My dwarf was on a quest to rid my boyfriend's fort of undead so he could reclaim it and I went to a nearby fortress to get metal armor first and got sidetracked from rolling dice and being turned into a giant white stork. My stats got jumbled around and I had red text low toughness and strength, but I could still mount a horse. So I rode a horse in the underground briefly before a cave croc bit its face. I then pecked the croc's eyes out while it focused on the horse. I then spent all day, all night, and all the following morning pecking and smacking the croc with my wings until I capped my stork's attributes. Passed out many times. I could then fly at max speed without tiring until very long, and high speed indefinitely.
Also got my bite skill up a lot.
Also my dwarf was female but I was turned into a male stork which was interesting.
Anyway, I felt pretty good about the curse until a stray dog tried to bite me, immediately tearing my gut open with ease. I escaped and was Drowsy, so I slept by an animal trainer who was petting me. I woke up with no wounds, now a dwarf again, and my stats were jumbled again, being neither the stork's nor the original dwarf ones.
What I want to know is: Are my new dwarf stats the same hidden value as the capped stork's, does this mess with built in stat caps and bases, and will it reset after the week ends? I know the bug that unloading a zone makes you lose the transformation, I wish that didn't apply to sleep too, I was planning to endure the curse. I'm just curious if stat changes are temporary and the week ending will change it, and if it modifies my ability to grow further or whatever. If this can be used to cheese my way over a stat cap, that'd be cool. A "curse" that acts as a trial to ultimately make you more powerful for succeeding in it is thematic and unique.