so I decided with my current fort to make sure I have a stream which fortunately does freeze over so when it freezes next I will have my grate ready to stop fish and the fortification at the end of the map for run off and have a nice well set up if I have set it all up correctly that is XD
Logged

Dragonborn

  • Bay Watcher
    • View Profile
Re: Love the aquifer changes
« Reply #35 on: February 10, 2020, 07:19:25 pm »

Try digging out an extra light-aquifer tile around the stairwell, plus one additional, in each direction (N,S,E,W).
That should provide enough water-source-tiles to provide more consistent flow.

Digging out more walls around the stairwell seemed to have worked better, thanks!

However, I ended up walling up the space around each staircase, and I switched to a different approach.  Someone on the previous page here mentioned creating a sprinkler system by building one z-layer underneath an aquifer.  I just channeled some holes in the ceiling above a frequently trafficked hallway, and let the water slowly drip down and create mist.  Seems to work pretty well too!
Logged

Nikow

  • Bay Watcher
    • View Profile
Re: Love the aquifer changes
« Reply #36 on: February 11, 2020, 04:56:10 pm »

New aquifers are a bit anoying, because of cancelation spam which They're causing, but They're much better than previous ones.

I breached the 4 layers of aquifer with 3 miners mining 3x3 channels down layer by layer. At the bottom i just created side room to one level lower and my usual 'last defense hallway'.
It worked quite good - now i have sewer system which is watering my underground fields and hospital wells. Actually - i have wells and stone grate drains in some hallways too. Looks like under normal water layers there are another ones, so every third layer has it's own water system. On the side i have a water pump stack with 10x10 storage tanks, so if water is overflowing some of my dwarves are set to pumping duty.

Actually the new challenge made by them is allows to train power mechanic and pump stacks, so in my opinion, it's huge plus.
Logged
In my fortress dwarves are dying from old age.
Dwarven wine is a little bit like good chicken soup:  solid at room temperature.

darkhog

  • Bay Watcher
  • JAGIELSKI is PERFECTION
    • View Profile
    • Jagielski Gaming YT channel
Re: Love the aquifer changes
« Reply #37 on: February 11, 2020, 09:06:53 pm »

The light aquifer throws me off with how slow it is in order of how to proceed with the problem of plugging it up which is the easy part, and how to exploit the now slow trickle buildup rather than consistent flow (which is the challenge since in exchange it'll not be possible to have fast watermills or quickly refilling basins from just ground-water)

Which ill say is a good thing that will require me to re-learn the game as a fresh challenge.

Maybe we should have medium aquifers that are somewhat in between the old ones and the light aquifers in terms of speed of filling up?
Logged
I am a dwarf and I'm digging a hole. Diggy Diggy hole, diggy diggy hole.

If I say something funny, don't ask if you can sig it. Just do it (though credit me).

anewaname

  • Bay Watcher
  • The mattock... My choice for problem solving.
    • View Profile
Re: Love the aquifer changes
« Reply #38 on: February 14, 2020, 09:01:34 pm »

...
Maybe we should have medium aquifers that are somewhat in between the old ones and the light aquifers in terms of speed of filling up?
Aquifers could have a rating indicating how much time passes before it releases water, based on biome data. Then, because aquifers one of the places where rain water and melted snow flows to, the rating would change during the seasonal changes for each biome.

Summer has arrived and my near-polar fort is drowning because of the melting snow!
Logged
Quote from: dragdeler
There is something to be said about, if the stakes are as high, maybe reconsider your certitudes. One has to be aggressively allistic to feel entitled to be able to trust. But it won't happen to me, my bit doesn't count etc etc... Just saying, after my recent experiences I couldn't trust the public if I wanted to. People got their risk assessment neurons rotten and replaced with game theory. Folks walk around like fat turkeys taunting the world to slaughter them.

Garrie

  • Bay Watcher
    • View Profile
    • http://Facebook.com
Re: Love the aquifer changes
« Reply #39 on: February 14, 2020, 09:47:00 pm »

...
Maybe we should have medium aquifers that are somewhat in between the old ones and the light aquifers in terms of speed of filling up?
Aquifers could have a rating indicating how much time passes before it releases water, based on biome data. Then, because aquifers one of the places where rain water and melted snow flows to, the rating would change during the seasonal changes for each biome.

Summer has arrived and my near-polar fort is drowning because of the melting snow!

Rate Aquifers 1-7 just like fluid depth is.
Light is possibly a 2. Heavy is possibly a 6. As in there is room for even worse (removing the tile above, causes that tile to flood?)
Logged
Is there any way to remove mud outdoors?
Yea, use dirt roads to clear off the mud.
Garrie.

PatrikLundell

  • Bay Watcher
    • View Profile
Re: Love the aquifer changes
« Reply #40 on: February 17, 2020, 03:00:39 am »

The wiki claims there are three levels of aquifers:
- Light
- Varied
- Heavy

and that matches what DF displays pre embark. However, I'm unsure what "Varied" means: does it mean there's a mixture of light and heavy aquifer on the embark, or does it mean the intensity is in between light and heavy?
Logged

Naryar

  • Bay Watcher
  • [SPHERE:VERMIN][LIKES_FIGHTING]
    • View Profile
Re: Love the aquifer changes
« Reply #41 on: February 17, 2020, 05:23:47 am »

I think Varied is having both light and heavy on the same tile.

PatrikLundell

  • Bay Watcher
    • View Profile
Re: Love the aquifer changes
« Reply #42 on: February 17, 2020, 06:56:05 am »

Thanks. Looking at a "Varied" embark I shrunk it down to a single tile, and depending on where it was in the former embark rectangle it showed "Light" or "Heavy", but I also found a single tile marked as "Varied", completely surrounded by "Varied" tiles. I guess the two aquifer bearing soil layers could have different aquifer types in them.
Logged
Pages: 1 2 [3]