INTRODUCTION:
A Player (maximum of 10?) picks a State, a Color (Red, Gold, Green, Cyan, Orange, Silver, Purple, White, Teal, "Lavender"), and from there, they must do whatever it takes to grow strong, defeat their neighbours and finally usurp the Imperial Crown of Cien to re-forge the old Empire (or make it a Republic, for first time)!
If any Player gets eliminated, another can take their color, pick an independent State, and try their hand in the fight for the throne.
You can also provide a
Coat of Arms of your state and the Name of your Lord. You can also ask the GM (Haspen) to make one with the help of heraldric generator at
Drawshield.net; these will be used purely for roleplaying and aesthetic purposes.
TOURNEZ LA COMMANDE:
The turns of all Players are SIMULTANEOUS.
Orders can be sent through Personal Messages to the GM (Haspen), or if you're not caring about what people see, in the game thread itself.For your orders to be valid,
they must be bolded using the forum bbcode.
A simple example of a Player's turn:
5 Grain for Defense of Coyons.
5 Grain for Investing of Coyons.
10 Grain for Conquest of Tróys.
You cannot edit your orders once you've send the post! Think twice before posting!!GRAIN ET INVESTISSEMENTS:
Grain is used twofold; to supply soldiers fighting abroad or defending the states, or to improve the economy of the state.
If you do not dedicate any Grain to defense of a province, any opportunistic Player can simply walk their well-fed soldiers into it and automatically take control of the state!
The more Grain you dedicate for defense, the greater chances of repelling the enemy. Same with conquering your neighbours; the more Grain you set aside for the conquest, the greater chances of success.
You can also Invest your Grain in a State that you control. Each State at start lets you use 10 Grain per Turn.
For each 5 Grain Invested into a State, the State will provide you with 1 extra Grain, starting from next Turn.
Example: You have 90 Grain, and your home State, Solsauvre, provides you with 15 Grain. If you invest half of your Grain, 45, into Solsauvre, this will raise Solsauvre's Grain output to 24 (15 + [45/5=9] = 24).
LES DEMANDES, LA DÉFENSE ET LES DÉS DE GUERRE:
Once you decide to conquer some of your neighbours, you must know that each combat is resolved using a d10 die. You can only Conquer States adjacent to the ones you control (or across Seas, look into paragraph below).
Combat formula is simple: d10 + Grain = your number. If you roll higher than the opponents' defending force, you win and the State is yours!
Example: You decide to conquer State of Sevoy, and dedicate 19 Grain to the task. State of Sevoy can afford to dedicate only 12 Grain for defense of its borders. You roll is 6, their roll is 4. 19+6 = 25, 12+4 = 16. State of Sevoy loses the fight and its lands are now yours!
If a State is attacked by more than 1 Player at once, the Grain spent on Defense is spread as equally as possible with any leftover spent against the Player with highest amount of Grain dedicated to the conquest.
If a State is defeated by more than 1 Player at once, the control of the State falls into the hands of the Player that dedicated more Grain into the State's Conquest.
Once a State is conquered, inevitably there will be looting, pillaging and destruction at hands of victorious soldiers. The Grain output of the State is thus HALVED, and the new owner of the devastated land will need to re-invest into it.
LES MER EFFRAYANTES DE LA CIEN:
In the south of the Empire of Cien, there lies the Great Seas, numbered 1 to 5. Coastal States can ferry their troops across a Sea to strike at more distant States, sharing the same Sea, in an attempt to conquer them.
Oversea conquest require preparations and preparations require extra Grain; to launch an attack across a sea, you must spend extra 5 Grain on the attack.
Note that this requirement is NOT in effect if you have a land state adjacent to the target - then its assumed your attack simply comes through that land state instead.
Example: You own Guicardie, and decide to attack Tróys, and spend 15 Grain on this attack. This means only 10 Grain will be used to attack Tróys, while 5 Grain will be spent on 'preparations'.
LES DIVISIONS ADMINISTRATIVES DE L'EMPIRE:
The map is currently divided into 51 Provinces, including the Capital City of Cien.
