Conjuring weapons out of thin air is still...dunno yet. I AM tempted to give elves the ability to magic up a branch made out of some sort of wood-like, elf-kosher material though.
Yeah, even double checking by making goblins playable thru fortress mode, doesn't seem to show any noble positions.. and if none can be made... making any dark fortress civs playable will seem unplayable to a offensive degree.. ect...
You'll need to replace generated positions with raw-defined ones, I've had to do that before when toying with human and goblin civs in some of my unreleased projects.
Define by what you mean by "raw-defined" incase I may be mistaking what ive done already with something else... cuz I have already tried with the previous positions (as mentioned in above post).
[POSITION:MILITIA_COMMANDER]
[NAME:militia commander:militia commanders]
[SITE]
[NUMBER:1]
[SQUAD:10:militia-goblin:militia-goblins]
[APPOINTED_BY:EXPEDITION_LEADER]
[APPOINTED_BY:MAYOR]
[RESPONSIBILITY:MILITARY_STRATEGY]
[COMMANDER:MILITIA_CAPTAIN:ALL]
[PRECEDENCE:120]
[DO_NOT_CULL]
[DUTY_BOUND]
[POSITION:MILITIA_CAPTAIN]
[NAME:militia captain:militia captains]
[SITE]
[NUMBER:AS_NEEDED]
[SQUAD:10:militia-goblin:militia-goblins]
[APPOINTED_BY:MILITIA_COMMANDER]
[PRECEDENCE:200]
[DO_NOT_CULL]
[DUTY_BOUND]
[MILITARY_SCREEN_ONLY]
ect..
My previous positions that I used in 44 no longer work, each one seems to crash on world gen.
EDIT: Unless you mean that there are new positions specificly for dark fortress civs?