So.....I am trying to create a pseudo fire immunity, because secrets cannot add the tag [FIREIMMUNE].
My plan is to have the secret holder cover himself in magic goo.....This magic goo happens to boil at the boiling point of water, so when he gets really hot (ie is on fire) he will inhale the magic goo steam and becomes an
!!ENRAGED!! fire man.....
My magic goo works, but I cannot get the secret holder to cover himself in it:
This is what I am trying:
[CE_CAN_DO_INTERACTION:START:0]
[CDI:ADV_NAME:Become fire resistant]
[CDI:INTERACTION:DR_SELF_MATERIAL]
[CDI:USAGE_HINT:DEFEND]
[CDI:MATERIAL:INORGANIC:DR_FIRE_IMMUNE_COATING:LIQUID_GLOB]
[CDI:BP_REQUIRED:BY_CATEGORY:HAND]
[CDI:TARGET:C:SELF_ONLY]
[CDI:MAX_TARGET_NUMBER:C:1]
[CDI:WAIT_PERIOD:1]
And then the DR_SELF_MATERIAL interaction is as follows:
[INTERACTION:DR_SELF_MATERIAL]
[I_SOURCE:CREATURE_ACTION]
[I_TARGET:A:MATERIAL]
[IT_MATERIAL:CONTEXT_MATERIAL]
[I_TARGET:B:LOCATION]
[IT_LOCATION:CONTEXT_LOCATION] <-- this is always the emitter for now
[I_TARGET:C:LOCATION]
[IT_LOCATION:CONTEXT_CREATURE]
[I_EFFECT:MATERIAL_EMISSION]
[IE_TARGET:A]
[IE_TARGET:B]
[IE_TARGET:C]
[IE_IMMEDIATE]
When I try to use it in arena mode it doesn't do anything (also the error log is empty).....
Has anyone done something like this before?