Hey folks, been a while since I've been on the forums. I've recently gotten into modding and have decided that the best way to try my hand at reactions, was to do a couple things I wanted to change in terms of gameplay, namely Rock Bins and Rock Beds. After comparing some older and newer reference material, I've come up with something that I think should work. If anyone could take the time to look it over that would be great. I've also included some notes and questions.
[REACTION:MAKE_ROCK_BIN]
[NAME:make rock bin] Finally, something else to do with all that bloody stone laying around!
[ADVENTURE_MODE_ENABLED] *I want these to be for use in BOTH fort/adv modes.*
[BUILDING:CRAFTSMAN:CUSTOM_N] Should be "n" for use in workshop.
[REAGENT:A:1:BOULDER:NO_SUBTYPE:INORGANIC:NONE] *Do I need to define the INORGANIC token? Would replacing with NONE be better?*
[WORTHLESS_STONE_ONLY] Should I remove this token? *Not sure how it will affect quality.*
[PRODUCT:100:1:BIN:NONE:GET_MATERIAL_FROM_REAGENT:A:NONE][EMPTY] *Not sure about this line either due to the references below dotted line.*
[PRODUCT_TOKEN:bin] *Not sure if i need this line or not.*
[SKILL:STONECRAFTING] Or is it {STONE_CRAFT}
[REACTION:MAKE_ROCK_BED]
[NAME:make rock bed] A wondrous stone bed, fit for a dwarf. Requires leather for pillow and blankets. Mmmmm...comfy.
[ADVENTURE_MODE_ENABLED]
[BUILDING:MASON:CUSTOM_SHIFT_D] Should be "Shift + d" for use in workshop.
[REAGENT:A:2:BOULDER:NO_SUBTYPE:INORGANIC:NONE]
[WORTHLESS_STONE_ONLY]
[REAGENT:B:1:TANNED_HIDE:NO_SUBTYPE:NONE:NONE]
[PRODUCT:100:1:BIN:NONE:GET_MATERIAL_FROM_REAGENT:A:NONE][EMPTY]
[PRODUCT_TOKEN:bed]
[SKILL:MASONRY]
I know it's alot of questions but I also was wondering:
If I'm understanding correctly, I need to add these reactions to reaction_other.txt & add [PERMITTED_REACTION:replaceme] to entity_default.txt?
Would it be worth it to make a reaction_custom.txt folder?
How would I format this for ease of install with LNP/Meph Launcher. Is there a "standardized" mod format?