Currently, you can start as a Plutocracy, or an Aristocracy.
Starting Plutocracies are called 'City-States'. They require 3 Grain instead of 5 to Invest in a Province.
Starting Aristocracies are called 'Duchies'. They start with +5 Grain.
Non-Player States will always dedicate themselves to defense of their borders, meaning that 10 Grain will always be spent on Defense.
There's one special NPC State - Imperial City of Cien. It starts with 30 Grain instead of 10.
The independent States will never use Grain for Conquests, nor they will Invest Grain to improve their economy. Fools, all of them!
After you score some victories and grab some land, you can turn your City-State into a Republic, or your Duchy into a Kingdom.
Republics gain +5 Grain.
Kingdoms improve their Duchy bonus to +15 Grain.
To become a Republic or a Kingdom, you must fulfill at least one of two requirements:
1) Have at least 5 Provinces under your control.
2) Have total Grain income of at least 33.
Then, you may humbly send your Petition of Advancement to...
SON ALTESSE IMPÉRIALE, EMPÈRE CLEMENT VII DE CIEN:
Let's be honest, the slightly mad (or at least, greatly eccentric) Emperor Clement VII is capricious in his actions.
Petitions of Advancement:
For each of fulfilled requirements, you get 33% chance of being approved.
You can increase this chance by Gifting Grain to the Emperor: you can send any amount, from 0 to 34.
Therefore, your Petition is 100% guaranteed to be approved if you have 5 Provinces, 33 Grain Income and have Gifted 34 Grain when sending the Petition.
Imperial Missions:
Every Turn, the Emperor might task one of Players with a Mission. Both the type and the Player chosen are determined purely by
RNG skillful diplomatic maneuvering of Emperor Clement VII.
Provision of Supplies: The Emperor is hosting a feast, and needs Grain. You must Gift X Grain to the Emperor. The amount will never exceed your current total Income, and the minimum amount needed will never be lower than 5. Max.Deadline is 3 Turns.
Punishment of a Province: The Emperor has been slighted by a ruler of neutral (non-Player) province. You must conquer the specified Province. Max.Deadline is 5 Turns.
Subjugation of a Rebel: The Emperor's rule has been questioned by a rebellious (Player) state. You must wipe the offending Player from the map, and the Emperor will provide you +10 Grain for duration of the mission. Max.Deadline is 10 Turns.
Successfully fulfilling a Mission will net you a reward of 25 Grain Investment to one of your currently held Provinces (+5 increase).
Obviously, Petitions and Mission are available if the Imperial City of Cien is still independent: if some bold, powerful state captures Cien, the Emperor is presumed killed; Petitions are no longer needed (fulfilling just 1 Requirement automatically advances your State), and all currently active Missions are instantly voided.
You may ask what's this with Rebels and Deadlines. Well...
FIDÉLITÉ ET AUTONOMIE:
You're considered a loyal vassal by Emperor Clement VII as long as you fulfill any Imperial Missions given to you.
Clement might be mad, but he has his logic; if you do not fulfill his Imperial Mission in time, it is considered an act of rebellion, prelude to your coup d'etat against him. This will mark you as a Rebel.
Of course, even quicker way to be marked as a Rebel is to directly attack the State of Cien.
Once a Rebel, you will no longer be assigned any Imperial Missions; instead, the Emperor will (sooner or later) assign some other Player a mission of 'Subjugation of a Rebel', which gives the tasked Player additional Grain support to ensure your downfall.
However, as a Rebel, you do not need something as trivial as a 'Petition of Advancement' to raise your status; as soon as you fulfill one of Requirements, you can declare yourself a Kingdom/Republic. Note that your Bonus will become valid from next Turn onwards!
CONDITIONS DE VICTORIE:
To win the game, you must fulfill 3 Requirements:
1) Have at least 26 Provinces under your control, including the Imperial City of Cien.
2) Have at least 100 Grain income.
3) Be either a Republic or a Duchy.
At the start of a Turn in which you fulfill all 3 Requirements, you win the game, and all other Players lose.
You also automatically win if you manage to wipe out every other Player from the map.